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bigshout

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  1. I've been playing a variety of multiplayer combinations (2vs2, 3vs2, 1vs2) by PBEM for several years and it's been very successful. Each team creates a shared Dropbox folder for their own orders. Player 1 on Team A does their orders, saves the file, copies it to the shared folder and notifies Player 2 on Team A . Player 2 copies the file to their machine, gives their own orders and presses the button. Player 2 then copies the file to another Dropbox folder (shared with the Team B) and sends an email to let Team B know it's their turn. It's best to agree house rules with your opponents prior to start and you can work out your own team's unit allocation and chain of command to suit your needs. It's not hard to do and it adds a whole new dimension to the game experience. If anyone is interested in playing with this method then please do get in contact. My buddy and I are always looking for new people to play against.
  2. Hi, I'm the other half of the US side in this battle. _Itchy is my battle partner and poesel71 is my foe. I've played a lot of CMBB and some CMAK but this is my very first battle with CMFI so it has been a very steep learning curve with the both the interface (what happened to the lines showing you who's shooting at you?) and the shared method of play. The first task was agreeing terms of play. Having designed scenarios in CMBB I know how hard it is to make the scenario fair so that each team has an even chance of winning so I had no expectations that this game would be either winnable or evenly matched. It made sense to have a QB meeting engagement with an even points score and gentlemen's agreement on unit experience. This worked fine. Set up was a challenge for me. My hands are so used to the CMBB keyboard shortcuts that I spent a lot of time cursing the new command interface of CMFI. I had a few discussions with _Itchy in preparation of this and once we had agreed force structure (_Itchy would do the shopping) and objectives we would have a free hand with our own setup. Apart from the "Deploy weapon" order this went smoothly. We did have some teething problems with communication, file-naming and use of the Dropbox but these were sorted very quickly and the game is proceeding at a reasonable pace. The rate of play is varied. Sometimes we do one or two turns a week, other times (e.g. yesterday) we do one or two turns a day. _Itchy and I set an expectation of gameplay rate at the start. We both have busy jobs and he has a young family as well. I wont go into details of the game at this stage but we do plan to do a full AAR when the battle is over and hopefully evolve this method of play with further testing. So far it has been excellent and I wouldn't change anything. Many thanks to my brother-in-arms and also to my opponents for all this fun.
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