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umlaut

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Everything posted by umlaut

  1. Thanks for trying it too - that was a great help, because it seems that this is some sort of freakish incident in my game: Your comment made me test a bit further and the result was quite puzzling: I have made several tests with the save turn from the video above - and no matter what I do, the infantry will disembark once the StuG starts. But if I make the StuG and embarked tank riders stay put for another turn, before I give the exact same orders - then everything works just fine! Very strange. I guess there might be something corrupt in just that single turn? If that is possible? So probably no bug after all - just a strange turn/save file in my game.
  2. Stug IV tank rider bugs It seems like I stumbled upon a couple of bugs regarding StuG IV tank riders. In the first battle of the Broken Shields campaign (gorgeous map, by the way @benpark) the tank riders on this StuG IV (late) disembark as soon as the turn begins, instead of at the vehicle´s last waypoint (move and disembark orders given in the correct sequence). The bug occurs on both my laptop and desktop PC installs of CMRT. Curiously, when I created a test scenario I wasn´t able to recreate the bug - but I found another one: The tank riders on the StuG IV (early) disappear visually when they embark the vehicle. The icons are still there and they reappear, once they disembark. I have tested this with all StuG´s and Jagdpanzer IV´s (plus a few other german tanks) but only found the bug with the StuG IV. But as I said I wasn´t able to recreate premature disembarkation in my test scenario - so perhaps it is something specific to the campaign? I of course have save files I anyone wants them.
  3. Nice touch from Matt A - and a great little scenario. Just finished it with a total victory - and had lots of fun.
  4. Soon (though not very, very soon), Herr Treibstoffumverteiler. My deliveries are just as punctual as Herr Göring's.
  5. Thanks a lot for the reply. I had hoped that I would be able to use some of FB german buidings in a Denmark map I am working on. But I'll just have to port those textures from FB to a mod set for RT if they arent there. Still, I am looking very much forward to seeing all the new buildings and map features in FR.
  6. A question about F&R buildings for @BFCElvis(or perhaps Steve): Will the buildings available for Germany maps be the same as the ones in Germany maps in CMFB? And will the F&R have the "other" category of independent buildings - as CMBN and CMFB have? Or could we perhaps even get a bit of "building bones"?
  7. Sceptical is probably a more precise word than aversion. Here´s what Steve said earlier in this thread: But I really, really hope they´ll change their minds about that
  8. Did you try renaming them [whitewash snow]? I think that would work too.
  9. The mod tag [snow] usually works on my snow mods, so I dont know why it doesnt in your case. Have you read this thread?
  10. No, Bitvagorod is just a fictional town - with some facories and a grain elevator that I tried to get to resemble the one in Stalingrad.
  11. Regarding the Grain Elevator, this is a close as I was able to mod it (in my Bitvagorod map):
  12. Eight years ago someone asked about the age of CM players. Back then I calculated the average age, based on the answers. It was a bit under 45 years. I dont know if that means that the average CM player is 53 today?
  13. Hmm. It is kinda strange to try to correct the man himself. But as far as I remember CMFI was released in 2012 and CMRT in 2014. Or has my memory finally failed?
  14. I dont know. My pics are images inserted from an URL - from Dropbox. Perhaps certain browsers wont show them?
  15. Thanks, Ben. That was news to me. I was certain that flavor objects did not offer cover. I think, I might actually have tested it myself. But perhaps I used the wrong kind of flavor object for the test.
  16. Yep. I did a bit of experimenting with that, but never finished or released it. Mainly because using these mods leads to a string of new problems: If they are flavor objects then they do not provide cover - and cant burn. If they are used as destroyed and/or burning units, they do provide cover, but then the "live" units of the same type will look damaged too. Perhaps I´ll give them another try some day.
  17. Looks really nice, Phil. Basically like flattening an empty beer can, right? Bet you had lots of practice
  18. I agree. I think the game engine isnt really designed for urban combat. And in urban scenarios I always end up swearing at my pc because of strange LOS, LOF and movement behaviours. Hopefully, it will be improved once we get CM3. Eventually...
  19. We say Tak Alas, I havent seen any of those show yet (but they are on my list). That submarine murder was indeed crazy - and absolutely horrible. The murderer actually managed to escape from prison last year by using a fake pistol he made in the prison workshop. Luckily, he only got a few hundred meters before he was has caught. I am myself an expert on all things american, as I have watched The Simpsons
  20. It is more than 60 years old, so I suspect that it may be lacking most of the research on The Third Reich that has come since. I am currently reading professor Richard J. Evans' very thorough trilogy: The Coming of the Third Reich The Third Reich in Power The Third Reich at War This is regarded as one of the most comprehensive works on The Third Reich yet written (if not the most). And I highly recommend it.
  21. I read Norman Ohler´s Blitzed (Der Totale Rausch) and found it very good and enlightening. But it seems to me, that he overstates the influence of drugs on Hitler and in The Third Reich at large. Yes, Hitler and his soldiers were probably more drugged than we have previously been aware of. But find it highly doubtful that the drugs are responsible for every stupid decision the Führer made.
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