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wlibaers

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  1. I think that is overstating the case a tinsy bit. You've still got to deal with atmospheric interferance and actually focussing the laser on the target to that level of precision. The two are nearly mutually exclusive.</font>
  2. Already seen this? http://www.darpa.mil/ato/programs/SHM/index.html#
  3. Well, AA is a free game, and a relatively simple FPS. Dropteam might be able to attract better players. Also, AA has some problems because it is played on relatively small maps with fixed missions. One of those problems (a very normal one) is that there are a small number of options to use in each map, and all experienced players know them, so it becomes routine and winning is not decided by tactics (everyone already knows all the viable tactics for every map) but mouse skills. Also, there is some almost-cheating behaviour (not really going outside of what the game allows, but not something that would happen in real life), like the grenade launchers that memorize exactly how they need to aim to get a grenade from their spawn to the enemy spawn in the first five seconds of the game. As Dropteam will probably have much bigger maps, I guess it would have more variety.
  4. Well, a zoomable map would certainly be a nice feature. However, do note that a 1600x1200 TFT generally will be very good at 800x600 too (perhaps a little ugly due to the big pixels, but none of the image quality problems TFT's often have at scaled resolution because it's exactly half of the real resolution of the display).
  5. From: http://battlefront.com/products/dropteam/news.html And then, from: http://www.tbgsoftware.com/ That doesn't seem to be very proprietary to me
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