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Scott_WAR

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Everything posted by Scott_WAR

  1. When you can show me ONE,....just one,..person that says they will do anything with the dll then,.................well, actually it would still be a waste of time. There is no point wasting time releasing something that will never get used. I would rather he spend that time seeing if he can get the AI's units in the game to ignore enemy units if they are not within sight range of any other unit.
  2. In that case Brit, I would not waste your time releasing it.
  3. Brit,...if you are saying you will do what you can,...but cant make any promises,....I will accept that with no problem at all. Mking the AI open source would be good, but I have absolutely no abilites to do anything aside from changing values in text files so it doesnt do me any good unless someone else does the work. But it would definately be better than nothing. I really hope things get better for you.
  4. World Supremacy............thats a game that has all the potential in the world but is pretty 'rough' right now,...... to put it nicely. I cant honestly answer your question becasue the AI still isnt right in that game. I dont think it does,...but mainly thats me hoping, becasue if the AI in that game sees through fog of war,....then its really bad. It still doesnt react well enough to what it can definately see,.....much less what it shouldnt see. Dont get me wrong though,...its a huge improvement in the latest patch,..and he is still working on it. We shall have to wait and see (it seems like I am waiting on more and more games to get finished to really start playing) but I think that game has some real potential. On the bright side the developer of that game has a very solid reputation for continuing to work on his games.
  5. The AI is actually good except that you might as well not buy certain units as they are worthless as long as the AI knows where they are at al times. Of course it could be said the AI is only good because it cheats.
  6. Really,....you are the one that has actually broken the forums rules. Seems you like to throw around insults, but want to run to the mods when they are thrown back.
  7. Wow,....you sure changed your tune from when you made this post..... Even you know that the AI doing what is currently doing is wrong. In NO other industry can you accept full payment for something and not deliver it withot getting sued, fired and eventually blackballed in that industry. Yet for some reason a few peope here,...the developer included thinks there is nothing wrong with it. Well guys,...next time you pay someone to fix your car and you find out the next day they only did 80% of what they charged you for I want you to repeaet the same excuses you have made here............... and not go back to that mechanic and complain........... When you call roto rooter to unclog a drain,... and they tell you they could only get it draining at about 80% of what it should,...but hey thats good enough, now pay full price,.....smile and say its good enough.................. When you go to the grocry store and your groceries are totaled up and you realize you are being charged for a few items you dont have,.....dont ask for your money back or for those items,.....the owners of that store need to make a living too........... When you pay a guy to paint your house, and find out that he has taken your money but only painted the front and sides of your house,....not the back,........make sure you defend him and call anyone that says he should finsh the job an idiot.
  8. You mean to say "people dont agree with what I am saying so I dont want them to be able to say it" Typical brown noser attitude. The problem with your points----- 1- Yeah Brit did a lot of work on this game. He also asked us to answer a poll about what we wanted worked on...AI won by a landslide,...but we got african maps and large factories and several things NOBODY asked for. Fix what the people want fixed. 2- Brit said he wanted to fix the problem,...meaning he knows its a problem (why do I have to keep repeating this,...people need to stop with the selctive memory), which means....ITS A PROBLEM 3- other games have no relevance here.....I didnt buy other games. Brit didnt promise to finish other games, Brit didnt say the AI needed fixed in other games. Its about THIS GAME. 4- I dont care how hard it is for you and others to create an AI for a game. If you cant handle it,....DONT START IT,... Brit decided to make the game, Brit decided to add fog of war, Brit made the claim that the AI needs to NOT be all seeing,.....Brit made promises to finish the game completely before he walked away,...and he is going back on that promise,....no matter how you want to try and spin it.
  9. Actually a better solution would be for you to do the right thing and finish the game in your spare time. As said above we dont really care how long it takes,....we have waited over a year for the game to get where its at now,...we are willing to continue waiting for you to fix the last big problem with the game.
  10. For FREE? I dont think so. How about delivering a FINISHED product that I paid FULL PRICE for? Not an 'almost finished' product. I didnt 'almost' pay full price................
  11. rich, just like a parent with young children, you have to accept the fact that sometimes people are completely unable or unwilling to comprehend a concept. If it doesnt affect them it cant possibly affect or be important to anyone else.............. Brit HAS said the AI seeing everything is a problem and that he would like to fix it,....meaning IT IS A PROBLEM AND EVEN THE DEVELOPER KNOWS IT. Just ignore those who would like to ignore what even Brit says about the game. He's the developer,....why would he know anything about the game he created alone............... At this point its probaly best to just forget the game, but remember the developer, in order avoid his products in the future since we know he is willing to abandon a game before its fully completed. Which is really sad,....this game is 98% complete,.....and that 98% is really great work,...but that remaining 2% is too important to leave out and consider the game finished.
  12. Let me add that I dont care if it takes a few weeks or a few months. Work on it with some of your spare time,........just dont walk away with the AI able to see everything. A big part of the game is exploring whats under the fog of war,....an even bigger part is NOT seeing whats out of your sight. The AI being able to see and know everything is a HUGE cheat and yes it does ruin some key aspects of the game. I also want to add that I may have seemed a bit harsh in my last post,....but the point I was trying to make is pretty simple.........every job I have had I was expected to finish,....no matter how I was coming out on it,...no matter what state my personal finances were in,....am I really wrong wanting the same?
  13. Brit,...sadly enough no matter of symapthy for the financials of this game is going to make me get over buying a game that isnt going to be finished. I paid full price,...I want all of what I paid for. Including an AI that doesnt cheat. If I didnt pay FULL price for this game, then maybe I wouldnt feel this way. You can make a list a mile long of games that cheat,.....and I will say the same thing,...I wont buy a single one of them if I know that the AI cheats,......and another game doing it the wrong way doesnt excuse any other game,including this one, doing it the wrong way.
  14. I'll be doing the same rich. I cant in good conscience recommend a game I know is flawed and that the developer refuses to fix.
  15. To be completely fair,.....and as evidenced by the updates I listed above (there were 8 updates in two months time,....that is OUTSTANDING by any standard), Brit has done an excellent job. I completely understand that at some point you have to stop development on a project and move on to something that will actually make money. BUT, the AI not being affected by fog of war is far too important a part of a game like this to leave unfinished. One of the BASIC features of the game is exploration/expansion. Not to mention units like paratroopers, subs, etc,...which are relatively useless in EoS with the all seeing AI. Yes Brit has done an outstanding job with this game,...thats why it woud be a shame to leave a fundamental part of the game broken.
  16. This is a thread with a poll asking what should be worked on next. The tactical AI wins with 44% of the vote with diplomatic AI is 2nd with 19%. A clear indication of what the game owners wanted fixed. http://www.battlefront.com/community/showthread.php?t=93418 This a post about the all seeing AI, why its horrible in a game like this and Brit saying he would like to fix it. http://www.battlefront.com/community/showthread.php?t=93724 These are the patch notes from the last 2 months. Notice all the things added and fixed that have nothing to do with the AI? The item which most people wanted fixed......... Now you should be able to figure out why those of us who have owned the game since the very beginning, and who have waited patiently for these things to be fixed might be a little upset that it isnt fixed yet, and according to Brit isnt worth the time he would have to put in to fix,...... We love hearing that fixing what we paid for isnt worth it............ Version 1.01.15821 -------------------------------------------------------------------------------- Notable Fixes and Improvements: - Fixed bug: nukes would sometimes explode in the wrong location - The Foreign Relations window can be resized, and the game restores the window's last size and position - Changed the AdHoc order system so units don't automatically leave forts to attack enemies - Fixed an interface bug: sometimes players couldn't target any enemies in a group when there were multiple enemies in one location - Fixed bug in the highlighting in the city-build window Version 1.01.15702 Available -------------------------------------------------------------------------------- Just a small update. - Fixed crash: there was a bug in the 'destroy improvement' save-game code. - Fixed bug: the pause production flag was not being saved in the save-game file. - Fixed some issues and made improvements to the EOS Messenger Application - Fixed a bug in the updater Version 1.01.15608 Available -------------------------------------------------------------------------------- Notable Fixes and Improvements: - Made aircraft better about flying home automatically (when they do ad-hoc orders to attack something) - Fixed a bug in the movement rate of ballistic missiles - Added text descriptions to the range-lines of aircraft - Rules Editor: Added the ability to remove upgrades - Fixed a bug in the view-range of airfield improvements - City Improvements can now be destroyed by their owner (but only at a rate of one per turn) - Fixed Regression: Aircraft in groups wouldn't take off - Adjusted the Official Rules: . - Slowed down how quickly ballistic missiles move in the Official Rules (allowing players to see incoming missiles) . - Increased the movement range of Missile (V2) . - Renamed "Missile (V2)" to "Short Range Missile" . - Reduced the price of "Short Range Missile" and "Medium Range Missile" . - Increased the submarine-detection range of destroyers and cruisers . - Increased the radar range of the City/Airfield Radar . - The Nuclear SRBM no longer upgrades to the Nuclear ICBM . - Reduced Missiles to 1 HP Version 1.01.15411 Available -------------------------------------------------------------------------------- Notable Changes/Improvements: - Added artillery-fire animations for artillery, cruisers, and battleships - Changed the display of missile-smoke trails to make fuller smoke - Fixed Bug: The scenario-editor discovered tool wasn't working correctly - Fixed Bug: Aircraft inside a group inside a carrier can sometimes fly-back to the wrong location on the map - Fixed Bug: There was a glitch in the animation system that would slow down the game over time - Fixed Bug with the research and resource warnings popup - The tech-research bar will appear even when the application-window width is short - Fixed a few bugs in the rules editor - Added debug and verification data to the PBEM system __________________ Version 1.01.15126 Available -------------------------------------------------------------------------------- Notable Fixes/Improvements: - Fixed a crash - Changed the unit-description display shown inside the city-build window - Fixed bug: 'radar visible' aircraft and missiles were appearing on the map even though they were landed. - Fixed bug: 'radar visible' missiles inside submarines were visible on the map, even though though the submarine itself was not visible - Units inside other units no longer appear on the map (this means aircraft/missiles in carriers, troops in transports) - Fixed bug: missiles would sometimes appear incorrectly after they were launched - Fixed bug: nukes would sometimes not explode Version 1.01.14937 Available -------------------------------------------------------------------------------- Notable Changed/Improvements: - Added a new map: the NorthAfrica (Beta) map. This is not a World War 2 scenario, just a two-player map in North Africa. - PBEM: Added a "Load Last Game" button to the main-menu interface, under "PBEM" and "Single Player" menus - Added smoke pumes to cities based on the number of refugees - Fixed Bug: the meetup times in the internet-chat would sometimes be wrong - Fixed Bug: Units would sometimes get caught on terrain and couldn't move - Fixed Bug: Aircraft were not returning home when they should (this bug was introduced in the last update, thanks to changes in the AdHoc order system) - Fixed a bug with nuclear bombers: they'd sometimes destroy units they fly over - Fixed Bug: combat sound effects were playing even when sound effects were turned off Version 1.01.14765 Available -------------------------------------------------------------------------------- Notable Fixes/Improvements: - Units will automatically capture resources and cities (with no defenders) if resources or cities are discovered - Added the "Capitol" city-improvement. Only one capitol per nation. It gives a variety of advantages. - Added a Large Factory city-improvement. The regular factory can be upgraded into a large factory. - Changed the position of the city-window: it always appears on the left side of the application (instead of appearing in the center) - Fixed Bug: VoiceChat data was sometimes taking a long time to reach the target - PBEM, Fixed Bug: If a player creates a PBEM game while offline, the game warns the player. - PBEM: Added a tab to the "PBEM Settings" window so players can see all the games on the server and their last update - Rules Editor: city-improvements can be set to "one per nation" (like the capitol building) - Rules Editor: Added a feature so that city-improvements can be upgraded (e.g. Factory can be upgraded to "Large Factory") - Rules Editor: Added a feature so city-improvements can be automatically destroyed when captured (e.g. Capitols get destroyed) Version 1.01.14506 Available -------------------------------------------------------------------------------- This update was mostly about a bunch of smaller bugs with the game. Notable Fixes and Improvements: - Fixed Bug: Units can now attack stacks of (non-grouped) units - Fixed Bug: There was a problem that would cause units to rotate incorrectly during game replay - Forts are created by the random map generator - Players can now pause production using the City-Build window's "pause production" button - Added a warning if the player is about to submit a turn, and they need more research orders - Fixed Bug: Units could see units they couldn't normally see if they were within 4 pixels of the other unit - Fixed Bug: Sometimes random AI players would use the same flag as another player - Fixed Bug: the note's meetup times were not displaying correctly - Fixed a variety of bugs with the aircraft, including: - - Fixed some display issues with aircraft - - Fixed a bug in the aircraft paths - if it's setup to move to multiple airbases, the path could get messed up and crash the aircraft - - Fixed Bug: groups of aircraft wouldn't immediately crash when they ran out of orders - - Changed the interface to prevent the player from giving movement orders to locations it can't reach - PBEM: - - Fixed Bug: After a player submitted his turn, other players wouldn't get immediately notified of the turn submission. - - The event files now contain the name of the game (for easy identification)
  17. So you arent going to fix something you said you were going to fix..............something you intentionally broke as a workaround,.....and are going to leave us stuck with the workaround,.................. not a good call..........
  18. Thinking about the fact that for any substantial new sales you are going to have a new release,.......and also considering that there are probably some like myself, who are putting off playing until the game is 'finished',......it might be a good idea to stop with new features for this game, finish up the AI, release a final patch (except for fixes) and start work on EoS 2 or a substantial expansion so you can get some media attention.
  19. Great job. I am not one to typically give much praise. I would imagine there are a lot of developers out there that hate to see me post in their forums. But I have to give Brit a lot of respect for how well he listens to his customers and fixes what they want fixed, and usually very quickly. If only there were more developers that would listen and react half as well.
  20. I ccould not agree more with this. I have thought about bringing this fact up in the sales and marketing thread, but decided not to. The BEST thing to do for sales is to have the game working properly,....including the AI.
  21. I agree different era unit/rulesets would be great. You can play with whatever era unit in the game currently from the start of a game by giving each nation free research during setup.
  22. Expansions could come as packs that give rulesets/unit sets/research trees, for specific time periods. An expasnion that covers just world war 2 time period. A pack that covers the crusades time period. A korea/vietnam era pack. A pack that covers modern technology/units. Futuristic units,...etc. A few 'alien' unit sets,...so we can push back that alien invasion,....or invade the homewolrd. Maps could be included, giving historical/ hypothetical setups. This will also give us some 'official' variations intead of having several different user created scenarios with nobody agreeing on exactly which one should be used. They could be released as individual, low cost packs, or could be bundled into 1 expansion.
  23. Steam. that will get you some more attention to the game. After that a new expansion to get the game talked about on review sites again.......then the expansion at steam............ followed by a new game.... Empires of the Stars.......... you have conquered your own world,...now to conquer others.
  24. I wonder if weather can ever be added to the game.
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