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G B Scurlock

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Everything posted by G B Scurlock

  1. Just started playing again with version 3.0 after over a year off. Can I please have some ideas about how to attack a dug in enemy. Obviously I would like to call in mortar fire but my HQ spotter has to expose himself in order to call in the fire. An assault would be suicide and I have no smoke. Also to provide covering fire for an assault i will need to expose the firing unit and they will be picked off one by one. Thanks for any advice on how best to accomplish this in this game.
  2. After installing the 1.11 patch all names in the FI and GL game are screwed up. I'm talking about unit names, weapon names, everything. Seems like this happened before and I cant remember how it was fixed. The Normandy game is fine.
  3. Will this feature be made available to CMBN & CMFI games via Patch?
  4. After loading the new patch my games, both new and saved, were screwed royally. I can't even describe what was going on. Never the less I uninstalled every mod I had going and it works fine. I began to ease them back in and I found that the main culprit was Vins Animated Text. This to me is the most useful mod I have used. Vin, if you read this please fix your mod so I can re download it. I miss it a lot. I will continue to re install my favorite mods back into the Z file and will report any incompatibility I see.
  5. I'll never play that one again. Pore choice to be included in the first place, IMO.
  6. There was one patch (1.01) with some fixes. In the past hasn't Battlefront added features through a patch prior to a module release to kind of freshen the game a bit? Seems I remember reading where an update of this nature was being prepared along with the planned modules. Correct?
  7. Bit unusual I think. Makes me wonder if the Commonwealth issue will have any updates and improvements other than new vehicles and scenarios. If so...would like to have them apply to CMBN. Hope so.
  8. This is a work of art in my view so thanks to all involved for guaranteeing me many hours of additional enjoyment with CMBN. I played the first turn and the mayhem was astounding which begs a question. Since this is a campaign, will there be opportunities for replacements in follow on scenarios? I can see losing most of Company F in the first landing scenario and some platoons might be completely annihilated.
  9. I thought the Battlefront idea was to make a GAME that everyone would want to own and play. I really enjoy the game. I just think this scenario was a mistake. Enough on that.
  10. I know this scenario has been beat to death but my question is, why would anyone design a scenario like this? Whats the purpose? I have been attempting it over and over again for a week and have now decided to not finish this campaign, which is too bad because I enjoy campaigns the best and I am a paying customer who just wants to have some fun. In my view this is the most unrealistic scenario of all I have played.....because the attack as it is set up would never have been made by an American at least. Ever heard of air superiority? Which bring up another question....has anyone seen an air attack yet. This bad scenario brings down the whole campaign which is a terrible waste of time and effort. Allow me to congratulate and thank the designers that contributed to the "Montcourt" campaign and the "Devils" mod campaign. I will play the German one next and also the "outlaws" one. I hope more are developed because if you only play solo like me, these are the heart of the CM experience. Too bad.
  11. When I first got the game I started the MONTCOURT (sp?) campaign right off and have just completed it this morning. I will start the next US campaign tomorrow and the German one after that. I have finished the small "Devils" Campaign and that was a hoot. I certainly hoping that some of you talented designers are working on some more as I type this or at least have some planned. I am hooked on Campaign play now. I look forward to enjoying your fine work. Actually I would pay $ for a campaign if they were of the quality that came with the game.
  12. I second this request. Who produced that mod for SF?
  13. I second this request. Do you know who produced the mod for SF?
  14. How hard can it be to code a road column order for a platoon or section of vehicles. Many of you may also play the Norbsoft Gettysburg game where we can give a movement order to a Division or Brigade and tell it to use roads and the regiments march nicely in column to the nearest road and stays on the road until the objective is reached....even going through towns. I qualify this assertion with the fact that I know Zero about writing code and/or programing games. Cheers.
  15. All of them actually. What about the Missions, Maps and Campaigns? Thanks.
  16. Frankster, I swear if those people over at GS - CM put out a better game than this I will definitely buy it. Doesn't even have to be better, just close. I will buy PCO eventually. I didn't do it now because my war-gaming time is limited and I didn't think I would play it.
  17. Let me get my two cents in. I found the Gamesquad forum a few years ago and got so tired of those guys I never go there anymore. To me it wasn't a forum at all but a chat room with 5 or 6 guys taking turns taking swats at anything CM. They seem to feed off themselves and I would say that for grown men (assuming here) to get that vociferous and strident over a computer game that they don't HAVE to purchase is quite frightening.
  18. when you click on an HQ the subs light up so you can give orders to each individual unit. Double click on it or any unit and all it's related units turn orange. You can then give orders to that whole group.
  19. I just can't get this right. I am playing wego. I want to direct fire to a point on the map but if I fire for the full minute turn I might use all my remaining ammo. I have 24 shells remaining and want to use about 10. I estimate that will take 20 seconds to do that. Please tell me how the game will allow me to do that? If I give a target order firing begins immediately. Thank yoU.
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