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TigerTiger

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About TigerTiger

  • Birthday 03/25/1983

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  • Location
    Chennai, India
  • Interests
    Gaming, reading and drawing.
  • Occupation
    Student

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  1. I will have a look at the source code and see what can be done. My requirements are: Build a software that: 1. Allows the user to create and manage campaigns. 2. XML interface with CMC source to import OOB and export battle results from the game. 3. GUI configurable rules - Eg: All CMBB parameters, link CMBB quick maps to the software to allow movement of units from one map to another at campaign level. Use case: 1. Start software. 2. Select campaign details - year, sides, size, economy, population etc. 3. Import CMBB maps to populate the campaign world. 4. Create team/player tokens(passwords-same to be used for the battles) that will allow individual players to login and choose their starting OOB. 5. Team captains then issue orders (Player 1 -> Map2x1) for the turn. 6. Each turn: Software will roll a dice -> Weather and battle generation based on orders. 7. Battle Results will be the output -> Saved game of each side getting the battle results will be uploaded to the software which will update the OOB. 8. Repeat 5 to 7.
  2. Thank you for making it open source. Now I shall go learn Python.
  3. Hi Everyone! I am from Onion Wars- a meta campaign thats been going on for more than 5 years and is in the 4th campaign now. Currently: We have a OOB databases and a web UI for players to update. Players post orders for units and GMs setup battles if any. Battle setups are uploaded on forums and players play it till end turn. GMs post AAR and players in return post next orders. Issues: 1. Setting up battles takes time. Would save GMs a lot of time if the battles are automatically generated based on the campaign map, sector parameters and the OOB for the battle. 2. Posting AARs takes time as GMs need to check for wounded, experience changes, map front lines. 3. Currently players post movement orders, but not always do they do it right or follow rules. GMs get back to correct them. Time is lost. 4. There is no effective UI to view the OOB with the campaign map as an overlay (a la Rome Total War campaign map). Players go to the OOB website, log in, while keeping the campaign map open. Its clumsy and time is lost. Players make do with graphical pictures currently. 5. An automated way to calculate weather, ground conditions, consequences to movement orders, supply and intel order results. I have listed some key issues though there are many more less significant. We planned many months ago to build a complete GUI that will address all of the above except 1 and 2 for OW 5. Since OW 4 is still ongoing, development and discussions have been slow. We are still discussing ideas and features. Features(as planned so far): 1. The GUI will strictly be KISS. Only what is required to address required features will be implemented. We don't want to attempt building an altogether new game. We were also aware of CMMC developement. 2. The GUI will be an interface between players and GMs, not between players/GMs and CMBB. Hence we wont address battle generation or AAR generation. Quite obvious since CMBB source was not available at that time this was decided. (Now this might change with Hunter making the source available to the community. We will see, says the Zen Master.) 3. The GUI will be simple, browser-based and client-server architecture oriented. The language will be Java. Technologies being considered are GWT, WebStart, JSON, SqlLite and XML Porting(for any third party community that may be interested in our work). 4. The GUI will be entirely modular in design and all features will be plug-ins. For example if you just want the OOB editor, you can rebuild the GUI and just choose OOB as the only feature you want. And if you want to add a new feature, say a chat client for fellow generals to discuss while you view the campaign map, you can import plug-ins. 5. GUI will be completely documented. We have no deadlines at the moment(OW 4 is far from over and currently the scenario is similar to just before the Battle of Stalingrad in WW2). Work goes on as we find free time. CMBB is one of my favorite games and this will be the least I can contribute. Now that CMMC is open source \o/, I will see if battle PBEM files can be imported into the GUI for posting AARs by GMs. No promises yet on battle setup generation though. If someone is going to do that, we welcome it. For more details, please go here: http://www.onionwars.net/phpbb/viewforum.php?f=13 -Rommel OW forums/MZO Forums
  4. Thanks LT. On topic: I love the FireFly... Oooohhh!
  5. Is it possible to the make the AI self-learning, so as to improve itself with everygame. You know it can be done. But are you going to do it?
  6. Is it possible to the make the self-learning, so as to improve itself with everygame. You know it can be done. But are you going to do it?
  7. Ooops I mean't that for Chivarm. Too bad I can't edit my posts.
  8. I suggest JohnO should try the second battle as Allies (Line of Defense). Would wipe the smile off his face! <tee hee hee>
  9. I would like to see aircraft modelled too. And bikes.
  10. My men? Oh they are busy hiding somewhere.
  11. Or just buy a couple of Brummbars. And decorate the flag area with craters. As a German player, always use armour to attack entrenched infantry. Use infantry to defend that armour from enemy infantry. It has always worked for me. A good team is some Tigers with a company of Panzergrenadiers for support. Add in FO, guns, mortars etc.
  12. Order was less resistant to more resistant. All platoons were veteran. The Panzergrenadiers primary role is anti-tank. They carry a lot of grenade bundles, fausts, etc. When they met their SMG platoon, they weren't given a cance to throw their grenades. Got pinned, panicked, broken and eliminated in seconds. But very little SMGs. So there defense against an Ruskie SMG platoon was lacking. The Security platoon performed better on all three times. But anyway both types were slaughtered in under 20 seconds, the Panzergrenadiers went early. Have anyone tested the Volksturm or the Sturmtroopers?
  13. Happy birthday Robo! You must be getting a lot of gifts this weekend!
  14. Without artillery, without smoke, without any support fire like mortars, I ran test with Germany's 9 types of Infantry platoons against a Guards SMG platoon in woods. Whole map was in woods. In order of being eliminated: Panzergrenadiers Security Recon Cavalry Fusiller Rifle Jaegers Mountain The Airborne platoon actually held out against its opponent SMG squad. But not without losses. I would say its the best bet before 1944. Now I tried the All-SMG platoon that you get in the Volksgrenadier companies, and they kicked ass against ruskie SMG platoon. But mind you I a talking about the 9-men per squad ruskie SMG platoon. Not the 11-men per squad 4-squad per platoon that you get in the Mountain SMG platoon in 1943! God help u if u come across those... So simply to fight SMG u platoon should have lotsa SMGs, preferably all.
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