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cover me

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About cover me

  • Birthday 06/02/1984

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    NJ
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    Comp Sci Student

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  1. Oh no... a "suggestions" thread... look out... I am a huge fan of CMBO, but I have to admit I have not played CMBB or CMAK! I just like the classic western european battles... Anyway, I have seen a couple posts mentioning a new engine (CMX2?), and I've got a couple of suggestions... >units will carry out their previous orders as they received them up to the point that they recieve new orders (ex- squad told to advance out of "command range" of their HQ will continue to do so even if those orders were "erased" during the orders phase until the command delay catches up and they recieve their new orders) >option to see all infantry in the squad >infantry can seek cover behind walls without being in "open ground" >infantry can seek cover behind and even "follow" vehicles >the ability to record a game and watch it all the way through without interruption - this would be great for forum posts >when paniced or routed, infantry squads may split without orders, leaving some and making the others run off >animated water tiles >wind to blow around smoke Forgive me if some of these ideas have been implemented in CMBB or CMAK... I have only played the demos once or twice. I am actually very happy with the game the way it is, even if it is time to move on to bigger and better CMs. Big Time's effort to make it as realistic as possible is greatly appreciated, as I do not frustrated as I do with other strategy (and even action) games. These are just a couple ideas, and I'm sure there are more out there. Feel free to follow my lead! I am also curious about Big Time in general. Where are these masters of realistic combat sims hiding out?
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