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Ardem

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  • Location
    Sydney, Australia
  • Interests
    Games, and annonying Septic Tanks
  • Occupation
    Director, nanosphere.com.au

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  1. I would disagree here the TAC AI is not that impressive. The tree branches used is pretty limited, but for the size company that Battlefront it is very good effort. I also disagree that it cannot be improved more so they it currently is. More branches can be made to the AI decision making process, I am not having a go at what Battlefront has done, but i we were to take the Ai in say a big budget game an FPS, say for instance a new one like Rainbow Six Siege (yes you can compare FPS and RTS AI) imagine you looking at it from a 3D perspective above. Yes we can talking about CPU power etc, but there is obvious branches that the Battlefront team can work on in the reaction space. Also do not mix up animations with TAC AI. Ignore the animation, that is only a representation of what has been called, it does not always correspond correctly to what it happening there is a only a limited number of animations that you can call on. I believe possibly the lack of repsonse is due to the amount of checks the computer runs on the unit, this may have been debraltily slowed to handle larger battles, else a check every microsecond would grind battle to a halt, however with faster CPUs they may want to reevaluate if they can increase the checks. This is not slight at the great work they have done, however they know they can add branches and put more working into it if they wish. There is no need to white knight it the TAC AI could use some more work is all I am saying. I am sure the AI coder for Battlefront would agree, because knowing anyone that does AI coding they should never be satisfied with what is, but maybe he not given enough time or resource to do more then hat he/she has.
  2. The problem with infantry is not the clumping, it is not the accuracy. What is the major problem is the lack of expect reaction to events, and even more so on blindly follow the final command when it is clear it should do something different. Example under fire when moving, the slowness the AI react to coming under fire to either drop and return fire or move to the nearest cover at top speed (even faster then the current sprint) like a dash is the real issue. Or when entering a building and watching your lead soldiers in front get mowed down, curently the Tac AI either reacts by running back to only get shot in the back or continue to push forward and once again reaction is way to slow to what is happening. Instead at holding at the door and firing into the building from the outside. The kneeling looking for a target even though a soldier is being hammered by a platoon worth of firepower and only react which is way to long to hit the ground, not to curl up like a pinned guy but to just keep you head down until there is a lull. Or the reaction of a pinned person staying curled up when at a short range there life is in danger completely and not react to either a dash away or at the very least return fire to a soldier that withing 15m and the pinned soldier knowing that curling up in a little ball will not protect them at that range. It is the reaction of the TACT AI with infantry that needs the improvement, and better accuracy then can be increased, the reason accuracy may be dialed down is because of the slowness and the lack of reaction with infantry personnel to threats. I would like to see blind firing included to a direction, firing at an enemy based on other sense like sound etc. I think huge penalties on accuracy and its not to hit but it is to help with suppression which is already in game. We have blind firing already included with players made choices, however it be nice to see the TAC AI reacting instead of waiting for a player to intervene. More effort need to be made on the reaction to events to the TAC AI and the speed in which the troopers react to it. They seriously need to implement a dash, I hate seeing in a reaction sprint the Tact AI soldier almost moonwalking to where they need to go. I do not think Dash need to be a manual command but a TAC AI only feature, to get to closes cover and dive, not take 4 secs to kneel and lay down
  3. Watched it, nothing but Russian propaganda flick. Sorry Rate it 1 star out of 5
  4. This is a guess. To me they look like Marders III, either with the Barrel removed after capture or removed prior as a command vehicle. I seen PIII's with fake barrels before, but never hear of a marder command vehicle. Now they being used as a an armoured personnel carrier.
  5. I got a different opinion again. I think suppression is too low, accuracy is fine but the movement of troops are way to slow. They get themselves suppressed half the time because they are slow. Sometimes I think they are old grandmas with memory loss. instead of popping up squeezing a few rounds, ducking back in to cover, they knee think about it for a 10 seconds or so, then aim for another 3-4 and then shoot then wait for a while as they looking for where their shot went. Actually I want to get my poor troopers some knee pads cause they look like they have achy bones each time they get up and down, or crawl in a general direction. These pixeltruppens are not in the prime of their life.
  6. I think the helmets are a touch too green, lighten it and take out some saturation and I think it should be spot on. Based off your photo, just looks a little distracting.
  7. Ignoring the white knights (white knights have always confused me, especially when I took the time make sure my post was not offensive to BFC or Steve who has always been pleasant to my posts even if they are critical), This was my understanding pre-shock day and actually cause I do not dwell in the forum up until this post. It was even explained this way after I raised it way back then, obvious that's a long time ago and thought processes change. I could understand Italy and I could understand CMRT being separate families, so to me it was like the 3 families in the old games CMBO, CMAK, CMBB. I was happily going along until I saw a few days ago Bulge as a new product not as a until module, like Commonwealth and Market Garden. As I said just disappointed as I was expecting it to be apart of the CMN family. Nor am I saying I would not pay the same price as a family or a module I happily pay the same if not more for unit packs, because it fill out my CM families with detail. I have an understanding about software development (professional) and games development (hobby) so I am no unfamiliar when a branch cannot support the weight or was not designed to do so. But I would of personally rather seen unit packs for earlier modules then engine updates. However I am sure I am probably alone with this. Oh well c'est la vie! CMRT means if there is new families that much of the battles on the eastern front could not be played a lot of equipment was used thought the war till then end.
  8. A new family but why..... I wished BF would stopped making families or made just an east west family, it basically cancel out all the what if scenarios. Hell I would prefer just one family myself. I feel like BFC is like the government telling me I must eat my peas with a fork not a spoon. In my opinion there is no logical explanation in my mind why they keep opening up new families rather then modules. What if I want to play Normandy in 1945 then 1944 because, allied command delayed the invasion due to italy invasion being a disaster eliminating a lot of the landing craft that was used in Normandy. Or market-garden happened with light snow instead of September, all these things cannot be realized cause I am confined how to play. I am not angry with BFC here just very much disappointed because when we went from CMx1, where we had a whole front to deal with we were told modules will fill it out so by the end we should have the same front and it was more of a financial decision, now I am finding that is not the case. I feel let down from those conversations that were discussed many years ago when people initially raised these concerns. I know I am just a voice in the wilderness on this, and will continue to support BFC game because on the whole they do good work, just a shame that's all.
  9. The only way Patton would of got a war, is if the Russians continued it on taking Europe. Considering the Germans had more power in the east then the west, is a telling event in itself. If the russians had continued on, they would of made quick gains, however the longer it went on the west would of worn them down by sheer air support and supplies alone. But the russians could of easily won europe if they were quick enough, but would of probably been stopped at the rhine and then suffered germans fate, quickly thrown back because their support lined too stretched by then. I feel for the Polish out of all this, the west went to war over Poland and never won Poland's independence just handed it to another dictator. They had to wait 40 odd years for there independence one again.
  10. An interesting piece from Panzer Operations: The Eastern Front Memoir of General Raus, 1941-1945, in one of the bridgeheads his gruppe had to hold in 1941, some T-34's come charging in without infantry support, at this stage they could not destroy it as they had no weapons to counter it as infantry, so a brave sergeant jump onto the drivers port and blocked the visions slots with a rag, until it drove out of the AO, if I recall correctly.
  11. 2nd Scenario in Blunting the Spear. The second force, had a total of 1 Panzerfaust K, and it missed at 20m distance in the rear of it. Out of the whole company. I resorted to using grenades on a tank, lost 1/2 platoon in the process but the T-34 was KOed.
  12. LOL noteworthy cause I had to give up my CM hobby cause my daughter was taking that time, DAMN children hahhaa. I am in the process of doing a campaign for CMRT, first toe dip in. I used to make a lot of CM maps long ago and scenarios, but the new version never had the time to do these things until now. There is much more better artists then me out the in doing mods, so I rely on them. But if you need help in map making that I can help with, but stil want to play so you going to have to add the unit details, unless we talking player v AI
  13. Personally, playing Hungary without snow does not phase me, sure it as to the atmosphere but you could adlib and say the russians pushed faster into Hungary and got there by September/October. This is outside the 'CMPzC range though' another good encirclement and tank action was in March, Hube's Breakout. I am in the start of making a CMRT campaign of this, almost finished my first map. http://en.wikipedia.org/wiki/Kamenets-Podolsky_Pocket
  14. Jagger mate, how are you. Hope your well. You playing in this as well? GM Jagger here also did much of the work also in that dropbox. Actually my opinion my favorite GM as a player <smile>
  15. It was for CMBB this is going back prior the birth of my daughter so 7 years ago I think. I was involved with CMMC2 and 3, they were very intense and long term games was fun but definitely something that took a lot of time and devotion. I got a feeling nathangun was in CMMC3, not sure. This is definitely not something I suggest doing, just providing maps that might be handy for you. The details in the dropbox are just maps and TOE things at the time as I said you may find something useful you might not. No sweat feel free to look at it or not.
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