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slysniper

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Posts posted by slysniper

  1. If you had to go to combat and you have only these two weapons to choose from for yourself and your life depended on it, which would you take.

    That maybe solves the debate, for you anyway. 

    MG's always seem like the weapon of death and destruction. But they are weak if not supported by other units.

    So, if I had to rate it for all situations one might find themselves in,  then also for the fact of which would likely have less down time in combat, and which would I prefer to have to pack around in all types of terrain, then the Bren is my choice.

     

    If all I have to do is sit in a defensive positions, I have two other MG's also covering the same area and I have a crew of men to support the weapon, then of course the MG 42 is my weapon of choice.

     

    Everything has a purpose, the trick is to get the best out of what each is designed for.

  2. How about having a little more hope. Like CMx3 BEING CREATED AND IT WILL PICK UP WHERE CMx2 leaves off at. 

    so continue to work back in WWII but also able to take what has been done in CMX2 and at a quicker pace convert those games into CMX3 versions.

    I also wonder if what trends as the best period for sales will not change in the near future.

    There is a reason as to what is the most possible period. What is the majority age of the buyers and where their interest lies.

    For the younger groups that will become the majority of players in this hobby, they will determine what is the period of most interest. Not what the old guard likes, which is getting smaller all the time since age and health is taking them out.

     

  3. well, I am waiting to see, mini drones that have programming that will be able to track other drones and be basically like an heat seekling missile.

    So basically suicide drones to take out other drones in the sky. smaller, faster and capable of disabiling other drones.

    So where does it all go to, really dont know. but I agree with the concept that we are at a point where its the early stages of developement. 

    where does this new warefare end at.

    who knows?

  4. Let me throw this question out there. 

    Does anyone think that the drone warfare we presently see become a thing in the past at somepoint in the near future.

    In otherwords, I have a hard time believing  that there is not tech weapons being made that can elimate drones from the skies. 

    Basically drone warfare in the skies.

    I am sure that there is stuff  that has been done in Western developer hands  that could be used for such purposes.

    Russia, not so much, they dont seem to have a present answer and if I was a western power with the possible answer, I sure would not expose it now  so that the tech could be mimiced  at this time.

     

     

  5. 4 hours ago, user1000 said:

    Playing as veteran. First off the battle is labeled as medium, it is LARGE. I have spent countless hours as allies on wasps nests and taken 3 areas over successfully and still minor defeat. There are no tactics involved allies have no cover rushing into MG-42 and STG-44 nests (one greenhorn STG-44 nest took 32 guys down) The author really has to rethink a fair point system and not making it totally one sided also please  allow us to use simple tactics, instead of something like dragging all our troops forward before time runs out.

     

    Well, before blaming all your problems on the designer of the scenario, maybe you should evaluate the skill level you are playing at.

    I have not finished the battle, but here is where I left off at. I still have a hour and 33 minutes left in the battle.

    My losses are at 68 men, the Germans at 194. 

    I lost interest because of the ease of the battle at this point.

     

    I thought the map to be well done, the challedge to be good and the oppotunity to use  the wasp  as very enjoyable since they are a key to the success of this mission.

    If I do ever finish it, I for sure see no problem with getting to the final objective and keeping things  in my favor. So, how can there be so much varience??  The designer cannot solve that problem unless, they started creating 4 or 5 versions of each battle, set for different difficulty levels.

     

    j3OUxr2.png

  6. OK, just tried all sorts of ways to get the top mounted 50 cal to fire. and I did manage to do it only one way.

    The tank  must be unbuttoned, there must be a target in the line of sight from the commander to the mg gun and then to the target, I was using a infantry target.

    Then I had the main gun or turret MG firing at something in their present direction or area firing in their present direction.

     

    If the turret guns are presently focused on other targeting, then the commander will fire the top MG if by chance he has a target in the general direction that is in line with where the gun is mounted to him.

    So how often will you have that, where just by chance the enemy just is at the 7 oclock position at the same time you are firing  straight ahead.

    Also the graphics  are screwed up when it did work, but I have reported that to BF already

  7. Just asking you to re-word things would have been nice, but hey, jerk things happen, and you not being able to handle it is also a sign of your immaturity.

    It is the times we live in, people cannot handle being misunderstood or repremanded when maybe they are not truly at fault. Their world has come to a end.

     

    Well, on the internet where all you are being judged on is the words that you type, well guess what, its very easy to be misunderstood.

    So put on your big boy pants, work through the issue and be vindicated, instead of running to your bedroom and slamming the door and not wanting to play anymore, thats what my grandchildren do. Not a person that has learned that the real world is not always fair.

  8. Now, I ran a quick test that mattered to me, 

    how does a squad of these units fair against each other at the range I want them to engage. 

    So my test had opposing forces 45 yards apart behind low block walls.

    What did I find out, 

    first, if one group spotted the other first, they won the fire fight.

    second , no concern about rate of fire, every one is using what they can

    third, results out of a  Russian squad with 10 pps and a german squad with 8 stg44 and 5 rifles.

    in a minute fire fight the germans won 3 battles, The russians won twice and the they drew once.

    Now the russians did have 16 kills, the germans only 14.

     Conclusion, pretty darn even in a close up street fight.

    what can I learn from this thread, If I have stg44 in a battle, make sure to try and engage at ranges over 200 yards , so I have the advantage.

    or engage at the range where my stg44, start firing at a high rate of fire. which you do not bother to point out.

     

    Lets guess it kicks in not much closer than 180  yards.  Maybe 150, I really dont know, but what ever range it is, Your PPS guns appear to be at a slight disadvantage for kills per round.

     

     

     

  9. ok, just to show how testing  can draw  different results, just by how one sets up or views it.

    With your own chart , the stg 44 out performs the mp 40 by how many rounds it takes to kill someone.

    Stg 44 had 57 kills with 2296 rounds fired. 40 rounds per kill

    MP 40 had 97 kills, 5765 rounds fired that is 59 rounds per kill

    dont have the PPS to compare

    but I will guess your last test, you had about 600 rounds and was getting 11 kills as a adv for those rounds, if that is approx correct. 

    Your PPS was getting a kill for every 55 rounds.

     

    So all you have proven is that rate of fire in the game favors the pps at 180 yards with these weapons

  10. In your own test, it shows that really the only factor here is not that one weapon is doing better than another. its showing that the weapon that the AI programming is firing the most rounds with is getting the most kills.

    Per kill, what is the adverage number of rounds fired.  That is the number that is needed for comparison.

    As for why they dont have all the guns firing in a similar method is a design question, not a question as to how the gun is performing.

     

    As for game play, in general it seems there is plenty of Russians  packing PPS and if some of the units run out of ammo very quickly, I can normally find others to take their place, plus i can find extra ammo to reload my spent units. 

    Where as STG44's  are rare to find  and if my men were firing all their ammo in a few minutes at units not within close range, I might be upset at that, since there is never any extra ammo to find and they are pretty weak once its gone.

    I have no clue as to why they did it, but it does make sence to the supply and demand issues that the forces were actually facing at this period of time in the war.

  11. Mr X

    For sure this is a mis understanding.

    Just relax and it can and will be resolved, just reach out to BF.

    The only thing that might happen is if your work is good and people like it, you might find you are being invited to be a tester  and help design projects for BF.

    That is the biggiest punishment of all.

  12. At "A Few Good Men" I am hosting my 5th and 6th Tournament and sign ups are now.

    A person will need all modules of CMBN or CMSF2

     

    You would be commiting to play in a Tournament that requires you to play one battle at a time, 

    they are generally 30 turn battles and require you to have a turn rate of 5 turns per week.

    These battles are scenarios and are locked, you will be playing them blind, your forces are selected for you.

    You will be competing against those players playing the same side. The top 50% of the players receive 

    points for each round as to how they did vs the other players playing the same side.

     

    This is a 5 round Tournament, five scenarios, each lasting two months approx., So the Tournament last 10 months.

    We only want Mature players, you are expected to finish all rounds, keep communications going when your away for more than a few days.

    Handle being beat in a battle where you might have a terrible situation handed to you. Play with all sorts of different forces, play both defence and offence.

    Be ready to handle the unexpected.

    If you do not hold up to being a mature player, You are removed from the Tournament  and I blacklist you from my events for life, So dont bother to join if you cannot 

    handle these things. I dont need you on my wall of shame list.

  13. At "A Few Good Men" I am hosting my 5th and 6th Tournament and sign ups are now.

    A person will need all modules of CMBN or CMSF2

     

    You would be commiting to play in a Tournament that requires you to play one battle at a time, 

    they are generally 30 turn battles and require you to have a turn rate of 5 turns per week.

    These battles are scenarios and are locked, you will be playing them blind, your forces are selected for you.

    You will be competing against those players playing the same side. The top 50% of the players receive 

    points for each round as to how they did vs the other players playing the same side.

     

    This is a 5 round Tournament, five scenarios, each lasting two months approx., So the Tournament last 10 months.

    We only want Mature players, you are expected to finish all rounds, keep communications going when your away for more than a few days.

    Handle being beat in a battle where you might have a terrible situation handed to you. Play with all sorts of different forces, play both defence and offence.

    Be ready to handle the unexpected.

    If you do not hold up to being a mature player, You are removed from the Tournament  and I blacklist you from my events for life, So dont bother to join if you cannot 

    handle these things. I dont need you on my wall of shame list.

  14. At "A Few Good Men" I am hosting my 5th and 6th Tournament and sign ups are now.

    A person will need all modules of CMBN or CMSF2

     

    You would be commiting to play in a Tournament that requires you to play one battle at a time, 

    they are generally 30 turn battles and require you to have a turn rate of 5 turns per week.

    These battles are scenarios and are locked, you will be playing them blind, your forces are selected for you.

    You will be competing against those players playing the same side. The top 50% of the players receive 

    points for each round as to how they did vs the other players playing the same side.

     

    This is a 5 round Tournament, five scenarios, each lasting two months approx., So the Tournament last 10 months.

    We only want Mature players, you are expected to finish all rounds, keep communications going when your away for more than a few days.

    Handle being beat in a battle where you might have a terrible situation handed to you. Play with all sorts of different forces, play both defence and offence.

    Be ready to handle the unexpected.

    If you do not hold up to being a mature player, You are removed from the Tournament  and I blacklist you from my events for life, So dont bother to join if you cannot 

    handle these things. I dont need you on my wall of shame list.

     

     

     

  15. well the best way to figure it out is just make a test scenario, insert all the units in question and do just that, set up  same units with different experience levels and see if that is the thing and only thing impacting times.

    Personnally i have never thought about it much,  I just go in at the start of battles, click on all the unit able to call in assets and see who has the best time for what.

    Never cared why, just try to use the units that perform the task the best.

     

  16. Sometimes I wonder why players forget about things that have been shared about what the company is doing.

    Yes, BF has been working on placing their present games on steam and providing a pbem system there. Also a tournament system there also.

    In truth, none of this is anything all that special. but it was a needed effort with their bussiness partners.

     

    There is still efforts for new modules and battle packs on the present series of games. That work is going slow ( hard to control when much of the labor is donated for free).

     

    Not sure why a update to the present engine is still discussed much. it is not the future of where BF is going.

    They presently have some military contracts and are working on different projects. these are leading to new developements

     

    For us, there is coming a new game engine (CM3 at some point) and yes it will be as much of a leap forward  if not more than it was from CM 1 to CM 2

    Whenever that makes it to the public, it will breath life back into the activity and amount of players on the forums. Plus with a steam presence being developed. CM 3 should see possible growth that was not possiible  in their past efforts.

     

  17. I had already been messing with  the AI generated art programs on line.

    Done much better than these.

    But I do find it interesting in how the programs seem to lack the ability to grab precise images to mix and use at times. They seem to be very limited as to what images the programs  are accessing.

    Thus making it hard to get the image you are trying to create with them

    So far I am not impressed with them. But for someone with no skills to create their own, it has a place.

     

  18. Why Mg's were valued over the light mortar is seen in the game in my opinion.

    The light mortars are great when you can direct fire them on a target of importance to you that needs removed.

    But with the limited access to the ammo and units. there effectiveness is short lived.

    Whereas, Mgs normally have large supplies of Ammo, and can maintain a dangerous presence for along time and control areas of the battlefield, where as the mortars cannot.

     

    This would have been true in real battle also, but just more enhanced  when on offensive operations. exspecially since real combat dragged out much longer  than in cm.

    But you also get the benefit of not having to take on mortars in defencive positions with large caches of ammo supplies either

  19. There is good comments here about flamethrowers as to how they work in the game.

    As pointed out, generally, if you have them on defence and can set them up where the line of sight is also limited. Like dence woods. They can spring a nasty suprise on the enemy.

    On offence as pointed out, very hard to get them in the correct  location without being killed.

    What might be important to note is. If you can get them to fire on enemy infantry, its almost a gareentee to kill them or at least break them and make them panic and run.

    So I have found with breaking the enemy. You do not need to hit them to get the break and panic. just need a near miss to get that result.

    So you can area fire and get that result if its next to the enemy.

    So on offence, you might be able to not move into line of sight, but move into a spot where they cannot see you and you cannot see them. But you can still area fire into the action square next to them. which will do the job sometimes without being shot down. Also because of their great inaccuraccy, they might actually hit the target and then get you a gareenteed great result.

  20. a good point, it has been awhile since I have been in the scenario. I recall setup being pretty safe  with a expectation that the Americans were going to be on the move from the get go, but you are correct that they can move right into firing area on that first turn. And there might be a portion in the set up area that could be spotted also.

  21. 3 hours ago, TrenchfootJoe66 said:

    From what I have read there is little use in submitting a ticket as they dont bother to respond to folks having the same issue.

    Not sure where you get that thought from. But the quickest way to get a responce is to do a ticket, yes he is quick to respond to any request there if he is awake and near his device.

    I have never seen a issue getting help when needed. Other than it is one guy that monitors it, thus timing can be a issue because of normal life issues.

    Where as, he is not monitoring here.

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