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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

slysniper

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slysniper last won the day on November 19 2017

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About slysniper

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  1. The patch?

    Well, people like that post of yours. But I would like to point out, that the distance the bren presently fires one shot is pretty far. So even if it was working more to your likes, it still is not the range to be engaging the Germans in a prolonged fire fight anyway if that is the weapons you are using. You will still likely lose. Of course there might be a situation I am not envisioning here. But in anything of a pretty even match up, I am not doing a very good job of commanding my troops if I am relying on brens to try and pin or kill a mg42. (just off the top of my head the only time I would do it is if I think I can get a first major burst in on the enemy and for that to happen, the range is going to very close. (And guess what, the bren fires rapidly just fine at that range.) The bren does not have the sustained fire or ammo amounts or loads generally to be used well as a long range pinning weapon even if it did fire burst. So no, it has not frustrated me much at all. (Now if a battle was designed for just that type of situation and I had no other options other than to try and pin the enemy MG's at range with brens I can see your frustration., But really, there is battles out there that rely on that as the key to winning. Please point me to it, for I would like a little frustration in my life.
  2. The patch?

    This is pretty much exactly what I feel also. Loaded 4.0 and have been enjoying it the whole time, so I really cannot feel bad for those of you that think it just screwed up the game so much that it is a sin to have one play it. Now I heard the complaints from the moment they started but I did not see it in the play of my battles. It was months before I finally came across a battle where I saw the arty really rout my troops in a very obvious unnatural way. So I tested stuff to help try and expose the issue instead of just whine about it. But did I go back to version 3, no, and nobody I have played have asked to play version 3 either. So where are the masses that cannot live with the issue til 4.0 is correct. Oh its the same handful here that about every three of four weeks have to act childish once again since they have not been given what they want yet. Now in the whole 14 or so months I will say, maybe 3 battles I played have been impacted by the flaw, but you know what that means, I have played about 30 battles that have been really enjoyable with the added improvements 4.0 has given. But you all stay with your version 3.0, because you have your agency and isn't that wonderful. But keep your attitudes in check about your demands, a change will come. And after all these months of suffering because you did not get the improvements because you demand it play in a certain manor, I doubt you will like the next release anyway, no matter how it comes out, because being jerks is just such a natural thing for us all to do now days. From one jerk to a few others, have a nice day.
  3. If someone cannot see for themselves that the game is worth the money, I am not going to waste my time trying to change their mind. For myself, I have never regretted any purchase of BF games. I wish I could say that for other games and items I have spent money on.
  4. Black Sea II

    They cannot get the games they already have out and added onto and updated fast enough. So why in the world would you think they would ever get to such a un-logical game concept. If anything has ever been proven, BF stays in the realm of realistic and non - fantasy. I like the sandbox concept, but again logic tells us that would never happen. If they do ever get to a point where all the present titles are not keeping them busy. I am sure they will delve into something that interest them and that follows logical paths and present capabilities.
  5. You should just feel good that your favorite game is not CMRT. How long has that one been out without any module released yet.
  6. How accurate *is* CMBS?

    Because one person thinks the whole game is junk because of abrams ability in the game, that is how this thread was derailed. As to how realistic this game is or any of CM games. They all suffer from some basic flaws that are intentionally there to make it a good game. not a realistic simulator. But still, they are the best thing you are going to get you hands on as to a battle simulator, but they have many unrealistic aspects to them that are not close to being realistic . On the other hand, there is many things modeled well enough, that you do get a great feel for the advantages and strengths of the different weapons on the battlefield just as they would in real life. The fighting in the game is always more bloody and deadly and the time frame very much reduced compared to how it would play out in real life generally. Plus the battles and situations players create would not normally be the situation in real conflicts. players also direct their troops in unrealistic manors compared to real troop leaders. (Or at least ones that have not been shot by their own troops that is). Plus, there is plenty of people as you can see from these post that will try and point out every flaw they can as to what they think is incorrect about the game - in general it is best to not encourage them.
  7. Sure is. And don't get me wrong, nothing wrong with RT, I like it on small quick battles where it can help create a fog of war and I can manage not to stop play and just try to manage my units without allowing myself to stop the clock. In Wego, if I think I am going to move my unit into possible trouble. I try to time it with pause or other methods so that my unit only moves into the area with 20-30 seconds generally. Thus preventing me from having a minute of possible issues before addressing them. But time enough to normally spot what I need to.
  8. I still prefer Wego, first it is how I play h2h, so It keeps me in practice for that. yes, if you make a bad decision early in the minute it can be hard to watch. But I still consider that more realistic than RT and having such perfect knowledge of what I need to do and being able to get out of it immediately. So I think of it as a little help to the AI side to play in Wego. Then I have found RT takes me longer than Wego to play when I am playing the game against the AI - IN Wego, I can fast forward through the turns if no action is going on. RT can be a real bore if there is no action for about 10 minutes, just not the way to want to spend my time. Waiting for something to happen, reminds me of real life, except we could wait for days for something to happen, not an aspect I want to recall in any manor.
  9. My tactics became a attack up the middle. After losing the one panther on the right flank to enemy armor fire and a Jag IV to immobilization. And on the left having a event with a immobilized panther to a mine field. I felt that the flanks had no threats to my advance. So I would have to rely on the strength of my armor and force my way up the middle on the thin single route. That was what gave it the feel that helped make it a great battle for me. Every time I had to pull a unit off the road and I knowing that bogging and immobilization was a real threat was part of the fun. I hated but loved it at the same time. If a tank was killed on the road, it was a real bummer, knowing every unit behind it would have to risk the mud. Some points along the route required I send my armor off the road to gain the positions and firepower I needed to force my frontal attack along. Needless to say, there was nothing pretty about my win or was I going to get easy kills by out positioning the defense. So it just added to the difficulty of the situation. My infantry had to use the ditches and waterways as their routes to advance and get cover. So the whole thing just became a battle that had a real feel of realistic challenges and working through those challenges for me.
  10. I Know, I know How in the world could I have the game this long and I just finally sat down and played this scenario vs the AI Well in my world, that is just how it is, I cannot sit around and play these games like it is a job or truthfully would I want to, I would get bored of them if I did that. Anyway, over the Holidays I have sat down and played a half dozen or so Scenarios I had not done yet and this is my latest one. I just want to compliment the work that went into this one. Excellent design and effort and it shows. Map - excellent situation - excellent units selected - excellent programming the AI - excellent Scoring the scenario- excellent So in other words, A perfect score if I was posting it somewhere. I felt this battle gave me a excellent feel for some of the challenges faced by commanders that I have read many times from different stories from this war. I played as the German's and found myself being very cautious as to keeping my armor on the roads because of ground conditions. Scouting the flanks had just enough importance to make it a need but not a want to have to do. pushing the attack was not a easy task because of the restrictions and the Ai was programmed well to throw a few surprises into the battle. Time of battle and scoring was well done, I won the battle, but for the heck of it I went back in and stopped the battle just short of the last objective I captured and found I would have lost with that result. So it was a close result, which I love. (Normally at my skill level. Playing the AI is not a challenge ) So love it when its not a cake walk. I think my favorite moment happened when I had a panther sent to support my flank scouting efforts and it was attacked by some forces along the main objective. As the panther started to engage a Sherman at very long range and to not have success. I had that moment of , oh my. I might be in trouble, is that a Jumbo or something. Sure enough later on. I found that to be true. I lost that panther in the duel and when I did finally clear the enemy out and had clear information on each unit. That jumbo had about 10 hits on it and had fought a valiant battle. (just a great moment to get that feel of what a jumbo might have felt like as to a unwanted challenge having to face against on the battlefield.
  11. Naughty or nice... here's some bones!

    You guys are not getting it, expansions are going to come to CMBS. They have even been discussed before as to what they would be. What the statement means is just what it said. The story line is not changing, meaning units will represent the year the storyline had from the beginning.
  12. Balcony?

    I don't think so. But you can try the face command, if they are commanded to face towards the opposite side of the building than the balcony they might not go out on it. But if the balcony is the direction the enemy is, what would be the point of that. I personally avoid balconies levels for my troops unless the enemy is at extreme ranges. They just do not give as much protection as being inside the building. The only other time I send them to those levels is if I have fire power controlling that location. then the risk is low and their view is improved.
  13. Naughty or nice... here's some bones!

    It appears it is about time to make a transfer of funds to BF. But that is ok, because I will enjoy every bit of what I am getting in return.
  14. Oh, I admit I have no clue as to their work load and they are have more work than they can likely handle for what they would like to achieve. Thus the reason I see them not wasting time with trying to kick out a update for bugs when at this point it would likely save time to have it added in the next major release. But I will stay with my statement as to it taking too long for fixes, but that is their choice not mine as to how to work. It seems their MOS is to try and do a real good job to debug before any main release. (but there is always bugs in computer games - no matter how well programmed they are) So after a main release, they do seem to focus on any reported bugs for a short period of time and normally kick out a fix update to patch some of the issues. But if it not fixed in them first few months. Learn to wait, because like I said, if fixed, its in the next main release, which this time has been a long while since the last. The good news is, they must be very close to something major coming out. Go a new version of the engine is close at hand. ( I understand why the updates are so far apart - I just don't agree with it as to a good way to handle business - but they can decide if its costing them costumer's or not. )
  15. cowards, just plain cowards. (That is what your men are.) Just take the advice and go back to version 3 as has been recommended if you cannot handle it. I have been playing h2h in version 4 since it has come out, at this point I do not even think about it anymore. But I really cannot understand what triggers or not triggers it at times. I am playing a battle right now that I have had a bunch of shot up troops from different units hold up in a building which has taken all sorts of fire and some of the units have stuck it out as die hards, true heroic stand. Then as shown in your example, sometimes units will flee way to easy. Only the programmer can tell you why , but they don't. and as for the how long it takes to get something fixed. I am with you, they take way too long. I figure at this point it will only be done when the new releases come out. No patch. But I have no control of that so I just have to wait, I would take my business else where if I could, but really they are the only ones in town. So I patiently wait since nothing else can be done about it.
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