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slysniper last won the day on June 10

slysniper had the most liked content!

About slysniper

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    Louisville, Ky USA
  • Occupation
    Structural Eng.

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  1. Start crying. Actually, I assume you have tried to reload it more than once and it crashes. Have you tried to reload earlier saves to see if they still work. If they do, my only simple answer is, play past the point where the game action is calculating so much data before trying another save. Because the only other answer is more memory, which might be a task in and of itself to track down and see if adding more helps, depends which memory storage is being maxed out.
  2. I agree, gun damage from the front has for a long time been modelled in a manor where it occurs too often. As for noticing it or not while playing goes along with the concept of what are you trying to create a scenario to do. Most scenarios are not going to be armor vs armor frontal duels, so no problem in them. I was making a scenario a long time ago where it was the classic armor focus, a few German heavies against a hoard of allied tanks. Its the perfect way to prove that there is a issue here with how often the damage happens. In my event, the engagement ranges were well over 1000 yards and I can tell you that the German armor was still losing its guns at a high level of regularity. Even before the ranges decreased. It was enough to forget trying to make the scenario. Since then, I have also noticed it in many battles where the German Heavy is likely going to have to take many frontal shots. So I have learned that it is not a good option for any game play. Now what I would be interested in, does it happen to Russian heavys vs lighter hoards of the German. Never have that in a battle for it to be noticed, but it should have the same issue, should it not. But If someone could get some real world statistics as to likelyhood and prove the game is well above that, then you have a chance to get BF to adjust it possibly
  3. Match ups have been made and the Tournament will start today. I can still accept new additional players. but the offer will be limited for just a few more days before I close it to sign ups.
  4. PBEM, I really don't know of anyone doing TCP. Not for a organized event.
  5. https://www.thefewgoodmen.com here you go
  6. One day so far and we have 13 people wanting to participate. get involved if you have not done something like this before. The only outcome is you possible having fun. I will be starting this within the week, but late comers will be welcome also.
  7. Yes in cm2, position the unit behind the tree just right and the woods become a great defense. But when playing against someone using such a tactic, you just need to make sure you have units attack from angles that remove the tree as a defense. But yes, it is a common practice out there. I will take that issue over the cmX1 issue where you could stack armor one behind the other to get a great advantage, it made for very unrealistic tactics. I think that is the reason now, you see the round go through multi units, which in truth would likely never happen. So CMX3 will likely make sure that tree issue never happens - BF does not like cheats.
  8. I am going to host a Tournament over at "A few good Men" site and just wanted to post here to give others who might not use that site a chance to get involved.The format will be new, in that you will be given a selected force. Your mission will be to do the best you can with the situation you have been given and the scoring will be given out to the top 50 percent from each side of the battle.So in otherwards, your side could be very challenging, but perform better than 50 percent of the players playing that side of the battle and you have won and will be given a point value as to how you have done.Winners will get a score of somewhere between 80 to 100 points per match depending on how they have performed to each other. so best player will receive 100 points, lowest winner will receive 80 points, and everyone else is somewhere in between.Scoring in scenarios will be your score minus your opponents score (as to how you will be selected for the top 50%).Each round you will be in charge of a different Nations forces, so skill with all forces will be a factor.The first scenario is ready, a Marine excort team with additional elite units attached are in a small town for a pick up when they are attacked by a Syrian mech recon company bent on their distruction.quick and intense (battle will be 10 -15 minutes in length.)
  9. close combat had a way to cheat, what was it, I never knew that
  10. No, we need to find out who he is playing against and get him testing the game, he need to change because at the moment he is using the dark side of the force.
  11. it helps if you are going to try, to send infantry in from two sides if you can and are so desperate to want to take it out. That way, the tank will only focus on one group, giving the other time to attack if its going to. Of course, you are risking more men to possible die in a desperate move. best to being hiding where the tank comes to you, but that cannot always happen, can it.
  12. its a feature that can really cost you if you lose a unit that has called the strike. Some times I have seen the whole mission wasted. other times because the arty unit recognizes it has lost contact, the mission will cancel at some point and you will have access to it once again. If spotting rounds have not dropped or been adjusted, I am pretty sure it will just cancel it before a strike is allowed.
  13. Can you be more clear as to where you are seeing this. Even though its the same engine in all of the games, it does not really mean the problem is in all of them , even if what you are seeing is true. I have noticed this behavior at times. But I am afraid I have also noticed the unit ignore area fire and take on important targets as one would expect. So again without pinning down the issue, testing it and proving it is reoccurring way more than it should , you have not provided anything of value. But the insight might be a correct one, but it needs something more solid to make a effort on. As I have said, I have seen it myself. but not enough to think it was a issue.
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