Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


  • Content count

  • Joined

  • Last visited

  • Days Won


slysniper last won the day on November 19 2017

slysniper had the most liked content!

About slysniper

  • Rank
    Who Needs Titles

Profile Information

  • Gender


  • Location
    Louisville, Ky USA
  • Occupation
    Structural Eng.

Recent Profile Visitors

1,701 profile views
  1. Stuart Recce - What's the point?

    Except, he sends more that light weight cannon fodder blazing forward.
  2. Stuart Recce - What's the point?

    Or just send them blazing forward as scouts. the only good scout is a dead one, for sure you have found the enemy when that happens. Really, I do try to keep them alive, but it seldom happens. But sending units like that as you recon, is really a good thing. Knowing where I can move my main forces is very important, I love units like that, which might survive a out post or something along that lines. But getting that information quickly is worth the risk of such units being sacrificed
  3. The patch?

    if one thing is consistent with this site, its the announcement that something is coming out soon and it seems to come out way later than what everyone is hoping for.
  4. I find that many times the situation you had might be because of smoke from the guns of the firing units. Shermans spotted first, fired and the smoke from their discharge is helping them from being spotted from the panthers. The speed and direction of the wind has a factor in this as to how long and what it might be affecting. But if I had to make a guess, that would be it. Thus the reason when you tried to run a test you are not able to duplicate it. just as a side note, if the wind is from your back or front, this is when the biggest impact is felt in the game. (especially in the tank duels at times)
  5. The patch?

    campaigns is about the last thing I play, which is the most likely thing to have plenty of Arty and large scale stuff on top of it. H2h play is most of my gaming, seldom is arty a major part of them. second, if my opponent is trying to hit me with arty. In most situations my goal is to bug out and let the arty rain on where my troops were, not where they are at. but as for this QB, I was trying to see how noticeable the bren issue was. So I did a infantry only battle with only light weapons and placed on a map that I have to move the Brits through open terrain. It has not stopped me, but I can see that I have no way of pinning any unit at range because the brits lack any long range weapons that will put lead on target at the moment except for maybe their MMG. But again, normally, I am not going to use Brens as the weapon for such a task, in most battles, you have much better weapons for engaging the enemy at range with while you move your infantry up to assault and clear out enemy resistance at close quarters. But if you are a fan of the Brits, its been a long time for you guys to have to deal with such a flaw.
  6. The patch?

    To make you all feel good, I set up a QB and played the Brits just so I could feel the pain. And painful it was, so I can see why you all have reason to complain about the patch that has never appeared. So why it really has not bothered me since 4.0 came out is likely the event that I have not played the British much since the change
  7. The patch?

    Well, people like that post of yours. But I would like to point out, that the distance the bren presently fires one shot is pretty far. So even if it was working more to your likes, it still is not the range to be engaging the Germans in a prolonged fire fight anyway if that is the weapons you are using. You will still likely lose. Of course there might be a situation I am not envisioning here. But in anything of a pretty even match up, I am not doing a very good job of commanding my troops if I am relying on brens to try and pin or kill a mg42. (just off the top of my head the only time I would do it is if I think I can get a first major burst in on the enemy and for that to happen, the range is going to very close. (And guess what, the bren fires rapidly just fine at that range.) The bren does not have the sustained fire or ammo amounts or loads generally to be used well as a long range pinning weapon even if it did fire burst. So no, it has not frustrated me much at all. (Now if a battle was designed for just that type of situation and I had no other options other than to try and pin the enemy MG's at range with brens I can see your frustration., But really, there is battles out there that rely on that as the key to winning. Please point me to it, for I would like a little frustration in my life.
  8. The patch?

    This is pretty much exactly what I feel also. Loaded 4.0 and have been enjoying it the whole time, so I really cannot feel bad for those of you that think it just screwed up the game so much that it is a sin to have one play it. Now I heard the complaints from the moment they started but I did not see it in the play of my battles. It was months before I finally came across a battle where I saw the arty really rout my troops in a very obvious unnatural way. So I tested stuff to help try and expose the issue instead of just whine about it. But did I go back to version 3, no, and nobody I have played have asked to play version 3 either. So where are the masses that cannot live with the issue til 4.0 is correct. Oh its the same handful here that about every three of four weeks have to act childish once again since they have not been given what they want yet. Now in the whole 14 or so months I will say, maybe 3 battles I played have been impacted by the flaw, but you know what that means, I have played about 30 battles that have been really enjoyable with the added improvements 4.0 has given. But you all stay with your version 3.0, because you have your agency and isn't that wonderful. But keep your attitudes in check about your demands, a change will come. And after all these months of suffering because you did not get the improvements because you demand it play in a certain manor, I doubt you will like the next release anyway, no matter how it comes out, because being jerks is just such a natural thing for us all to do now days. From one jerk to a few others, have a nice day.
  9. If someone cannot see for themselves that the game is worth the money, I am not going to waste my time trying to change their mind. For myself, I have never regretted any purchase of BF games. I wish I could say that for other games and items I have spent money on.
  10. Black Sea II

    They cannot get the games they already have out and added onto and updated fast enough. So why in the world would you think they would ever get to such a un-logical game concept. If anything has ever been proven, BF stays in the realm of realistic and non - fantasy. I like the sandbox concept, but again logic tells us that would never happen. If they do ever get to a point where all the present titles are not keeping them busy. I am sure they will delve into something that interest them and that follows logical paths and present capabilities.
  11. You should just feel good that your favorite game is not CMRT. How long has that one been out without any module released yet.
  12. How accurate *is* CMBS?

    Because one person thinks the whole game is junk because of abrams ability in the game, that is how this thread was derailed. As to how realistic this game is or any of CM games. They all suffer from some basic flaws that are intentionally there to make it a good game. not a realistic simulator. But still, they are the best thing you are going to get you hands on as to a battle simulator, but they have many unrealistic aspects to them that are not close to being realistic . On the other hand, there is many things modeled well enough, that you do get a great feel for the advantages and strengths of the different weapons on the battlefield just as they would in real life. The fighting in the game is always more bloody and deadly and the time frame very much reduced compared to how it would play out in real life generally. Plus the battles and situations players create would not normally be the situation in real conflicts. players also direct their troops in unrealistic manors compared to real troop leaders. (Or at least ones that have not been shot by their own troops that is). Plus, there is plenty of people as you can see from these post that will try and point out every flaw they can as to what they think is incorrect about the game - in general it is best to not encourage them.
  13. Sure is. And don't get me wrong, nothing wrong with RT, I like it on small quick battles where it can help create a fog of war and I can manage not to stop play and just try to manage my units without allowing myself to stop the clock. In Wego, if I think I am going to move my unit into possible trouble. I try to time it with pause or other methods so that my unit only moves into the area with 20-30 seconds generally. Thus preventing me from having a minute of possible issues before addressing them. But time enough to normally spot what I need to.
  14. I still prefer Wego, first it is how I play h2h, so It keeps me in practice for that. yes, if you make a bad decision early in the minute it can be hard to watch. But I still consider that more realistic than RT and having such perfect knowledge of what I need to do and being able to get out of it immediately. So I think of it as a little help to the AI side to play in Wego. Then I have found RT takes me longer than Wego to play when I am playing the game against the AI - IN Wego, I can fast forward through the turns if no action is going on. RT can be a real bore if there is no action for about 10 minutes, just not the way to want to spend my time. Waiting for something to happen, reminds me of real life, except we could wait for days for something to happen, not an aspect I want to recall in any manor.
  15. My tactics became a attack up the middle. After losing the one panther on the right flank to enemy armor fire and a Jag IV to immobilization. And on the left having a event with a immobilized panther to a mine field. I felt that the flanks had no threats to my advance. So I would have to rely on the strength of my armor and force my way up the middle on the thin single route. That was what gave it the feel that helped make it a great battle for me. Every time I had to pull a unit off the road and I knowing that bogging and immobilization was a real threat was part of the fun. I hated but loved it at the same time. If a tank was killed on the road, it was a real bummer, knowing every unit behind it would have to risk the mud. Some points along the route required I send my armor off the road to gain the positions and firepower I needed to force my frontal attack along. Needless to say, there was nothing pretty about my win or was I going to get easy kills by out positioning the defense. So it just added to the difficulty of the situation. My infantry had to use the ditches and waterways as their routes to advance and get cover. So the whole thing just became a battle that had a real feel of realistic challenges and working through those challenges for me.