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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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About slysniper

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  1. Trojan:Win32/Fuery.B!cl in CMFI

    When I was running Mcafee, back a year ago or so, it also had problems with CMFI. It did not identify the file for me but also would do a partial uninstall on me. I would have to turn it off to run the program. So this file is a bad named file, so is this not something that can be fixed in the program. Or is it something we just have to deal with on our end
  2. What the My windows defender found this in the file and has deleted Cmfi from my machine. Is there any known issue of this being within the program. Now or at any time??
  3. Well, it just so happened I had the perfect situation for the use of the command last night, very similar to the fine example given. I was playing CMBS and had a Bradley I wanted to move up to a hull down position so that I could fire on a house that I figured was a perfect location for defenders watching that ave. of approach. So I did just what you instructed, even set my movement point past the ridge just to make sure I would not stop it from getting to a spot far enough. gave the target as the house, which was single story high and lets see what happens. My unit moves up and stop way short of being able to put fire on that location. but what I did find was it was hull downed to that position. (at least that is what the unit tells me when I click on it and try to target that house) so by your example, I would have to select a target point in front of the house by a few hexes. (but if I do that, I will not know if I am going to get hull down or partial hull down.) But I gave the command another try and had the same results (two fails) Where as, I can just select the point I believe is going to give me a good hulldown position that I like, target the area I want to see, it tells me what my hulldown status will be and I can check it to any other location I might have concerns about. I hit the command and know for sure where my unit will go, and know what it is going to see after it gets there. Sorry, but I am still in the camp that the command is not that good and that there is a better method.
  4. Well, thanks for the example. I might have to mess with it again and see if I can get more confidence in it and how to use it. it would be nice to not have to think about it so much., and just have the game stop the tank when the hull down position is obtained.
  5. This is where I gave up on the command. I had units not getting to hull down position at all. Stopping short. I also recall them not stopping in time and cresting the area I wanted them to use for hull down positions. So I went back to doing it the old school way and knowing I was getting what I expected. If the command was working correctly in my mind. Then the gunner should be able to see the indicated hex as pointed to. And from how others are explaining it here. That mean at mid tank elevation, not ground. I could live with that, but I don't even think it does that. If the commander is unbuttoned, it seems to stop for his view. Anyway, it sure seems to not be refined correctly.
  6. This is where I need visuals of what you are doing with the command. I am just not getting how the command works to get the hull down position I want. I might be dumb as a rock with this command, but I really need a step by step clear example of how to get it to work. Written descriptions are not doing it for me.
  7. Well, if you get it figured out as to how to get it doing what it should, give a demo. I messed with it for a long while, thought I had it figured out, but still had it do unexpected things to me in the game. Finally just gave up and used methods I can trust. So I would love to see it work like it is designed to do, but have yet to see that clearly.
  8. Not saying training does not matter, it does, But in the game it is nothing more than experience and leadership factors. You reflect it in that. I do not think it has a category of its own. No need for more programming or a special program for certain countries Even by your own example, all the training did was get a pilot to a similar level as to one who had flown so many combat missions. it helps, how is that not something already available to portray in the settings we have.
  9. No matter what sources you go to to evaluate what a weapon can do, for in game purposes. It is best to just set up test maps and place your units in it to do unit vs unit testing. I have found that is the only way to get a true feel for what to expect. Plus after you done that for a little while, you will have all the main units figured out and you will never need to do it again. But I have been playing these games since they came out in the CM! series and I still find at times a unusual match up and I am not sure what the results will likely be. So to the test map I go to get some in game penetration results so I know what to expect in the coming battle.
  10. The only thing I will add to this is. I know more than once I have read Steve saying, They do not do anything in the game engine to reflect differences in the different troops from different nationalities The only setting that impact them are the ones we have access to, (Experience, Motivation and such) So if you were to set both sides with the exact same settings, then the only thing that is showing a difference is the equipment and the organization of units. But with the settings we have, it does allow for creating any perceived advantages or disadvantages we believe certain units have. I think the CMFI game shows how with them just providing the organization and equipment correctly with the units, you can create the feel of a certain nations troops. Playing them Italians, you learn quickly why they were not very successful in WWII, I think the games provide enough to allow us to reflect most any unit.
  11. Hi all

    Look, if you want content, then no matter how you want to look at it. CMBN is the game for now, plus everyone that plays this game plays that if you are looking to play against others at some point. If you are want to experience combat on the modern battlefield, then CMBS is your game, no, not much content. But you can create your own match ups, there is also the quick battle creator and only you will determine how limited it is. I personally enjoy cmbs much more than I can explain and this is from someone that has played these type of games forever. But the truth is, you need both, because having both will show you how much combat has changed in the last 80 years. Only you can decide , neither choice is wrong
  12. Bulletproof jeep

    Really, you should know better than that after playing these games all these years. There is times, I watch segments of battles play out and they seem so realistic and one of a kind moments. But then at other times, it shows me it is but just a game and it has programming that just cannot produce realistic results and the scene that plays out because of it defy logic. And yes, there is something that seems to creep in on soft target trucks and jeeps and such that does defy logic at times within the game. And players have taken advantage of it for years. But most of the time it gets it pretty right, so for the times it does not, I let my imagination sore as seen above. Because, I figure we will always have some of them scenes no-matter how much programming they manage to throw at this game.
  13. Bulletproof jeep

    The driver had laid down on the seats and the engine block was protecting him. Sorry there is no graphic portraying that. Come on, what do you want.
  14. Bug with British 2-inch mortar?

    that is not a bug, its how the game has worked all along and they are not changing it from what I know. It does not mean its good, its actually really bad. but it is what it is. If you have four smoke shells and you want to use them, You need to fire them before the ammo count runs down to below 4 on the main ammo. and if I am recalling correctly, when you fire a smoke shell, the main count also minuses a shell still. So if you had 10 HE. and 2 smoke. ( you need to think of it as 10 total rounds to use and 2 can be smoke if you want them to.) I hate it personally, but that is what the game does.