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ClaytoniousRex

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Everything posted by ClaytoniousRex

  1. Stellar, I'm trying to round up the hardware to be able to actually play with it and see what may be wrong. I'll let you know when I've found some joysticks to try out.
  2. Toby, you always know where to find the most interesting projects! I've enjoyed everything you've linked us to so far.
  3. Let's run it by hand and see what the actual problem is. In a shell, go to the DropTeam/bin directory. </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">cd ~/DropTeam/bin</pre>
  4. Can you please send me your DropTeam.log?
  5. That has already been present for some time and I can't wait for someone to make use of it! All you need to do is use the Inventory tag inside of your Game Type in a .scenario and presto - asymmetric inventories any way you want them. For example, here is a silly version of Archipelago where, for CTF, one team has all Thors and the other team has all Paladins. A contrived example, but you get the idea. I think it would be very cool to setup one team with dropships and all light units. The other team has heavy equipment but only reinforcement zones. This would better portray an attack by drop capable forces on a fixed defensive position. But that's just one example of the kind of fun we could have with asymmetric scenarios.
  6. Sign me up! Great idea, jby. I *love* 1 vs 1 games. Who else is going to join the roster?
  7. When you use the jets to about 1/2 capacity, you become detectable like any other vehicle. That means you now have the red triangle above you on enemy HUD's, you show up on the minimap, and you're visible on the tac display, to anyone who has LOS to you. As soon as that happens, the bots are almost sure to notice you just as a player would. Even if he has his head down is in his gunsights and isn't paying attention, he still sees the red dot appear on his minimap and knows that you're out there. However, if you keep those jets off, then you're invisible unless someone looks directly at you and makes a visual ID on you. So that behavior of the bots "noticing" you when you use the jets is deliberate. Do you think the bots still spot you more frequently in this case than players do? Maybe even in that case they need to be toned down some?
  8. Your log shows: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">MAIN: GL VENDOR: Intel Inc. MAIN: GL VERSION: 1.2 APPLE-1.4.56</pre>
  9. Yes, it's a very old OpenAL driver for your soundcard. This part of your log file shows the problem: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Device SoundBlaster Audigy is version 1.0 Device Generic Hardware is version 1.1 Device Generic Software is version 1.1</pre>
  10. Did the update revert you back to the included libopenal instead of the sym links you had made before?
  11. Zooming is now on the wheel in 1.2.9 (in addition to the old 'G' key.)
  12. Still itching to battle across the crystal wastes!
  13. Actually, it was intentional but probably a bad idea. In 1.2.9 turrets now spot only as well as anyone else.
  14. Great. We really shouldn't bundle those libs at all. Ah, DLL Hell all over again...
  15. Hold down the X key while in gunner's view. That will make the ship stay level on its own. (It's also a useful key even if you're not shooting at anyone).
  16. We're moving steadily forward. There's a lot of heavy lifting going on so it's taking quite a while. This means a longer wait, but it also means a better game. As soon as there's something worth showing, we'll show it. Videos of boxes shooting one another aren't very exciting for anyone but us geeks...
  17. You might want to try using your distro's own openal library instead of the one bundled with DropTeam. Just remove all libopenal* in your DropTeam's lib directory and let's see if it works any better.
  18. Everything we need to know is right here in your log: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">MAIN: GL VENDOR: Microsoft Corporation MAIN: GL VERSION: 1.1.0</pre>
  19. Post or email your DropTeam.log from your DropTeam's \bin directory and we may be able to see what's happening.
  20. Email me directly to get setup.
  21. You can't play exclusively in a 1st person view, but holding down the E key (unless you remap it) takes you into the gunner's view, which is 1st person.
  22. Only seeing the spot where the beam is hitting, getting brighter as heat builds to a final catastrophic level, would be much more interesting than the current beams. And it would fix most of the things that are currently annoying about them. LOL. True, but we didn't do that with penetration falloff did we? So I think we can do it right with this, too.
  23. The crashes in Creature Zoo are fixed in 1.2.8. Will be posted shortly...
  24. I love unexpected new computers. Did you originally have the download or hard version? Have you lost the original download?
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