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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About ClaytoniousRex

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    Senior Member
  • Birthday 01/04/1974

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  1. Hints & Tips anyone

    Agreed that taking out a halftrack full of troops is satisfying! But if you're careful, you can take out panzers, too. Bazooka teams will fire from within buildings. They need enough time to acquire the target and take a shot. So, for example, if they have limited LOS to a small break in hedgerows, and a panzer rolls past that break, they will posture and aim at it, but it might roll back out of LOS before they have time to finish lining up and take the shot. They will not attempt to fire through thick obstructions like bocage, since the chance of success is nearly zero (but not quite). Therefore, it's critical to position your teams so that they will have not only LOS to a target, but also enough time to actually take a shot. Sometimes you can use other forces to slow down advancing targets for this purpose. If you use the Hide command, a bazooka team won't fire until a target is within 30 meters or so, unless they are, themselves, under fire.
  2. Line of Sight

    A black line means you have no line of sight. In the 1.2 release that you have right now, there were some instances where you would get "No LOS" when it wasn't true. That has been fixed for 1.3, which will be available shortly.
  3. Android release?

    Well, that's in, then. Here it comes!
  4. Line of Sight

    If you have no LOS during the orders phase, you have to move to a position that does have LOS and then issue your target order in the next orders phase. The unit won't automatically keep order and acquire the target point once he has attained LOS on his own.
  5. Next update?

    It is currently meandering through the byzantine halls of Apple waiting for approval.
  6. AI seems to be cheating

    The only "cheating" that the AI does is having more units at its disposal. As for accuracy, ballistics, morale, et. Al - it is playing by exactly the same rules as a human. The best way to get the AT guns on Uncle Red is usually to get your Sherman hull down against them (one good spot for this is the the lip of the ridge near the beginning of the dirt road, depending on where the guns are deployed). Your turret alone is a small enough target that your coax MG and main gun's HE will very probably take out the gun or crew before it scores a hit on you. Of course if any guns are deployed closer to the beach it's best for your infantry to take care of those as quickly as possible before the tank takes position.
  7. FO Bug?

    This was a bug in 1.0. It was fixed in 1.1, so you should already see the fix in your updated version. Adjustment of a fire mission in progress is still not available yet, though. Moving the target point will result in a new fire mission.
  8. So what you guys think?

    No, and I haven't had a chance to try that one yet, either. There have been so many silly "drive my tank around" mobile games that I just unfairly ignored this one when I first noticed it.
  9. So what you guys think?

    Our min spec is not 1GB of RAM, it's 512MB, because we support the iPad2. Out of that, only a fraction is available to any one running app. Furthermore, a big chunk of it used by video, VBO's, textures, and shaders (video memory is not separate from general purpose RAM). So memory is an extremely scarce and difficult-to-manage resource in this environment. There is no concept of virtual memory here, in the sense of paging to disk. This, and the amount of time a player is willing to wait for turn computation, are the main limiting factors in the simulation. (These are related to, but not comprehensively inclusive of, all of the limiting factors for the graphics, but I think your question was about the simulation).
  10. Android release?

    Yeah, I know, but in my myopia every screen full of pixels is an OpenGL context upon which a 3D wargame should be rendered.
  11. Thanks for the kind words! I'm not sure what you mean by 'internal', but if your question is whether or not all weapons are modelled differently and accurately, the answer is emphatically, absolutely, Heck Yes! We take ballistics, penetration, and effects very seriously. This includes the weapon firing, the range travelled by the projectile, the place on the target that was hit, etc. The game definitely understands the difference between the early Sherman's crappy 75mm hitting the sloped front glacis of a Panther vs. hitting that same Panther's turret front, or vs. other weapon types hitting it, etc., and different things happen as appropriate!
  12. Obligitory Wish List Thread

    This is in already. Just tap any unit during playback and the lock view button will appear at the top of the screen. You can select units after the AAR and view their info (even enemy units). Are you looking for something else than that? And thanks all for the suggestions!
  13. So what you guys think?

    Yes, there are. One unfortunate reality of iOS, even as of 5.1, is that you occasionally have to reset the device to clear its memory. You will run into this with many other big games, too. Hold down the Home and Sleep buttons simultaneously until you see a red slider, then swipe the slider to shut the device down. Power it back up and odds are very high that your problem will be gone. Either way, make sure you connect to WiFi sometime soon so that we can see your crashlog and address it if there's some problem other than iOS not releasing memory.
  14. So what you guys think?

    1. No, you can't pause, but you can rewind as much as you like (so if you need to grab a beer, just let it play to the end and then rewind when you get back). 2. Don't sweat the spam. The app ought to be smart enough not to send empty feedback messages to us. Unfortunately, it's not, and we have a huge pile of empty feedbacks already. ;-) But there's no harm done; they are easy for us to filter out.
  15. Touch Ladder

    They would make more sense being separate, IMHO.