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Yskonyn last won the day on April 23

Yskonyn had the most liked content!

About Yskonyn

  • Rank
    Senior Member
  • Birthday 12/02/1980

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  • Location
    Netherlands, Europe
  • Occupation
    Commercial Pilot

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  1. As a sidenote : keep away from Transparency AA settings in the Nvidia panel. It will make the ground look weird and blurry if you enable it. (Multi Samping / Super Sampling)
  2. Hi Jan, If you are still looking for an opponent, send me an PM and we'll get going. Cheers,
  3. Hi Ian, First and foremost, thanks for this utility. It makes managing games so much easier! Question; is there a way to make it start automatically when windows loads? Cheers!
  4. Different type of profession but still relevant for the discussion: I am a pilot flying about 200 passenger per leg from A to B. There are a LOT of variables at work in the process getting passengers and their luggage from A to B safely and in a timely manner. There are a few cardinal sins to be made when things do not go as planned and get people angry quickly in my experience: -Not giving any information at all -Making promises you can’t make true. -Lying about the situation I often see that we are affraid to bring bad news and then try to make plans to keep people happy as long as we can, or just decide not to give information in order to avoid discussion. This doesn’t work and frankly, people are perfectly capable to accepting bad news. Its all about how the flow of information is managed once things go wrong that define wether those 200 people disembark with respect or outrage in the end. - Addressing people frequently even though there isn’t any news is very much appreciated. -Giving a timeframe helps people feeling respected even though you might have to adjust that timeframe once in a while. I am not saying I am a guru, but these are important lessons we get taught as captains and I feel its quite applicable to whats going on here lately. Just my two cents, really.
  5. I hear you about the 19 pages. Every time I see the ‘Holy blue dot of new posts’ appear I think this must be BFC posting about the actual patch instead of random banter I find instead. That does not please the Refresh Monkey God! I firmly believe this is the actual reason of the long wait. So, please stop posting here gentlemen! Unless your offering to the Refresh Monkey God of course.
  6. Count me to the club of safe people. Checked my financial transactions and I am glad to say no malicious transactions have been made. I also bought CMSF2 upgrade upon release.
  7. As for the sound issue: all games stop their music again when loading a scenario or savegame. The issue has been absent for quite a while, but has returned now for all my games with 4.0 upgrade. A very minor issue, but still thought to report it here. Maybe its related?
  8. Thanks to all who served and are serving to protect our freedom. Ultradave, thank you for sharing this great piece of background.
  9. I have upgraded to 1.04, but I get all kinds of weird WW2 reference labels over my icons. First, I thought it was because of some interface mod, but unmodded it does the same. For example, on the weapons icons I get a white overlay label on some referencing WW2 weaponry. Unit type in the HQ box is wrong as well. Not for all units, but for some. Does anyone else see this? EDIT: Nevermind, it was due to some leftover folders by the installer in the Data folder. Did some searching on this forum and aparently the Data folder should only contain the .brz files, nothing more. Got rid of the two patcher folders (which contained .brz files) and everything is fixed again.
  10. Great mod! I use the screens and the 'no voice over' music, except for battle end music, that comes from wroclaw's HQS mod. Thanks Blimey!
  11. Thanks for doing this mod! Eventhough I stripped it of sounds I did not like, I do use the majority of your sounds.
  12. Your houses mod and the horizon mod are my must-haves! Thanks Kieme!
  13. Thank you. I do know about this functionality, though. Nonetheless it's appreciated.
  14. All great advise. It basically comes down to methodically analyze the map for good and bad spots. I must confess that I might be one of the those 30 feet / 30 feet players at times. I need to slow down and force myself to be more engaged with the terrain. Is there a way to measure a point on the map? Say, there is an edge of a forrest where I find it likely the enemy might have a HMG. It's effective range is a known fact. Can I then measure from that patch of woods the range outward in some way? The Target command is the only 'measurement' order I can think of, but logically, this only originates from a given friendly unit, not out of enemy units or spot on the map. But is there something you guys use? Or do you just develop a feel for range and scale after a while?
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