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About Yskonyn

  • Rank
    Senior Member
  • Birthday 12/02/1980

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  • Location
    Netherlands, Europe
  • Occupation
    Commercial Pilot

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  1. Yskonyn

    A long delayed update

    Thanks Steve!
  2. Yskonyn

    Stuttering graphics with 4.0

    As for the sound issue: all games stop their music again when loading a scenario or savegame. The issue has been absent for quite a while, but has returned now for all my games with 4.0 upgrade. A very minor issue, but still thought to report it here. Maybe its related?
  3. Thanks to all who served and are serving to protect our freedom. Ultradave, thank you for sharing this great piece of background.
  4. Yskonyn

    Black Sea v1.04 released!

    I have upgraded to 1.04, but I get all kinds of weird WW2 reference labels over my icons. First, I thought it was because of some interface mod, but unmodded it does the same. For example, on the weapons icons I get a white overlay label on some referencing WW2 weaponry. Unit type in the HQ box is wrong as well. Not for all units, but for some. Does anyone else see this? EDIT: Nevermind, it was due to some leftover folders by the installer in the Data folder. Did some searching on this forum and aparently the Data folder should only contain the .brz files, nothing more. Got rid of the two patcher folders (which contained .brz files) and everything is fixed again.
  5. Great mod! I use the screens and the 'no voice over' music, except for battle end music, that comes from wroclaw's HQS mod. Thanks Blimey!
  6. Thanks for doing this mod! Eventhough I stripped it of sounds I did not like, I do use the majority of your sounds.
  7. Yskonyn

    Kieme's modding corner

    Your houses mod and the horizon mod are my must-haves! Thanks Kieme!
  8. Thank you. I do know about this functionality, though. Nonetheless it's appreciated.
  9. All great advise. It basically comes down to methodically analyze the map for good and bad spots. I must confess that I might be one of the those 30 feet / 30 feet players at times. I need to slow down and force myself to be more engaged with the terrain. Is there a way to measure a point on the map? Say, there is an edge of a forrest where I find it likely the enemy might have a HMG. It's effective range is a known fact. Can I then measure from that patch of woods the range outward in some way? The Target command is the only 'measurement' order I can think of, but logically, this only originates from a given friendly unit, not out of enemy units or spot on the map. But is there something you guys use? Or do you just develop a feel for range and scale after a while?
  10. I am having trouble with my planning in pretty much any CM games as I find it very hard to evaluate terrain (and therefore movement) and come up with a plan. As much I'd like some rule of thumbs I also realise that this problem is very dynamic and dependent on a lot of factors. Afterall, if it all was cookie cutter stuff Battles were probably fought differently. Still, there must be something to hold on to that you guys are willing to share? For example; let's say you have a big map with open fields broken by a few patches of trees and a forrested road on the left which leads up to a crossroad you need to capture (so the objectieve is on the left side of the map). You have mostly armored vehicles. I understand the road is dangerous because of possible ambush locations, but it does conceal movement towards the objective for a long time. Open fields, on the other side, allow for maneuvering and wide field of view. How would you proceed?
  11. Yskonyn

    CM Helper or CM2 Helper fix

    Unfortunately, no matter how many times I try to delete these those files,CMH just keeps forgetting my install and game data once its closed. Really annoying because I loved the program when it used to work.
  12. Yskonyn

    CM Helper 1.2.0 available

    GAJ, I keep having my settings reverted in CMH 1.2.8. Strangely, the app does keep seeing my CMRT install with the active PBEM game, but all other installs are lost once I close the app.
  13. Yskonyn

    CM Helper 1.2.0 available

    Thanks for the reply, GaJ. PIATpunk's personalities and my several hundred would qualify as 'lots', right?
  14. Yskonyn

    High Quality Sound 1.5

    I actually had the same thing. The old 'distant guns' ambient sounds were less confusing.
  15. Yskonyn

    CM Helper 1.2.0 available

    Hi GaJ! Thanks for your wonderful utility! It makes managing PBEM games so much easier. A little feedback: With the folder structure change introduced by CMRT I think some confusion is caused while pointing CMH towards our install folders. In the old situation (CMSF, FI and BN) you would point CMH towards the root install folder of the game, as it is here that the Game Files folder with the savedgames resides. In the new situation however, the savedgames reside somwgere in the My Documents folder, whereas the label of the location you need to point CMH to inside your program is still called: Root Installation Folder. Instead of having to point CMH towards the base install folder of CMRT (e.g. C:\Games\CMRT\), we actually need to point it towards the location in My Documents where it can read the savegames folder of CMRT (e.g. C:\Users\Name\My Documents\Battlefront\Combat Mission\etc). I suspect this is why some people are having problems. Perhaps you should rename the location 'box' inside CMH? Lastly a little request; I don't know if this is possible at all, but would you be able to make CMH remember which filenumber / turn a given game is at while not looking at the number in the filename? I play CM on two different computers, but I currently cannot run CMH on both, because for example if I have played 4 turns on Computer A since Computer B had its last turn, CMH gets confused once I run it on computer B again to check for turns after these 4 turns have passed on the other computer. Probably because it reads the last filenumber an expects the next logical one in return? Would there be a way to circumvent this and just overwrite a given game with the latest turn found? For example making CMH remember wether you are sending odd or even numbered files and then it just checks for the highest number in the dropbox it can find with that filename? I hope I have explained it clearly enough! Cheers!