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Deathsai

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  1. At least in CMAK, all of my infantry move when I give them a move order. They don't hang out in a building and remain stuck there for just about the entire round. I wish I could just order the whole squad to put the muzzles of their rifles in their mouthes and pull the triggers. But then, one of them would probably get his rifle caught in a doorway that his body had already passed through.
  2. Thought I might be imagining things but this is a game-stopping bug in smaller scenarios. I experience it almost every other scenario. Units that have barely taken any fire and have no casualties refuse to move. Ughk. Patch plz.
  3. I just want an in-game feature so that in a battle where I have to command more than a platoon of troops or attack from several angles, I'm not completely out of touch with some of my forces and lost and confused. One of the best CMx1 features was going back and watching your Tiger tank in an ambush position catch that poor, poor BA-64 who only noticed the Tiger when he was about 25 meters away.
  4. I don't see any reason why it couldn't be implemented in the first place, but yeah, I don't see any reason why not to get it in...
  5. I have no doubt that the CM devs will, in the end, make CMSF a great game and satisfy the majority of the gamers. There will, of course, still be bad apples-those who still wanted just an improved CMx1 and can't adapt completely to CMx2, and on the other side, those like PoE who insist that CMSF was the holy grail on release and is just as good or better than CMx1. But right now the game has a lot of annoying bugs and flaws that are naturally going to irritate people. The question is, how long is it going to take the devs to fix them.
  6. CoH is utterly unfullfilling. Either way, CoH is not a wargame. </font>
  7. Sorry, I guess I'm too used to the now-inferior CMx1, where if you clicked on a conscripted T-34 sitting on a road, and put a move order down the road, it went there in a straight line without freaking out. How ridiculous of me. And I don't really want to fight the Japanese in WWII, I want to fight the Syrians in 2008. That means an actually fluid system, not a bunch of men that NEVER leave their position unless ordered to, even when under crippling fire, men who never retreat and never surrender, they might cower or be pinned but by Allah they'll never respond as an actual human would in the last few milleniums of human warfare.
  8. TacAI needs to be fixed the most, I'm still struggling to get used to the camera but it is coming to me. I just don't like having to rotate it around so slowly with the mouse pan.
  9. I had my Abrams do this when firing into a building. I gave it a move order, not 10 meters infront of it to get a shot at some Syrians. The Abrams decided to take a right, go down an alley, left, down about 20 meters, left, and left onto the original road in a giant box, where it ended it's little travel around the block with it's ass towards an RPG team. Fortunately I had a second Abrams firing like mad to save my hardware. Seems like they should have renamed this game "Combat Mission: Braindead Americans vs. Static Insurgent Statues." That is the only mode of gameplay I've seen so far.
  10. I wish it ran smoothly on my computer, I've got a Radeon 9800 256MB, 1 gig of RAM, an AMD Athlon 2.2 Ghz, and I can't play the second mission of the campaign. The lag is horrid.
  11. It doesn't matter how many or how few threads are posted, there are still plenty of things broken with the game, and it's quite frustrating to just sit around waiting for a fix and keeping quiet.
  12. It feels incredibly gamey and arcadey, two adjectives I never thought I'd use to describe a game in the CM series, to end up killing most of the enemies and seeing none retreat. I feel like I'm playing Call of Duty, not what is supposed to be a realistic strategy game. This isn't even taking steps backwards from CMx1, this is CMx2 falling flat on it's face...
  13. It is indeed quite frustrating, when I have a perfectly lined up column of 4 Strykers, I order them on a completely straight path down a completely straight road, and two of them go absolutely insane and drive off the road, get back on, and ruin the integrity of the column, leaving one Stryker far in the lead and 3 others bunched up in the back. Thank you for implementing psychotic drivers into my vehicles who go ballistic before even coming under enemy fire.
  14. Amen, brother. Testify! Steve </font>
  15. Cause it's annoying to go through every little .rar, extracting, then going to the folder it extracted and taking the little .bmps and copying and pasting, copying and pasting into the CMAK Bmp folder, then wondering if you might have skipped some or not done something right.
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