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MG TOW

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Everything posted by MG TOW

  1. I always seem to run into that flak 88 with 1 crewman left that manages to maintain a decent ROF and gets a few KO shots on me.
  2. I believe if the gunner is killed, the A-gunner picks up the weapon for the remainder of the scenario. Then when the attrited MG team shows up in the next battle, it will be the same A-gunner, but he will not have the crewed weapon. If in contrast it was the original gunner who survives he will carry the weapon through. I have only tested this with the 191xA4 2 man mg team. But I believe it happens with other equipment too for core units in a campaign from one batte to another.
  3. Same for all core teams in a campaign across the board. Assistant gunners in an MG team will take the weapon, but in the next battle the remnant will no longer have it.
  4. Here's a multiplayer example where victory was snatched away from the Germans by a lone flamethrower guy. Doesn't happen often, but every once in a while...
  5. I'm sure there's room here for a good ol'fashion Der Untergang parody.
  6. There were variants for this vehicle as well, there was a command version and a gun tractor version. I am not sure what level of command the HQ version was but I bet it was better to be in a stuart recce than a jeep. I noticed in the game it allow for two passengers I think.
  7. I have had success with this as changing the facing only. The mg relocates in the building and then rotates and can find the target now.
  8. TIK hit the nail. Without sufficient oil the German military just became a foot soldier dominant , Mauser heavy force facing waves of Sherman's and T-34's . Being out-produced is second to not having sufficient fuel to power what it is you are not producing.
  9. That does seem to be the case. They return to their original vertical position. I thought you could get them to stick, but apparently not, or its that damn Mandella effect thing at work again.
  10. Well that is sad indeed. I have read and enjoyed many of his articles.
  11. I took a news article I saw on the health effects of binge watching entire TV series a la Netflix HBO Gbox and realized this works the same way for us marathon computer gamers. Admittedly I can go long stretches playing Battlefront games and others. The article suggested using a one hour timer, place it somewhere where you must get up to reset it once it goes off. The very act of just getting up and moving could make the difference of preventing a clot forming and stem some cardiac factors. If you are inclined to do a little stretch or jumping jack at that time, all the better, but not essential. My wife laughed and figured this little fad of mine wasn't going to last. 6 weeks now and its second nature. For the realtime multiplayer competitive gamers: nope this aint gonna work for those sessions. If you predominantly play against the AI this though it might be a good idea.
  12. I recall seeing squads with no ammo being replenished bullets very slowly maybe 10 rounds or something when positioned next to a truck. I'm sure this occurred. I don't think it works the same way with the heavy stuff or equipment.
  13. The original one? or the assault squads. No matter. Its been a while for me, but I didn't like them and never played them for very long. They look beautiful and have great special effects but the mission scripting really turned me off. The real time is off too and works against the player. Theatre of War, CM2, graviteam tactics are game that do real time OK, but Men of War always felt like I had to be super quick on the micro managing even with pauses. Shame, nice looking games, poor dynamic.
  14. 2560 x 1080 Display resolution. Just wondering how CM2 works with this aspect in full screen, if it is stretched or having black edges. I understand the menu's control panel doesn't adapt with large resolutions, I can live with that, it's the playing field I'm wondering about. Thanks.
  15. Medium mostly. But on occasion I will play a large or huge game. You have to go into these with a different frame of mind than when you are player a smaller one. Almost like playing at an operational level, the scenario may carry over into a few days (or evenings) of gameplay. Generally these can be very rewarding in the end.
  16. I've seen them manned briefly when a target of opportunity just happens to be in its arc of fire, and there needs to be a passenger in the halftrack. I suppose the concern was with the narrow tracked roads in the forest, a half track would be unable to turn and face all those Germans lurking in the woods.
  17. The thing about this doc is the way it is coherently edited, seamless at times. It's as if they looked at some historical combat file recordings , said who is that guy in the footage, and either found an existing interview of him based on that combat segment, or interviewed him. One part, during Tet has a marine stating in the interview he was knocked to the ground after a B40 rocket attack, then they show the actual combat news reel of a guy getting tended to after the rocket hit, and if you look close, yeah its actually the same guy in the interview. There are many photographs of events also displayed relating to the interview, some subjects are deceased so the interview is from the family or friend perspective. Stuff like that. Its well done.
  18. not to take away from your plea for coop multi. Hope to see it too. But I searched this new BSG game. The link i read actually mentioned Combat Mission as its style of Wego for the battle star galactica deadlock game. Pleasing coincidence. https://www.polygon.com/2017/6/28/15887180/battlestar-galactica-deadlock-ps4-pc-xbox-one-price-release-date Players will take turns issuing orders to their fleets, and then watch the action play out in scalable, pausable real-time. It’s similar to a system made popular by the Combat Mission series,
  19. been doing this for some time. I play real time, just drop the blast line out the wall to anywhere on the ground and keep your pointer on the cancel button. Actually why do troops have to move after a blast? I'm usually cancelling them most of the time.
  20. Nah once you get used to holding the baby in your left arm and the mouse in your right hand you're good to go. The big bonus is when baby can hold their own bottle.
  21. What's the sound contact icon for aahhhh my arm!!!
  22. I have a serious question, that may not be taken seriously. What are the SOP's for peeing when you can't leave the tank for long periods. We just never crossed that bridge with women. For us we developed our own and it involved a gator aid bottle. yeah you can scan the area with thermals at night, but when you see a bunch of civilians scurrying about at 600m you can't assume its safe to jump out and take a leak. Some guy with a dragonov and night ops is just waiting for someone to do that. So we don't. Nobody does. Women must have worked around this minor detail by now I would think?
  23. Tsap's statement is not in a logical context. That's like saying it would only cost you $1000 to break into a bank vault because that is what a construction contractor charges to drill through 5 feet of hardened steel. Any developer willing to take that on would charge an extremely high price or a cut of the take.
  24. CBC News Article A Canadian sniper working alongside Iraqi forces in their fight against ISIS successfully struck a member of the militant group from a distance of 3,540 metres, Canada's military confirmed Thursday. I first saw this on CTV national news . Its unusual to see this type of story as the televised headliner, typically Canadian news programs wouldn't mention this. None the less, its a fact.
  25. Here's a good example of someone put on the receiving end. Nasty ambush position, the flamethrower possibly changed the outcome of the game. Combat mission flamethrower ambush
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