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WimpBastard

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About WimpBastard

  • Birthday 10/07/1987

Converted

  • Location
    Melbourne, Victoria
  • Interests
    Wargaming, guns, tactical squad warfare and the military in general
  • Occupation
    Student

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  1. But that would suggest the leader was shot down in air combat. Does that imply that soviet pilots, once their leader was shot down flew in a straight line and allowed german fighters to gun them down? But lets say the leader was shot down, and the remaining soviets managed to fight off the germans, wouldn't they figure out it'd be a good idea to head back to base? I guess you could get into a situation where the pilots might mistake another member of the squadron to be the leader and follow them god knows where but i hardly think this is something that happened very often.
  2. I'm finding this pretty hard to believe. I'm no pilot but flying in a straight line in air combat would be suicide. Also if the planes have no radios how would that affect the other pilots when the leader is shot down? I can certainly see how lacking radios would not allow pilots to work together and co-ordinate themselves but if the planes have no radios and the leader is shot down why would that turn soviet pilots into target drones?
  3. I've found Nazi (Or at least German) fanboys have pretty much ruined my enjoyment of WW2 wargaming in general. Hell most any discussion about WW2 tends to be ruined for me as soon as people start raving on about how Germany was light years ahead of everyone and their legions of uberpanzers would have rolled over everyone had Hitler ordered them to lose or some silly crap like that. I recognise the Germans built some pretty out there stuff, but the fanboyism really annoys the hell out of me. Also my only realy human opponent for a long while in CM was a Nazi (Or at least German) fanboy. Not so much a problem at first since i'm not a fan of playing as the germans, but every single battle i fought was a battle against a King Tiger, Panther, Tiger or some combination of the three, usually accompanied by an elite SS platoon and perhaps an MG42 or two. Against my usual force of a rifle company + supporting medium tanks. I can't say my force selection was always historically accurate or anything, but honestly after facing uber tank after uber tank where my own Shermans/T-34s felt useless i just kinda got bored of CM. Ironicly of course i won most of the battles, in CMBO i would always eventually ambush his ubertank with bazooka teams, and in CMBB with 57mm AT guns (Thanks to JasonC's advice) But it was incredibly repeitative. Worse still, anyone he introduced to the game would inevitably listen to his advice (Or my whining about invulnerable front armour) and take the same uber armour. So I stopped playing. I still find CM to be the best game out there in terms of wargaming on the PC, but honestly I'm really bloody sick of worrying whether my gunners will hit the bloody thing, or whether my gunners will be lucky enough to receive tungsten ammo.
  4. I'm rather fond of WH40k models myself. Check out the new uber expensive models from Forgeworld (Anyone who makes an army out of these guys is rich) Elysian drop trooper with magnetic mine Missile Launcher More pics here Course they aren't wearing pressurised suits but they still look great IMO. (It wouldn't be too hard to make them look like theyre wearing pressurised suits though, bulkier helmet and oversized backpack would do it.)
  5. Will DropTeam support vehicles sporting several guns/turrets etc? If infantry are added an MG or two would be neat, and we can have some neato but silly multi-turreted mega tanks :eek:
  6. Looks like it's already started Any chance of me joining in mid-way? (And i forgot to put my email in my last post, it's wimpbastard@hotmail.com)
  7. Oh poop! Can i still join in? And will time-zones be a problem since i live in Ozzy-land? If theres still room my preference is Russian, and i'm usually free on Fri night, Sat and Sun Aussie time (AEST), which in American time equals Fri morning, Sat and Sun night.
  8. 1. Definitely, artillery is very important to me. 2. On the attack i usually buy some big guns 152mm (i play russians) and 122mm stuff as well as a cheap 82mm spotter or two. At the beginning of the game i pre-plan the big guns to land on suspected enemy positions (usually around the flags or ideal defense locations). The mortar FOs then move up with the infantry to offer some arty that can be called in quick for the changing situations. Most important here is the timing, i usually pre-plan the shells to finish falling just as my men and tanks attack. On defense i place down a couple of Target Reference points in areas the enemy is likely to pass through. Usually i have more mortar FOs on defense as they're cheaper, have more ammunition and can call in strikes faster. They tend to lack punch but i tend to take more on-map guns to compensate. 3. see #2 4. Pretty much all my games. 5. Pretty much infantry all the time. 6. Depends on situation. I think the problem you're having is timing, dropping some 150mm rounds on some guys hiding in woods is effective but you have to have your men attack as soon as the barrage is over, Veteran and better troops tend to recover quickly (in my experience) so you have to have your men go in as soon as possible to take advantage of the confusion.
  9. http://www.96th-infantry-division.com/decorations/moh.htm I also found http://www.worldwar1.com/dbc/smortar.htm quite interesting I'd guess the fact that the mortar is being armed on a rock would mean the propellant would "harmlessly" discharge outwards in all directions rather than forcing a mortar round out a tube.
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