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Desaix

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    161
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About Desaix

  • Rank
    Senior Member
  • Birthday 01/01/1900

Contact Methods

  • ICQ
    231-475-896

Converted

  • Location
    Canada
  • Interests
    History
  • Occupation
    Teacher
  1. I still can not get through the tiles… I like that the game is way more precise and designed but the tiles makes it boring to play… And that’s quiet a draw back for a game… I feel like playing a kind of chess and I am not enjoying a WWII simulation game as I did playing SC1…. So like others I might try later in the winter or get it on ebay when prices will be low… But I still don’t understand why Hubert went for this terrible tile option…. Sc is obviously designed for the wargamer specific market and it was even assumed that the community would be able, with the editor, to tune it up and to add scenarios to bring SC2 to perfection… But then choosing this tile option, that strongly repels most of the community, is a very strange strategy in the game positioning I think…
  2. I am still not getting passed the terrible square grid to play the game regularly but when I read this, I think a naval mod like the one I did for the version 1 should solve the problem... England had a very strong navy that would have been able to greatly delay and disrupt the Sealion... In SC2 like in SC1 the navies are underrepresented in numbers of ships...
  3. Hello all, I have just found out that C2 was out... So i have the demo and will work on it... First impression, the game interface is really awful... Like many people, I find that the tiles and the 3d perspective is a big step back from SC1... I will try to get used to it and to stick with the game but it really repels me... Desaix
  4. I just updated the downloadable file to version 4.1.1... I corrected some errors and maid minor changes: - All bombers start with 4 exp - Scharnhorst and Gneisenau start at (9/0) instead of (10/0) - Oslo port belongs to Allies at start (was an error) - 2 French armies start at 4 instead of 3. Desaix
  5. Axis faces its incapacity to progress or to counter anymore: - Casualities of spaghettis are causing riots amongst Italian women population... - A last attempt was maid by an Italian sub to sink one of this UK carrier but failed due a protecting Uk sub. - Wermarcht is unable to get Riga in reasonnable time, after couple of month of unsuccesful attemps, some more AF would have been needed. Some officers have been hanged. - In Kiev area the huge Russian and English army prevent any further assault. - Production is not sufficient for the war. Axis surrender and Adolf is exiled to the Spitzberg.
  6. Mmm.. Not much happening this turn... - Germans killed a corps next to Riga and moves a Panzer in the place... 3 units around Riga now... - Praying the Gods of tech... Btw, why are you bombing French mines and not italian corps around Paris ? I think you made an targeting error so to help you I moved an Italian corps in the mine to check what the hell you where bombing there...
  7. Can be downloaded here: 1939 3H scenario version 4.1 Let's go for more tests now Desaix
  8. So here is the version 4.1... Main changes from the version 4.0 are: - Intital Russian mpp corrected to 2000 - All German infantry gained back exp 1 - German start at GLR 1. - 4 German boats gain 1 str point. - Auchinleck removed - Gamelin starts at str 4, in range of Maginot units only. - All Uk carriers str decreased by 2 - Wavell starts at str 10 - English London corps removed - Some Af moved out of range of Brussels - Canadian army starts at str 3 ready to board - All Poland troops receive an additionnal exp level - Suggested bid system is 1/1/5/10 instead of 1/1/2/20 (Fr/Uk/US/URSS) Scenario file to be posted when my ISP will allow me to do so Desaix
  9. - Italian corps near Paris replaced, italian have a good natality rate... - Some more bombing on Riga to keep it "fresh"... - One russian tank killed next to Minsk. - Bordeau abandonned, no more supplies end there...
  10. Not much in the West as Allies are not moving. In Russia, numerous counter on Russian corps but no major destruction, lack of AF is a pain. 2 russian corps down to 1... Germans troops stoped and gathered to be less open to counters and to figth back in a better position.
  11. - Minors are cowards, they surrendered ! - In Russia, corps moving back barely able to hold a line. - In England hunt continues a bite slower as hunters are getting to drunk. - In Irish sea, one german sub attacked, US AF was destroyed attacking... Carrier tried to help without much sucess..; It was Royal Navy last strand... The Queen of England was told the news while she was reading her children books... She found out that her ancestor was a Prinzz von Hanover... A formal request is maid to the Furer to recognize her as legitim Queen of England, Reich, Hanover and Monkey island. In exchange she will retire with her elite guards of Gibraltar monkeys to Mann island where she will rule as Furer. In exchange she migth consider inviting Mr Hitler to dance time to time.... ... Allies surrender.
  12. Hehe, no it was not designed to be balanced against Terif in particular... I was not realy hoping on victory against him, I am barely 50 games experienced and he is over 500 ... I am just playing him for fun, to learn the game and to test what pro can do with the 3H scenario... It goes pretty well so far except the naval aspect as Terif said and this is easy to fix... Yes version 4.0 is too strong for Allies but this is not a reaction to the games against Terif There was an error in the initial bid for Russia, written correclly as 2000 in the doc but forgotten at 4000 in the file... In the version 4, I tried to include some historical aspects and Allies options that were not in the version 3 mainly : - Stronger Polish restistance - Delaying a bite the France campain and including the Norway option for both for Allies and for Axis as it was historicaly. - Having a strong French AF able to stand the RAF as it did historicaly. For Noway, I had to set pressure on Axis to invade there before or at same time as France. I thought that an initial HQ in Uk was adding to the threat of an early UK deployement in Dk. As Terif pointed out and after some more tests, this is no need, UK can secure enough DK without HQ and the MPP gained in this operation will allow the HQ purchase soon enough... For France, I wanted the French Af to be able to consistently battle the Lufftwafe, that's why I added Gamelin... But as Terif pointed out again, this opened the way for LC gambit on turn 1. So Gamelin will be taken out and the AA advantage of France will hopefully be sufficient to allow French AF to stand against german air... Version 4.1 is on the way to fix all this and to add minor things... Desaix [ January 23, 2005, 02:14 AM: Message edited by: Desaix ]
  13. Minor theaters - Bagdad still holding and figthing back - Same for Spain Russia -Despite of the German propaganda, one German tank killed and corps in th e "trap" back to supply. England - Sounds of horns and dogs are heard all around in the countryside. The hunt is good: two italian fox corps captured and skinned this turn. Dogs are running after this nice grey skin german fox now... -More battle in the Irish sea: one sub down to 1.
  14. -Still building up defences in France -Moving troops for operation around Riga... Heavy loses to prevent the Tank to entrench -English tank destroyed next to central mines, more troops arrived for assault of the mine.
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