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solops

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  1. I just got the CM Bundle Pack. It came with CMBB 1.02 and CMAK 1.03. Am I correct in thinking that CMAK does not need patching and that CMBB needs only the incremental 1.03 patch? Also, since I am new to this community, I'd like to know if other patches are planned for either of these products. And....info on additional scenarios and mods would be appreciated. This post would probably have been more appropriate for a "General Discussion" forum, but there doesn't seem to be one. Thanks.
  2. What a pity. Are you sure? Really, really sure?
  3. Yeah, that is the whole point...flexibility, not that I care about intentionally fudging Shermans (why bother to cheat yourself?). I see nothing but plusses for single player. There may be cheating issues for MP unless some kind of sumcheck or data match was implemented. Many other games manage this, so can CM/CM2. And it opens up a whole world for scenarios, both What If and Historical.
  4. Yes, snow and cold versus sand and heat; different tactical doctrine, etc. If the game engines are the same then making the databases for troops and equipment and environmental variables (i.e. sand, snow, doctrine) "open" rather than hardcoded in the main program would allow us to not only convert scenarios but create accurate scenarios for any theater using a single game. Sand, snow, hot, cold, Japanese, British, Soviet, French, whatever....all of that could be changed. The program pulls the variables that make the Soviets what they are from somewhere, variables including the way they move and fight to how they look and what they fight with. Maps, terrain effects and weather effects come from somewhere, too. Stick those things in files that we can tinker with in CM2 instead of in the main program or in a closed file.
  5. Ah, interesting answer. I thought that the maps were converted and the data for the vehicles was either included in the scenario (moddable) or part of the program's database. Your answer implies that not only is the latter true, but that the database is hardcoded and cannot be modded. Scenarios can only be created using the data included in that incarnation of the game. If that is true, I suppose that environmental variables would be hardcoded as well, making AK "feel" different from Russia. I would hope that this design decision is abandoned for CM2. If the datafiles used by the engine were instead separate and "open", then the only updates necessary would be to the game engine. Then the community could mod environment and troops/equipment like nuts for all theatres.
  6. I take it the AI is not so good, once you learn how to play? I do not and will not play MP, so is this game still worth buying? I looked at SC2, but have not liked what I've seen...seems more much like a specialised Civ III scenario than a wargame of the old style, which is the appeal of SC. So, how about sc? [ September 17, 2004, 02:17 PM: Message edited by: solops ]
  7. I agree with all of the comments above. Hexes to square - bad Counters to icons - bad Map view to angled isometric - bad I really was attracted to the look of SC and was considering buying it until I saw this SC2 thread. Alas, SC2 looks like a Civ III scenario.
  8. I am bemused, amused and confused. Are you saying that the CMBB scenarios that have been ported over to CMAK play differently than they do in CMBB?
  9. Thanks all. Splinty, it does not sound as if there is any reason to get CMBB if scenarios have been re-done for CMAK, unless you want to pay $35 for a manual. I Hate PDF manuals and would have happily paid $5 or $10 for a printed copy in CMAK.
  10. Are scenarios built in CMBO compatible with CMAK? Is the reverse true? I.e. if I have CMAK can I download and play scnearios for CMBB or CMBO? Where is a good place to pick up scenarios?
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