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BigDog944

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Everything posted by BigDog944

  1. Let's ditch the talk about the American political process, please?
  2. Confirm that the instructions at the gamingonlinux link work like a charm. Would be nice if BFC supported Proton directly, but this is an easy way around that.
  3. Take some time to think about what you just wished for please, for your own sake.
  4. Sorry, I'm talking only about the use of tactical nukes within Ukraine. It would make sense that a formal state of war must exist before Russia can "legally" consider using tactical nukes on a battlefield. I'm quite ignorant on this topic, but reading about Russia declaring war on May 9th got me thinking about more than just the mobilization of Russian conscripts.
  5. I'm of the mind that a formal declaration of war opens the door to the use of Russian tactical nukes. Putin must know that he needs to keep his escalation options open so is probably working towards clearing whatever legal hurdles may be in the way right now. I don't know what this will mean in terms of where this war will go, but if there is a real danger of nukes flying, I wonder if that will bring a full western air defence/no fly zone into play over Ukraine.
  6. This is the video game ARMA, as stated in the title of the video.
  7. Very nicely done! Love your game manual, thorough and professional looking!
  8. Obviously, some of the maps that work for IL-2 would not be suitable for Combat Mission, but there almost certainly are maps that would work with each of the currently available CM titles. Undoubtedly auto-generated maps will not be nearly the quality of hand-crafted maps, but that is something that would evolve with time and community involvement.
  9. No need for potential, SEOW is real, fully functional and in use in multiple "On-line Wars" already. The question is, is BFC serious about opening up CM by providing a method of generating battle files? They have stated that they are open to it in previous threads. Having said that, BFC is currently very busy with Final Blitzkrieg, the Battle Pack, new web front, etc. Any movement on this front is likely a couple of months away at a minimum. It'd be nice if someone "official" popped into this thread or contacted 4Shades in the mean time though. <hint hint>
  10. I'm bringing 4Shades' post from 2012 back into focus on this forum, as he has now achieved an operational link between the "Scorched Earth Online War" Operational game and the "Arma 2: Iron Front" first person shooter game. See here for a Youtube video showing the idea and how it works in practice: http://seowhq.net/seowforum/viewtopic.php?f=9&t=1128 Now, four years on from the original post above, is Battlefront ready to support the development of the tools needed to link SEOW and Combat Mission? All that is needed are the abilities to programmatically create and populate a Combat Mission scenario map, briefing and OOB, and then produce a results output file at the end of a battle. If Battlefront is serious about supporting an operation layer in their Combat Mission engine, this is it. The SEOW Operational Layer is ready to go, today.
  11. Wow, so many people here just don't get JasonC. It is very clear that he is always thinking of real life first and comments on the game simply as it performs as a simulation of real life (in combat, of course). Real life commanders don't push their men to the death simply because they know that they are as likely to catch a bullet from his own men if he is leading them to meaningless suicide. Game players will never catch a bullet from one of their pxTruppen and thus make entirely different decisions. QED.
  12. TL;DR: Another thread derailed by the usual suspects.
  13. I'm of the opinion (along with IanL) that this is a breakdown/exploit of the game code and has opened the door to cheating in multi-player games. BFC is going to need to fix this. I hope someone at BFC is reading this thread and adding this exploit to the top of their list of bugs.
  14. Well written, John. The "hater" vibe this board has taken on recently has not originated with you. Sure makes me pine for JasonC's posts from the days of old!
  15. ChrisND is not an outsider. He's stated himself that he is on BFC's payroll. Many others do work for free though is my understanding.
  16. +1. Lame. He's got a reputation score of 49, of which 9 are from him voting up his own posts.
  17. The reason for this thread is that John's good intentions, prolific reading and general enthusiasm for BFC games has drawn criticism from other forum members who don't share John's degree of wonderment with the world at large. My opinion is that John should just say something like "Suck it up, princess" in response to the other posters' criticisms, but the apparent level of catharsis it brings him from 'brain dumping' in this forum keeps him wary of being banned or something, and thus on his back foot, and leads him to put too great of a weighting to others' negative opinions. In summary, keep posting, John! Either in this thread or in the forum at large. Whatever works.
  18. And this is why DreDay looks the fool in this thread. He attempted to take on a task that was not possible within the realm of logical consistency and then was not big enough to admit his folly when he failed. Bravo Steve!
  19. Buddy Aid is automatically given if a friendly unit is in the same action square as the fallen soldier. It doesn't start immediately and can be interrupted by enemy fire, but just moving a unit in good health onto a fallen unit is enough to get Buddy Aid started.
  20. Yes, BFC gets a big "D-" report card for their non-US shipping costs. Ridiculous when other publishers haven't got a problem shipping a package across a border for a sane rate.
  21. Now that's fame if I've ever seen it. Congrats on being propelled to international superstar!
  22. Thanks for the info. A switch to Unity will reap many dividends in graphics quality upgrades I am sure! I've always thought that BFC was great at programming games, but merely average at programming 3D engines. A switch to Unity would bring a welcome upgrade to the visual experience I'm sure. And hopefully support for Linux as well!
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