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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Col. Gen. Guderian

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About Col. Gen. Guderian

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    Senior Member
  • Birthday 06/18/1986
  1. European demo terrain bitmaps - I got em!!!

    BUMP Does anyone have access to these graphics? As seen here: http://www.mobygames.com/game/windows/strategic-command-european-theater/screenshots
  2. Two versions of SC1 with different graphics?

    I had to dig this up to ask, does anyone know how to find this alternative set of graphics of SC1? To show what the OP meant: http://www.mobygames.com/game/windows/strategic-command-european-theater/screenshots I understand it was part of the Australian release of a 'special edition': http://www.battlefront.com/index.php?option=com_content&task=view&id=286&Itemid=109 Does anyone know where: A - I can get these lovely sprites or B - I can purchase this version of the game Thanks
  3. HQ Attaching & Detaching problem

    Just to add to what Hubert already said, you cannot detach or attach a unit to/from an HQ if you've already moved /reinforced/upgraded that unit in the same turn.
  4. How do I ?

    I just bought the bundle with Gold, perhaps I tried it o the vanilla version then gave up and didn't try it on Gold - would certainly help a lot with Japanese invasion of China!
  5. How do I ?

    Could have sworn I tried his before and it didn't work, must try it again later.
  6. More time to study reports please

    I'd just like to bump this and say that in the various pop ups in Patton Drives East, there simply isn't enough time to read some of them, which really spoils the experience. Ideally there should be an 'OK' button you have to press to exit the pop up. Thanks.
  7. USA & USSR activation.

    Here ya go, compiled by SC's resident master, Terif: http://www.panzerliga.de/en/docs/lehrgang/lehrg_sc2_eng.php
  8. Demo error crash

    Actually nevermind, I bought the expansion anyway and see that this problem was fixed in the latest patch.
  9. Demo error crash

    I don't know if this is just reserved to the demo of PDE and not the full game, but in the Berlin Crisis scenario, when playing as the USSR, if I try to switch the Yugoslavian HQ to auto select, the game crashes and displays the following message: 'FAILED(draw_sprite_on_map_surface):Segmentation violation' followed by 'Runtime Error! Program: ...tegic Command 2 Patton Drives East Demo\SC2-PDEDEMO.exe This application has requested the Runtime to terminate it in an usual way. Please contact the application's support team for more information.' Another very strange issue i've encountered, is that upon starting up any scenario the game runs incredibly slowly, and yet when I went into the options menu, settings, then click back out of it, the game seems to reset itself then suddenly it works perfectly. My final gripe is that the popup message at the beginning of the Berlin Crisis scenario (from Stalin) is quite unintelligible and contains spelling mistakes (is this deliberate?!), and vanishes before you have time to read it fully. Just wondering if these issues have been corrected in the final version?
  10. I'm by no means an expert at this game, but I am surprised reading some of the comments of some of the better players who dismiss the value of both Intelligence and Production tech. Firstly, Intelligence is more beneficial than people think. The random unit spotting is only part of its benefit - researching it gives you a research % bonus and also negates any bonus from your opponents intelligence if yours is higher. For example, playing Fall Weiss in expert mode as the Axis, I invested heavily in Intelligence - 5 chits, so 500 mpps, however before I even invaded Russia I had achieved lvl 4 Intel, and it definitely helped the rest of my research as I'd also achieved lvl 3 Heavy Tanks, lvl 2 Infantry Weapons, lvl 2 Motorisation, lvl 3 production tech and lvl 1 Industry tech. I noticed I was getting several research 'breakthroughs' that wouldn't have come without the intel tech. If you think this came at the cost of unit production, it did not; I was able to invade USSR with 5 Panzer Groups, 8 Armies, 3 fighter units, 4 tactical bomber units, 1 strategic bomber unit, 1 special forces unit, 1 paratroop unit and a smattering of Corps - all fully equipped. Regarding Production tech, there is a common misconception that each level of Production Tech only reduces the actual cost of purchasing the unit by 5%, when in fact it also reduces the cost of the unit's reinforcement, before any unit upgrades, by 5%. I discovered this a while ago but it still seems commonly misunderstood: http://www.battlefront.com/community/showthread.php?t=67299&page=8 So in the above example, I had lvl 3 production tech which meant unit reinforcement was 15% cheaper before unit upgrades than if I had no production tech. Surely this makes it much more worthwhile, the amount of reinforcement required on the eastern front in a battle with the USSR is ridiculous - i'm sure the 200mpps I invested in getting to lvl 3 production tech will be more than paid back when you take into account the cost of unit purchasing and reinforcement, both of which are ever present factors from turn to turn. This obviously applies to subsequest releases since SC2 as well. I'm surprised this has been so overlooked.
  11. Video Acceleration question.

    Awesome, I believe that fixed it. It now seems just as fast as what WaW was. Thanks very much, i'm glad I can enjoy the game now how it was intended
  12. Video Acceleration question.

    Thanks for the speedy response! I checked the SC2.ini file and it was as it was meant to be, like you said. The game does run a bit faster with a lower resolution, but unfortunately it's just too much of a compromise for me. On reflection, it's not as bad as I first thought, but compared to WaW it's definitely not as quick. I figured it's just a product of the fact that the map is so much bigger, and that there is so much more going on than in WaW. I did notice that the map scrolls faster across areas where there aren't many units. For what it's worth, these are my system specs for my laptop: Windows 7 Home premium, 64 bit Intel Core i3 M350 @2.27 GHz 4GB RAM ATi Mobility Radeon HD 5470 Was there anything done at all in the patches to improve the speed? I'm tempted to get this game!
  13. I've downloaded the demo of SC Global Conflict Gold, and I don't see any option for video acceleration as there was with SC WaW. This option helped the performance of the game enormously for me, without it it runs painfully slowly. Can anyone tell me if video acceleration is in the full patched version of Global Conflict Gold? I had a quick skim through the patch notes and I couldn't see it, though I may have missed it. Thanks in advance.
  14. OK we played again last night and once again, I research intel to level three and never spot any units, that was up as far as June 1941. James says in our last game he also had intel for both Germany and Italy and never recieved any spots. I thought maybe it was because the screen goes black during the turn transfer and that these are skipped, but upon testing i've remembered that the intel spots come up after the military activity of the last turn has been displayed. So I get the military activity ok, but never any intel spots. There's no way that between both of us in two games that we wouldn't spot a single unit, there must be a glitch or something. As I said though, when I did a network game against myself just to test, there were intel spots. What's going on? I'd be suprised if i'm the first person to notice this.
  15. Heh, good call I tried that and much to my amazement it worked, I thought it was bound to crash or and error to happen or something. But yes, I was getting intel spots, it worked when i played myself in a network game. Me and james are going to start another game and i'll be researching intel again, i'll let you know if it's definitely working. You gotta agree though that the US having level 5 intel and not getting any spots is a little bit strange.