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jhmorneau

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Posts posted by jhmorneau

  1. Hi Battelfront grogs!

    I was asked by my Belgian friend Mariël to forward you a call to save Red Talbot House in Poperinge:

    "Talbot House in Poperinge, a guest house during and memorial and museum of WWI, is in danger of being shut down due to lack of income these past few months. Since there is no public funding, and it’s run mainly by volunteers, they are hoping to prevent this by raising enough money from the general public, people who care. Pitch in if you can, however small the amount:

     
    Spread the word, notify all your contacts fascinated by WWI if you can.
    Thank you very much!
     
    Mariël"

    Just pitched in a few euros.
    I am sure you wargame lovers can do the same... and spread the word!

    Thank you very much for your help and take care,

    JHM

     

  2. A hard nut to crack indeed! It took me at least 6 tries to win it (WEGO).

    I suggest loading your grunts with ammo and Panzerfaust rounds before you start.
    Your troops need to find cover fast because those BMPs  will destroy everything that is spotted. IMO the best place to be is on the right hill (the one with the mosque on top). IIRC I rushed two Fuchs to the right hill, one to the entrance of the village and one to the left hill. Then unload all the grunts, split them in two sub-teams and keep them in cover.

    Then I sent my two half-squads inside the village.
    The Fuchs stay back under cover and only sneak and peak to lay some suppressive fire, preferably from a hull down position.

    On the right hill: one half-squad inside the mosque, the other one waiting outside. I'd pull out of the mosque every now and then to avoid returning fire.

    2/3 of the Reds went to the village, the remaining 1/3 to the mosque where they were ambushed and dealt with at close range. The rest of the battle consisted in finding the remaining BMPs,  distracting them and nailing them with Panzerfausts. The top of the mosque is a good place for BMP hunting, but you can't stay there for long as it is so exposed.

    As the left hill was free of enemy troops I was able to sneak my grunts into the trees.

    One last thing: at the end of the battle, there was one BMP remaining in the village, at the foot of the hill, and no Panzerfaust left. I managed to rush a Fuchs behind it and kill it with MG fire aimed at its butt! The trick is you can't fire Fuchs' MG at BMP because the IA will ignore your target order as it considers it to be a waste of ammo (very frustrating!). Just use area fire instead: it will work wonders as long as your target can't move easily.

     

  3. By coincidence I just played this scenario and ran into a problem with SRAAW(H) ATGM.

    I wanted to use it to punch a hole through the village wall, so I bailed the ATG squad out of its vehicle, moved them to a position with a clear LOS to the wall and ordered them to fire at it.
    Nothing happened but small caliber fire. I tried to moved the target a bit, to no avail.

    Then I realized the ATGM was still on the back of one of the soldiers.
    So I thought: OK, I've got to set the weapon up first... but I checked and there was no such button!?

    Tried with another ATG team which came with the first reinforcements: same problem. 

    So in the end I had to wait for the cavalry to do the job.

    Any ideas why I could not use that weapon?

  4. It's been a while since I last posted a comment on the forum... and it's already a quarter past midnight... but the mention of a winterized IS-2 triggered something ;-)

    I've seen that beast last August in a tank museum somewhere north-west of Moscow:

    (image wasn't visible because it is on PhotoBucket so I removed the dead link - Steve)

    Do you think we might see it in the new CMRT Module???

     

  5. Bought the whole CMSF series to support BF even though modern combat was definitely not my cup of tea.

    Nevertheless I learnt a lot while playing it. When CMBN showed up I got hooked by WWII again and never launched CMSF ever again.

     

    With Black Sea nearing completion I'm still wondering if I will buy it or not. To be completely honest, I'm a tad skeptical about US weapons and vehicles not being über-modelled.

    Especially given that the game will allow us to play with new weapons whose combat characteristics are largely unknown. Had to say it. Done.

     

    Of course, if french vehicles were to be introduced in CMBS I'd be more willing to give it a go ;-)

    Am I the only one longing to see Leclerq tanks in action on CM battlefield?

  6. Thanks Kuri. I made a quick search and foud this pdf. The vehicle is produced by DRS Technologies, which was bought by Finmeccanica in 2008. I bet it's an italian design.

    Ooops, I'm wrong: at the bottom of the PDF : "Cleared by U.S. DoD/OSR for public release under OSR Case Number 07-S-2992, dated November 27, 2007".

    One year before Finmeccanica bought it...

  7. In a recent CMBN scenario (FGM A lonely village) I noticed something else: a squad refusing to enter a house, no matter what. Save turn available.

    Il also ran into an annoying thing that looks like a bug: one of my Stuarts rushed to position itself behind a Panther. Its turret rotated towards the enemy tank, point blank range so to speak... and then, instead of shooting, it entered a curious "aiming-moving-aiming-moving" sequence.

    Panther just hit reverse, backed off and blew the Stuart up as soon as its turret reached the correct position. Saveturn available as well.

  8. And finally a word of warning for people moaning about putting old pictures online with taxpayers' money :

    8e00143v.jpg

    This is what you get when you mess with United States Farm Security Administration and Office of War Information (FSA-OWI) :-)

    (Original caption : Fort McPherson, Georgia. Left to right: Private First Class Sheldon Ehrlich, Private Edward Tevault, and Private Melvin Kearney practicing a "come along" hold. 1942)

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