Yep, surely it was at least a double track railway: while playing this battle and noticing the atmospheric overcast afternoon, and the freedom I had moving around my German slugs and junks; that reminded me how strong was the AA around Holand and how poorly and quickly the Air Offensive was planned for the whole operation.
If the Allied had a complete aerial supremacy of the kind they were able to master over Normandy, with the ability to use Typhoons and Thunderbolt to pigeon shooting any moving thing on the ground, maybe the Red Devils would have enjoyed a far superior support (aerial artillery) and reconnaissance. Just a thought: my 2c anyway.
Nope, as I wrote I made four vehicle pass the bridge by placing a waypoint exactly between the two bridges and especially towards the left edge of the road (sense of march) trying to put the vehicle in the spot that was occupied by the Stug at Turn 1 that went on marching without any trouble.
Not only I placed a way point between the bridges, but instead just to be sure I made the vehicles stop there, and after checking they were poised at almost the same-same Stug position I moved them out towards the first intersection: it worked all the time.
On the other hand letting the vehicles moving freely below the bridges with long segments between way points more often than not brought about the pop up effect and you find yourself stuck on the tracks without any passage down.
Instead of repositioning or reworking the spot I would suggest a simpler solution would be to let some passable terrain on the slopes besides the bridges, so that if by magic you get on top of them, you should be able to move them down too.
To jump on another subject: as I said I'll wait to finish the scenario to go on reading the lot, but I'd like to know if Jon has discussed the new features, and especially about the triggers, the Mods inclusion and such....?
That instead of a Campaign would be much more interesting and useful, since as Jon already stated the Campaign is merely a collection of battles and its production I believe can be summarized in one chapter, but dealing with the more complexities you do encounter designing a battle in all its aspects would be IMO requiring wider and deeper analysis and experimentation...