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RobRas

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  1. I'll just add my voice to the choir: GREAT work Fantomas! So much easier on the eyes - a significant improvement. Thanks.
  2. The problem with the graphics as I see it is that they sacrifice ease-of-reading for what I see as superficial chrome. I can - somewhat - understand why this is done but to me it degrades the playing experience. The graphics of SC1 were near perfect for me in their simplicity. I don't need to see snow on the counters in order to know that it's a winter turn or an Eiffel Tower in a hex...eh, tile..in order to know it's Paris. I know some players feel that things like these add to the flavor of the game and though I flatly disagree I obviously respect this. But fantomas' ideas about modding the counters to something more in the traditianl vein have moved the game from problably-not buy to probably-buy in my book.
  3. fantomas - sounds great if you can make SC2 with classical wargame counters! I really liked the simple easy-to-read graphics in SC1 and I think it's too bad that SC2 doesn't include a top-down view with NATO-counters and simple map graphics.
  4. Originally posted by Blashy: Thanks - this could be good news. I'll try the demo.
  5. Hmmmm, too bad it won't run on my 950 MHz - probably those darn graphics demanding resources. And I even hate those graphics and would've preferred simple top-down counters.. Sorry, just me whining - I really had looked forward to see if there was a good game (which I expected) hidden underneath all those fancy toy soldiers.
  6. Thanks, Terif. And I agree: It's very seldom a relevant problem during the game. It just bothers me somewhat when a computer game has rules, mechanics or calculations which can't readily be understood. But that's life Best regards, Robert
  7. Hello I can't seem to grasp which units an HQ supports. I know the closest units are selected first but if more than five units are at the same distance from the HQ then what? I've tried to experiment whith placing 12 units at two hexes distance from an HQ in order to see which five would be supported - then removing units to see which ones would now be supported. But I just can't grasp the mechanics behind it. Can anyone help? Best regards, Robert
  8. Yup, that would be really cool! True. But it would be nice to be able modify the start setup for the Russians - perhaps experimenting with their force composition as well.
  9. Hello Just on - probably stupid - question: Is it possible in the campaign editor to change the starting position of countries not yet activated? It seems to me that if you want for instance to improve the Russian setup in the campaign game you have to activate them first thereby having them participating in the war from 1939. I just wanted to change their setup for WHEN they joined. Thanks in advance Robert
  10. Steve - wow, that was heavy. Allrigt, I (and others) have been labeled "anti-change", "reactionary", "highly vocal", "minority" and now "disrespectful" and "abusing". Basically for speaking our minds on a subject we care about. But I suppose I just misunderstood it when I thought that was the point of a forum. Fine, tiles it is. I believe it is a wrong decision but of course it's the designers' call. I hoped this decision perhaps could be changed but I was wrong. I wish you all the best luck with your SC2.
  11. Thanks for weighing in, Hubert I will cross everything that can be crossed (and that's not a pretty sight) hoping for a Top-Down option.
  12. They wayside sounds kinda nice. Just sitting there with a sixpack and some smokes. Thinking of what kind of game SC2 could have been
  13. Elmo wrote: "There you go again Rob, with your "reactionary" "anti-change" attitude. Stop being part of the "highly vocal minority" and get with the SC2 program. Resistance is futile..." Sorry, Elmo. I just can't help being reactionary, anti-change and highly vocal. It's part of my nature
  14. Les - I fully agree. No need for the US on the map. A couple of boxes keeping their units in would be fine. The Atlantic could've been represented by sea zones like in the old Clash of Steel. More realistic and more interesting giving naval warfare it's own flavor. An freeing a lot of hexes for land. But I certainly would like this Top-Down look and simple grahics as an option anyway
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