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JulianJ

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  1. Like
    JulianJ reacted to Erwin in SPOTTING ISSUES   
    +1  Agreed.   What aircraft did to battleships, the ATGM is doing to MBT's.  
    We all love tanks.  They are so much fun to use in a CM game.  But, in the not too distant future, that will be thought of as nostalgic - like trying to find a use for horsed cavalry in WW1.  
    Now... has anyone tested the spotting issues that are outlined at the start of this thread?  It's strange that all went quiet about that.  Unless this spotting problem has been fixed in a recent patch it seems very unrealistic that a two-man scout team with no optics/binoculars - only their eyeballs - can spot enemy tanks and ATGM's at the long ranges that were tested in the scenarios mentioned above when HQ's, FO's, and even tanks cannot.
  2. Upvote
    JulianJ got a reaction from Lethaface in The Houthi Art of War: Why They Keep Winning in Yemen   
    The Houthis seem to be the Vietnamese de nos jours - highly ingenious and adaptable - ever seen an AA missile repurposed as a SAM on a technical (yes the range is reduced).
    The Houthi Art of War: Why They Keep Winning in Yemen
     
     
  3. Like
    JulianJ got a reaction from Vacillator in The Treasure Trove - a compilation of tactical tips for CM2   
    This is the latest version V1.5   https://www.mediafire.com/file/26f8badl6d9rdan/file
     
  4. Like
    JulianJ reacted to Falaise in Ullo John! Gotta New Motor?   
    he are lying to you, he are robbing you !!☹️
    not only are the rules opaque but in addition there are shameful attempts by Warts 'n' all to cheat, he recognizes it himself with the photo 3 "it was probably too big unless he has an ounce left honesty !!!!
    moreover photo number 2 shows a Fiat Topolino and not a citroen
    so how to believe that the other photos are good....
    we French have been training for centuries to detect the deceptions of our neighbors across the Channel, it's genetic🤪
    John Martin's Guinness Gold Cup  - New Current standings
    Warts 'n' all - 0 Points 
    Vacillator - 2 Points
    Wicky - 0 Points
    damn I just found that Vacillator is also English, it's a plot🤢
  5. Like
    JulianJ got a reaction from Vacillator in Off for a Board Gaming Weekend - in a Castle!   
    Actually we did have a virtual gaming con at the weekend. I played DnD with some of my old friends (using Roll20 and Discord - which worked quite well). Then we went down the "virtual pub" - basically gabbing away on discord, with various people dropping in and out, while drinking. It was almost like being in the bar together, although not quite. I really want to get back to RL. Although I am not the most sociable of people, it's really put that into perspective.
  6. Like
    JulianJ got a reaction from George MC in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Those look great. I will grab them soon.  And thanks for posing them on one of my burnt buildings.
  7. Like
    JulianJ reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    New CMSF2 building mods available from CM Mod Warehouse.
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-scenery/cmsf2-buildings-4a-and-5a-and-wrecked-aircon3/

  8. Like
    JulianJ reacted to Vacillator in Off for a Board Gaming Weekend - in a Castle!   
    Call that a castle Julian?  This is a castle:

    Not sure whether you can stay there for a weekend of games however, and it looks like you had a great time anyway 👍.
  9. Like
    JulianJ got a reaction from Bil Hardenberger in Off for a Board Gaming Weekend - in a Castle!   
    Back now.  Had a brilliant time.  The place is called Featherstone Castle, near Hadrian's wall outside Carlisle. I was wrong - it is a fully-fledged castle. I walked the outer bailey. The walls at the back (non Scottish side) are low, 5-6 ft high but have crenellations and evidence of fighting (long gone wooden) platforms. I imagine that in times of trouble all the locals ran for sanctuary and defended the walls with pitchforks and woodsman's axes, which would be quite sufficient if there were enough of you.
    Played CamelUP (camel racing...eh?!), Bruges, a Harry Potter magic game, SteamPunk Rally (crap), and various others; The Captain Is Dead was great (you are on the starship enterprise, Picard/Kirk has snuffed it and you have to repair the jump drive before the aliens get you while all the systems are breaking down).
    I ran a fearsome Cthulhu rpg - in the Blue Room - dimmed the lights and played VERY SCARY MUSIC. One of the players had never done roleplaying before, even though her husband (couldn't attend) is a big RPG player. She really enjoyed it: "I see what he's on about now." I said: "I've just set a very high bar."
    @John Kettler After the Tudors seized the throne, England became a much safer place. Wealthy people didn't want the discomfort of living in castles, so they built fortified manors, which were much more like houses, but did have some defensible architecture, a sort of "castle lite". I don't count them as proper castles. So was pleased that Featherstone is real.
    I have lots of pix but I have been unable to post. I usually use MediaFire but it does not seem to appear on this forum. Suggestions gratefully received.
    As always matters, the people were great so had a fun time; accomodation very spartan...but that didn't bother me. 
     
     
  10. Like
    JulianJ got a reaction from Bil Hardenberger in Off for a Board Gaming Weekend - in a Castle!   
    I have been working  hard recently, that's why I have not been around the forum. 
    I  heard of a board gaming weekend (it's bank hol here in the Uk so the trains are rammed) and I wanted to go. Particularly as it is held in a castle.
    Purists might say its really a gothic style fortified manor house, but I call that w**ky pedantry. It does have a 13c Pele tower (small watch tower/keep) and that is good enough for me. Anyway, haven't done much f2f gaming for a while so looking forward to it. Will post some pix when I get there later today.
  11. Like
    JulianJ reacted to Armorgunner in How to deafeat, a Russian BTG. US perspective. IRL.   
    Very interesting to read. An analysis of how the Russians used, their Battalion Tactical Groups in the Ukraine. And how to deafeat them, from the US perspective. Their weaknesses, and their strengths.
    https://www.benning.army.mil/Armor/eARMOR/content/issues/2017/Spring/2Fiore17.pdf
     
    Could be of interest for scenario designers. And even for QB
  12. Like
    JulianJ reacted to Kinophile in Battle of Debaltseve - article   
    I'd be game to attempt that. I've some good friends who speak Ukrainian, here in Toronto.
    Do you have a list of those articles you consider good sources/coverage? 
  13. Like
    JulianJ reacted to BornGinger in Exciting news about Battlefront and Slitherine   
    What? You actually mean that? I always though that us here were the ones that should be fit to rule the world.
    I heard that someone already is designing our rings of power and that they are heating up the furnace.
  14. Like
    JulianJ reacted to rocketman in Exciting news about Battlefront and Slitherine   
    Will the release date of Aug 25th mean that we will have the updated British campaign before that?
    I think BFC should make a cool video like the one before GL release. On Steam, the first thing shown on a product page is usually a video and first impressions are really important. If it is immersive and appealing, maybe more people are prepared to learn the complexity of the game as they understand the nuances of gameplay.
  15. Like
    JulianJ reacted to JM Stuff in Exciting news about Battlefront and Slitherine   
    Hi all,  exiting about Steam for BFC, yes, I am very happy that BFC take the decision cos codes and keys are sometime a problems, in case of I have to reinstall a new windows for exemple.
    For the time I see only on Steam via Sitlerine the way and the case that we want to buy something about cmf2, I hope very well in the future that SteamBFC and Sitlerine adopte a system for peoples that have already the other modules like CMBN CMFI…with all different codes and keys and can reinstalling so easy in the same way…
    Personly  I appreciated from steam the way to find automatically all my old games that I buy to them or NOT, ONLY, when I enter the correct profile name and password, with a confirmation with e mail, I have only to wait to couples of longs minutes to receive all keeping games that I buy since years ago, that probably I have to searching where I put them from the cupboard… without to searching why this code doen t work and why this one yes…
    What I don’t like of Steam is the long publicity and all submenus and it content…but here I am not to make a plus minus for Steam but to approve or disapprove the decision of the three big editors.
    So I am happy with the decision
     JM
  16. Like
    JulianJ reacted to Erwin in The Houthi Art of War: Why They Keep Winning in Yemen   
    Very interesting article.  Thanks.   Made me think of what MOS did with his CMBS TOC - but applied to CMSF2.
  17. Upvote
    JulianJ got a reaction from Holien in The Houthi Art of War: Why They Keep Winning in Yemen   
    The Houthis seem to be the Vietnamese de nos jours - highly ingenious and adaptable - ever seen an AA missile repurposed as a SAM on a technical (yes the range is reduced).
    The Houthi Art of War: Why They Keep Winning in Yemen
     
     
  18. Like
    JulianJ reacted to Erwin in Guided Tour of WW2 related sites in Holland   
    Super short but well edited and made video.  Amazing that one person can do all that including drone shots.  Didn't know there were so many bridges captured in Market Garden and that one has been named after the Lt who captured it.  Also, that the Dutch are so grateful for their liberation that there is a waiting list to "adopt a grave" of the KIA to ensure it is well kept.
    Also didn't realize that these days one can get 4K/UHD from a GoPro.  Some of the best images I have ever seen on my widescreen TV!
    Thanks for posting.
  19. Like
    JulianJ reacted to Wicky in Guided Tour of WW2 related sites in Holland   
    A quick tour of Rotterdam. Arnhem and US graveyard by Dutch biker lass Itchyboots 
     
  20. Like
    JulianJ reacted to Erwin in Music for gaming   
    I like Hans Zimmer for modern, but his soundtracks would probably be good for WW2 as well.
     
     
     
  21. Like
    JulianJ reacted to Gerard Jeuken in Meijel and the peat bogs . 27 / 29 Oct. 1944   
    Hello, everybody,
    I am new here, and study sins 10 years WWII in my birthplace, Asten - Meijel.
    Specially the German counterattack on 27 Oct. 1944. Meijel.
    I saw , Heinrich505  hase made ( created ) the story, of the three days battle......
    I am surprised, that he as an American, is so well informed , about the situation, of the battle area, where I am grown up. I am now 77.
    I want to ask weather Heinrich505 wants to work with me together, to work out the REAL battle in detail ? For his games ?
    I worked out, American after action reports,  from Most of the American and German tanks, I found the crew and their actions .
    Thanks of the letters and drawings of Sam Sharp. And Horst Troger. ( German.)  Also Charles Barry inf. 48AIB and more.
    I wait for answer.      Regards, Gerard Jeuken from Holland.
     
     
     
     
  22. Upvote
    JulianJ got a reaction from c3k in AAR: UK Armoured Assault - The Jocks give it a bit of Welly   
    After Action Report UK Armoured Assault
    This is one of George MC's excellent scenarios, originally made for SF1.
    Summary
    A battlegroup of the Royal Scots Dragoon Guards in their Challengers, supported by mech infantry and engineers, with arty and air support, attack Syrian positions.

    Challenger on overwatch
    AAR:
    Firstly, one of the nice touches is you have recon in position when the game starts. It is a minor gripe of mine that you often go into battles blind, and have to expose a few hapless soldiers to incoming, to find out where the enemy is: Reconnaisance by Taking Fire. I don't like it or think it is realistic.
    It's a fairly big battlefield. I decided on a quite conservative plan, given that I seemed to have plenty of time (2 game hours) to achieve the objectives. Basically I was going to hide in the deployment zone and take the first enemy position which is in a dip then move forward and see what revealed itself. I pushed some Challys into overwatch. Two were promptly hit by ATGMs – both survived, one with its 120mm knocked out, the other with its commander dead.
    I pulled back immediately and dialled in my artillery and the Harriers that were on station.
    I spent 20 minutes pounding enemy positions with 81mm, 155 mm and one of the Harriers (keeping the other in reserve, which proved to be a wise move). So I destroyed all of the AT threats I could find.

    A recent portrait of Syrian ATGM team No. 2
    Digression – We are fighting with the Jocks here, and the infantry brigaded with the RSDG maybe should be the Black Watch, so we have two units that fought together at Waterloo. Not having Scottish accents irked me (it's some form of orcish, I believe 🤣) I couldn't get HQS sound mod and George MC's and Mord's Cuss mod* to work together – they seem incompatible, so I wasn't entirely happy, as it didn't seem right to have legendary Scottish units speaking rather plummy English.
    (*further investigation by @George MC , it seems that the Cuss mod won't work with SF2. I might be wrong about the Black Watch – George checked when he wrote the scenario and the Orbat should be correct for the right time in an imaginary war.)
    (Politics Alert! British rankers traditionally come from the poorest parts of the country – Wales, Scotland, the North/Midlands of England, Cockneys (East End of London), and Ireland. It is probably nitpicking, but it would be good to hear more of these sort of authentic voices in BF games. /Rant over.)
    The first advance
    My forces moved forward. The infantry took the first dug-in position directly to the front, backed up by Challys and Warriors. I sent forces to the right to take a good position for the Javelin team. I didn't bother flanking to the left.
    After I'd bounded forward I consolidated then moved on to the next set of objectives, using light bombardments of 155mm to mash anything that seemed to be well hardened. I was taking hardly any casualties. Identified enemy tanks didn't last long, either hit by the Harrier or Challenger gunfire.
    One of the Static Tanks was still functioning, having been under an intense artillery barrage, and been struck by 2 x 155mm rounds and a 66mm to the back of the turret. I didn't find that believable, even if the crew had survived, I think they would have abandoned the tank. /End Rant 2.
     

    Infantry and armour advancing in close co-ordination, having taken the central farm. Out of shot to the right, the engineers are about to flank  OBJ Elgin
    Infantry and armour move forward and consolidate on the next enemy positions
    I'd moved forward on OBJ Elgin and Keith. My leftmost troops were closing in on OBJ North Queensferry from both front and flank. One of the nice things about this scenario is you can use the terrain to move infantry forward under cover.
    SPOILER COMING BELOW PICTURE

    A Challenger advances, the commander is an ancestor of James T. Kirk.
    Enemy armour reinforcements arrived. My Challengers in overwatch and the second Harrier dispatched them without any losses. One Chally took a 125mm hit to the added lower hull front armour pack, and survived. So that is 2 ATGMs and a 125 KE round that failed to penetrate.
    Pushed the enemy out of North Queensferry, a mainly infantry assault, supported by Warriors.
     
    (CM WEIRDNESS – BUT IS A SPOILER)
     
    Bizarrely, when the game ended I found that there was a static tank in the middle of one of my positions that I had overlooked. In RL I can't see how this could have happened, given that one of my observer teams was in an adjacent house and my footsloggers and armour were all around. As I prepared for the assault on the final objective, South Queensferry, I saw that my forward infantry were tired, so I mustered the engineers as a 2nd assault wave, bussed them into FV432s and drove them at high speed to the E of North Queensferry. The muster area was within metres of the static tank. I guess the high speed move must have not given it time to spot, because they must have crossed its gunsights....
     
    The Final Assault on South Queensferry
     
    I sent my infantry and armour forward under a smokescreen over one of the bridges. I had miscalculated (again!) as there were a few enemy infantry in the vicinity of the N/S Queensferry Bridge. I thought they were suppressed/destroyed/surrendered, and I had sent a Warrior to finish them off, but I gave it Hunt orders and it stayed where it was. A brief firefight took 2 of my 3 man scout team down. The Syrians were neutralised, but it felt an unnecessary loss.
    Some of my engineers were speeding to the other bridge to cross and flank. I was laying down immense amounts of small arms and MG fire on all known enemy positions.

    The final assault on South Queensferry - armour, infantry and engineers attacking under covering fire. The Challenger has run out of ammo and is parked in a safeish position.
    Time was running out. I was – typically – less careful about moving forward and took some more casualties, which were unnecessary. Most of the enemy troops were forced to abandon their positions and as they crossed the open streets, were gunned down in a deadly crossfire, from smallarms and vehicle MGs, and Chaingun/50 cal from Challengers a long way off.
    Another digression – I've become inordinately fond of the L94A1 Chain Gun and often use it in preference to other weapons. It saves the too few, and valuable, HESH or HE rounds for when you really need them.
    Results Screen
    I achieved a total victory: 30 British casualties to 410 Syrian, knocked out all but two tanks for the loss of none. I lost a few Warriors and 432s. Nevertheless some of my lads should not have copped it. I'm arranging to court martial myself. Oh wait, I'm a general. That will never happen. Queenie's going to pin another medal on me.
     
    Amusing moment of the game:
    Road Traffic Accident – one of my 432s rearended a Warrior on the bridge, entirely due to my inept vehicle handling. You can see it in the image above. Classic. I hope I don't get a ticket.
     
    Music
    I think appropriate music really heightens the enjoyment of a video game. Usually I find the in-game music track palls, however good it is. So I turn it off and have YouTube open in my browser. So I can do a quick search and find something that is atmospheric and feels right for the moment, then save it as a playlist. I have game music on my computer, like the Doom era soundtrack of pumping metal, which can work, but YouTube is more convenient and you can just search again and use something different if it doesn't feel right.
    For example, for fantasy games, Lord of the Rings soundtrack works brilliantly, but feels completely wrong if I am playing Shogun 2. There's lots of westernised Japanese samurai movie and anime soundtracks which really juice that game up.
     
    For this CM scenario I was playing various heroic tracks, and I also interspersed this with Scottish martial bagpipe music. My boys love it!
    I have also been known to play Ride of the Valkyries when the attack helos go in...
     
    Conclusion
    I enjoyed this game a lot. However the British side has a considerable advantage, in technology, military competence and arty/air support.
    (SPOILER)
    The armoured counterattack could be deadly if the T72s ganged up on the Challys – which are already zoned in by Syrian troops. But the AI can't do that, and just drove around aimlessly, getting shot.
    I could have improved with better fire discipline: I wasted a lot of rounds that I should have saved for later, running out of ammo at the last stages of the game. I thought Challenger 2s had 52 rounds but the game only has 48. Could really do with those four shells.
    In longer games, keeping track of ammo is very important. I blasted away with the 81 mm when more careful use would have kept some in reserve. Use more “Target Briefly” rather than using T and hitting a target with area fire for the full minute. I've been doing TB for 30 or 45 seconds so I don't shoot up something ( and forget about it) for several turns, and run short of MG ammo in a Chally (which I did!).
    Finally, if there's anybody who's good with sound, perhaps contact GeorgeMC and Mord to upgrade the Cuss Mod. It might be something simple like needing reformatting? It's a mod I would like to see operational again. I could listen to it fine in my media player so there's nothing damaged.
     
  23. Upvote
    JulianJ got a reaction from BletchleyGeek in AAR: UK Armoured Assault - The Jocks give it a bit of Welly   
    After Action Report UK Armoured Assault
    This is one of George MC's excellent scenarios, originally made for SF1.
    Summary
    A battlegroup of the Royal Scots Dragoon Guards in their Challengers, supported by mech infantry and engineers, with arty and air support, attack Syrian positions.

    Challenger on overwatch
    AAR:
    Firstly, one of the nice touches is you have recon in position when the game starts. It is a minor gripe of mine that you often go into battles blind, and have to expose a few hapless soldiers to incoming, to find out where the enemy is: Reconnaisance by Taking Fire. I don't like it or think it is realistic.
    It's a fairly big battlefield. I decided on a quite conservative plan, given that I seemed to have plenty of time (2 game hours) to achieve the objectives. Basically I was going to hide in the deployment zone and take the first enemy position which is in a dip then move forward and see what revealed itself. I pushed some Challys into overwatch. Two were promptly hit by ATGMs – both survived, one with its 120mm knocked out, the other with its commander dead.
    I pulled back immediately and dialled in my artillery and the Harriers that were on station.
    I spent 20 minutes pounding enemy positions with 81mm, 155 mm and one of the Harriers (keeping the other in reserve, which proved to be a wise move). So I destroyed all of the AT threats I could find.

    A recent portrait of Syrian ATGM team No. 2
    Digression – We are fighting with the Jocks here, and the infantry brigaded with the RSDG maybe should be the Black Watch, so we have two units that fought together at Waterloo. Not having Scottish accents irked me (it's some form of orcish, I believe 🤣) I couldn't get HQS sound mod and George MC's and Mord's Cuss mod* to work together – they seem incompatible, so I wasn't entirely happy, as it didn't seem right to have legendary Scottish units speaking rather plummy English.
    (*further investigation by @George MC , it seems that the Cuss mod won't work with SF2. I might be wrong about the Black Watch – George checked when he wrote the scenario and the Orbat should be correct for the right time in an imaginary war.)
    (Politics Alert! British rankers traditionally come from the poorest parts of the country – Wales, Scotland, the North/Midlands of England, Cockneys (East End of London), and Ireland. It is probably nitpicking, but it would be good to hear more of these sort of authentic voices in BF games. /Rant over.)
    The first advance
    My forces moved forward. The infantry took the first dug-in position directly to the front, backed up by Challys and Warriors. I sent forces to the right to take a good position for the Javelin team. I didn't bother flanking to the left.
    After I'd bounded forward I consolidated then moved on to the next set of objectives, using light bombardments of 155mm to mash anything that seemed to be well hardened. I was taking hardly any casualties. Identified enemy tanks didn't last long, either hit by the Harrier or Challenger gunfire.
    One of the Static Tanks was still functioning, having been under an intense artillery barrage, and been struck by 2 x 155mm rounds and a 66mm to the back of the turret. I didn't find that believable, even if the crew had survived, I think they would have abandoned the tank. /End Rant 2.
     

    Infantry and armour advancing in close co-ordination, having taken the central farm. Out of shot to the right, the engineers are about to flank  OBJ Elgin
    Infantry and armour move forward and consolidate on the next enemy positions
    I'd moved forward on OBJ Elgin and Keith. My leftmost troops were closing in on OBJ North Queensferry from both front and flank. One of the nice things about this scenario is you can use the terrain to move infantry forward under cover.
    SPOILER COMING BELOW PICTURE

    A Challenger advances, the commander is an ancestor of James T. Kirk.
    Enemy armour reinforcements arrived. My Challengers in overwatch and the second Harrier dispatched them without any losses. One Chally took a 125mm hit to the added lower hull front armour pack, and survived. So that is 2 ATGMs and a 125 KE round that failed to penetrate.
    Pushed the enemy out of North Queensferry, a mainly infantry assault, supported by Warriors.
     
    (CM WEIRDNESS – BUT IS A SPOILER)
     
    Bizarrely, when the game ended I found that there was a static tank in the middle of one of my positions that I had overlooked. In RL I can't see how this could have happened, given that one of my observer teams was in an adjacent house and my footsloggers and armour were all around. As I prepared for the assault on the final objective, South Queensferry, I saw that my forward infantry were tired, so I mustered the engineers as a 2nd assault wave, bussed them into FV432s and drove them at high speed to the E of North Queensferry. The muster area was within metres of the static tank. I guess the high speed move must have not given it time to spot, because they must have crossed its gunsights....
     
    The Final Assault on South Queensferry
     
    I sent my infantry and armour forward under a smokescreen over one of the bridges. I had miscalculated (again!) as there were a few enemy infantry in the vicinity of the N/S Queensferry Bridge. I thought they were suppressed/destroyed/surrendered, and I had sent a Warrior to finish them off, but I gave it Hunt orders and it stayed where it was. A brief firefight took 2 of my 3 man scout team down. The Syrians were neutralised, but it felt an unnecessary loss.
    Some of my engineers were speeding to the other bridge to cross and flank. I was laying down immense amounts of small arms and MG fire on all known enemy positions.

    The final assault on South Queensferry - armour, infantry and engineers attacking under covering fire. The Challenger has run out of ammo and is parked in a safeish position.
    Time was running out. I was – typically – less careful about moving forward and took some more casualties, which were unnecessary. Most of the enemy troops were forced to abandon their positions and as they crossed the open streets, were gunned down in a deadly crossfire, from smallarms and vehicle MGs, and Chaingun/50 cal from Challengers a long way off.
    Another digression – I've become inordinately fond of the L94A1 Chain Gun and often use it in preference to other weapons. It saves the too few, and valuable, HESH or HE rounds for when you really need them.
    Results Screen
    I achieved a total victory: 30 British casualties to 410 Syrian, knocked out all but two tanks for the loss of none. I lost a few Warriors and 432s. Nevertheless some of my lads should not have copped it. I'm arranging to court martial myself. Oh wait, I'm a general. That will never happen. Queenie's going to pin another medal on me.
     
    Amusing moment of the game:
    Road Traffic Accident – one of my 432s rearended a Warrior on the bridge, entirely due to my inept vehicle handling. You can see it in the image above. Classic. I hope I don't get a ticket.
     
    Music
    I think appropriate music really heightens the enjoyment of a video game. Usually I find the in-game music track palls, however good it is. So I turn it off and have YouTube open in my browser. So I can do a quick search and find something that is atmospheric and feels right for the moment, then save it as a playlist. I have game music on my computer, like the Doom era soundtrack of pumping metal, which can work, but YouTube is more convenient and you can just search again and use something different if it doesn't feel right.
    For example, for fantasy games, Lord of the Rings soundtrack works brilliantly, but feels completely wrong if I am playing Shogun 2. There's lots of westernised Japanese samurai movie and anime soundtracks which really juice that game up.
     
    For this CM scenario I was playing various heroic tracks, and I also interspersed this with Scottish martial bagpipe music. My boys love it!
    I have also been known to play Ride of the Valkyries when the attack helos go in...
     
    Conclusion
    I enjoyed this game a lot. However the British side has a considerable advantage, in technology, military competence and arty/air support.
    (SPOILER)
    The armoured counterattack could be deadly if the T72s ganged up on the Challys – which are already zoned in by Syrian troops. But the AI can't do that, and just drove around aimlessly, getting shot.
    I could have improved with better fire discipline: I wasted a lot of rounds that I should have saved for later, running out of ammo at the last stages of the game. I thought Challenger 2s had 52 rounds but the game only has 48. Could really do with those four shells.
    In longer games, keeping track of ammo is very important. I blasted away with the 81 mm when more careful use would have kept some in reserve. Use more “Target Briefly” rather than using T and hitting a target with area fire for the full minute. I've been doing TB for 30 or 45 seconds so I don't shoot up something ( and forget about it) for several turns, and run short of MG ammo in a Chally (which I did!).
    Finally, if there's anybody who's good with sound, perhaps contact GeorgeMC and Mord to upgrade the Cuss Mod. It might be something simple like needing reformatting? It's a mod I would like to see operational again. I could listen to it fine in my media player so there's nothing damaged.
     
  24. Like
    JulianJ got a reaction from George MC in AAR: UK Armoured Assault - The Jocks give it a bit of Welly   
    After Action Report UK Armoured Assault
    This is one of George MC's excellent scenarios, originally made for SF1.
    Summary
    A battlegroup of the Royal Scots Dragoon Guards in their Challengers, supported by mech infantry and engineers, with arty and air support, attack Syrian positions.

    Challenger on overwatch
    AAR:
    Firstly, one of the nice touches is you have recon in position when the game starts. It is a minor gripe of mine that you often go into battles blind, and have to expose a few hapless soldiers to incoming, to find out where the enemy is: Reconnaisance by Taking Fire. I don't like it or think it is realistic.
    It's a fairly big battlefield. I decided on a quite conservative plan, given that I seemed to have plenty of time (2 game hours) to achieve the objectives. Basically I was going to hide in the deployment zone and take the first enemy position which is in a dip then move forward and see what revealed itself. I pushed some Challys into overwatch. Two were promptly hit by ATGMs – both survived, one with its 120mm knocked out, the other with its commander dead.
    I pulled back immediately and dialled in my artillery and the Harriers that were on station.
    I spent 20 minutes pounding enemy positions with 81mm, 155 mm and one of the Harriers (keeping the other in reserve, which proved to be a wise move). So I destroyed all of the AT threats I could find.

    A recent portrait of Syrian ATGM team No. 2
    Digression – We are fighting with the Jocks here, and the infantry brigaded with the RSDG maybe should be the Black Watch, so we have two units that fought together at Waterloo. Not having Scottish accents irked me (it's some form of orcish, I believe 🤣) I couldn't get HQS sound mod and George MC's and Mord's Cuss mod* to work together – they seem incompatible, so I wasn't entirely happy, as it didn't seem right to have legendary Scottish units speaking rather plummy English.
    (*further investigation by @George MC , it seems that the Cuss mod won't work with SF2. I might be wrong about the Black Watch – George checked when he wrote the scenario and the Orbat should be correct for the right time in an imaginary war.)
    (Politics Alert! British rankers traditionally come from the poorest parts of the country – Wales, Scotland, the North/Midlands of England, Cockneys (East End of London), and Ireland. It is probably nitpicking, but it would be good to hear more of these sort of authentic voices in BF games. /Rant over.)
    The first advance
    My forces moved forward. The infantry took the first dug-in position directly to the front, backed up by Challys and Warriors. I sent forces to the right to take a good position for the Javelin team. I didn't bother flanking to the left.
    After I'd bounded forward I consolidated then moved on to the next set of objectives, using light bombardments of 155mm to mash anything that seemed to be well hardened. I was taking hardly any casualties. Identified enemy tanks didn't last long, either hit by the Harrier or Challenger gunfire.
    One of the Static Tanks was still functioning, having been under an intense artillery barrage, and been struck by 2 x 155mm rounds and a 66mm to the back of the turret. I didn't find that believable, even if the crew had survived, I think they would have abandoned the tank. /End Rant 2.
     

    Infantry and armour advancing in close co-ordination, having taken the central farm. Out of shot to the right, the engineers are about to flank  OBJ Elgin
    Infantry and armour move forward and consolidate on the next enemy positions
    I'd moved forward on OBJ Elgin and Keith. My leftmost troops were closing in on OBJ North Queensferry from both front and flank. One of the nice things about this scenario is you can use the terrain to move infantry forward under cover.
    SPOILER COMING BELOW PICTURE

    A Challenger advances, the commander is an ancestor of James T. Kirk.
    Enemy armour reinforcements arrived. My Challengers in overwatch and the second Harrier dispatched them without any losses. One Chally took a 125mm hit to the added lower hull front armour pack, and survived. So that is 2 ATGMs and a 125 KE round that failed to penetrate.
    Pushed the enemy out of North Queensferry, a mainly infantry assault, supported by Warriors.
     
    (CM WEIRDNESS – BUT IS A SPOILER)
     
    Bizarrely, when the game ended I found that there was a static tank in the middle of one of my positions that I had overlooked. In RL I can't see how this could have happened, given that one of my observer teams was in an adjacent house and my footsloggers and armour were all around. As I prepared for the assault on the final objective, South Queensferry, I saw that my forward infantry were tired, so I mustered the engineers as a 2nd assault wave, bussed them into FV432s and drove them at high speed to the E of North Queensferry. The muster area was within metres of the static tank. I guess the high speed move must have not given it time to spot, because they must have crossed its gunsights....
     
    The Final Assault on South Queensferry
     
    I sent my infantry and armour forward under a smokescreen over one of the bridges. I had miscalculated (again!) as there were a few enemy infantry in the vicinity of the N/S Queensferry Bridge. I thought they were suppressed/destroyed/surrendered, and I had sent a Warrior to finish them off, but I gave it Hunt orders and it stayed where it was. A brief firefight took 2 of my 3 man scout team down. The Syrians were neutralised, but it felt an unnecessary loss.
    Some of my engineers were speeding to the other bridge to cross and flank. I was laying down immense amounts of small arms and MG fire on all known enemy positions.

    The final assault on South Queensferry - armour, infantry and engineers attacking under covering fire. The Challenger has run out of ammo and is parked in a safeish position.
    Time was running out. I was – typically – less careful about moving forward and took some more casualties, which were unnecessary. Most of the enemy troops were forced to abandon their positions and as they crossed the open streets, were gunned down in a deadly crossfire, from smallarms and vehicle MGs, and Chaingun/50 cal from Challengers a long way off.
    Another digression – I've become inordinately fond of the L94A1 Chain Gun and often use it in preference to other weapons. It saves the too few, and valuable, HESH or HE rounds for when you really need them.
    Results Screen
    I achieved a total victory: 30 British casualties to 410 Syrian, knocked out all but two tanks for the loss of none. I lost a few Warriors and 432s. Nevertheless some of my lads should not have copped it. I'm arranging to court martial myself. Oh wait, I'm a general. That will never happen. Queenie's going to pin another medal on me.
     
    Amusing moment of the game:
    Road Traffic Accident – one of my 432s rearended a Warrior on the bridge, entirely due to my inept vehicle handling. You can see it in the image above. Classic. I hope I don't get a ticket.
     
    Music
    I think appropriate music really heightens the enjoyment of a video game. Usually I find the in-game music track palls, however good it is. So I turn it off and have YouTube open in my browser. So I can do a quick search and find something that is atmospheric and feels right for the moment, then save it as a playlist. I have game music on my computer, like the Doom era soundtrack of pumping metal, which can work, but YouTube is more convenient and you can just search again and use something different if it doesn't feel right.
    For example, for fantasy games, Lord of the Rings soundtrack works brilliantly, but feels completely wrong if I am playing Shogun 2. There's lots of westernised Japanese samurai movie and anime soundtracks which really juice that game up.
     
    For this CM scenario I was playing various heroic tracks, and I also interspersed this with Scottish martial bagpipe music. My boys love it!
    I have also been known to play Ride of the Valkyries when the attack helos go in...
     
    Conclusion
    I enjoyed this game a lot. However the British side has a considerable advantage, in technology, military competence and arty/air support.
    (SPOILER)
    The armoured counterattack could be deadly if the T72s ganged up on the Challys – which are already zoned in by Syrian troops. But the AI can't do that, and just drove around aimlessly, getting shot.
    I could have improved with better fire discipline: I wasted a lot of rounds that I should have saved for later, running out of ammo at the last stages of the game. I thought Challenger 2s had 52 rounds but the game only has 48. Could really do with those four shells.
    In longer games, keeping track of ammo is very important. I blasted away with the 81 mm when more careful use would have kept some in reserve. Use more “Target Briefly” rather than using T and hitting a target with area fire for the full minute. I've been doing TB for 30 or 45 seconds so I don't shoot up something ( and forget about it) for several turns, and run short of MG ammo in a Chally (which I did!).
    Finally, if there's anybody who's good with sound, perhaps contact GeorgeMC and Mord to upgrade the Cuss Mod. It might be something simple like needing reformatting? It's a mod I would like to see operational again. I could listen to it fine in my media player so there's nothing damaged.
     
  25. Upvote
    JulianJ got a reaction from 37mm in AAR: UK Armoured Assault - The Jocks give it a bit of Welly   
    After Action Report UK Armoured Assault
    This is one of George MC's excellent scenarios, originally made for SF1.
    Summary
    A battlegroup of the Royal Scots Dragoon Guards in their Challengers, supported by mech infantry and engineers, with arty and air support, attack Syrian positions.

    Challenger on overwatch
    AAR:
    Firstly, one of the nice touches is you have recon in position when the game starts. It is a minor gripe of mine that you often go into battles blind, and have to expose a few hapless soldiers to incoming, to find out where the enemy is: Reconnaisance by Taking Fire. I don't like it or think it is realistic.
    It's a fairly big battlefield. I decided on a quite conservative plan, given that I seemed to have plenty of time (2 game hours) to achieve the objectives. Basically I was going to hide in the deployment zone and take the first enemy position which is in a dip then move forward and see what revealed itself. I pushed some Challys into overwatch. Two were promptly hit by ATGMs – both survived, one with its 120mm knocked out, the other with its commander dead.
    I pulled back immediately and dialled in my artillery and the Harriers that were on station.
    I spent 20 minutes pounding enemy positions with 81mm, 155 mm and one of the Harriers (keeping the other in reserve, which proved to be a wise move). So I destroyed all of the AT threats I could find.

    A recent portrait of Syrian ATGM team No. 2
    Digression – We are fighting with the Jocks here, and the infantry brigaded with the RSDG maybe should be the Black Watch, so we have two units that fought together at Waterloo. Not having Scottish accents irked me (it's some form of orcish, I believe 🤣) I couldn't get HQS sound mod and George MC's and Mord's Cuss mod* to work together – they seem incompatible, so I wasn't entirely happy, as it didn't seem right to have legendary Scottish units speaking rather plummy English.
    (*further investigation by @George MC , it seems that the Cuss mod won't work with SF2. I might be wrong about the Black Watch – George checked when he wrote the scenario and the Orbat should be correct for the right time in an imaginary war.)
    (Politics Alert! British rankers traditionally come from the poorest parts of the country – Wales, Scotland, the North/Midlands of England, Cockneys (East End of London), and Ireland. It is probably nitpicking, but it would be good to hear more of these sort of authentic voices in BF games. /Rant over.)
    The first advance
    My forces moved forward. The infantry took the first dug-in position directly to the front, backed up by Challys and Warriors. I sent forces to the right to take a good position for the Javelin team. I didn't bother flanking to the left.
    After I'd bounded forward I consolidated then moved on to the next set of objectives, using light bombardments of 155mm to mash anything that seemed to be well hardened. I was taking hardly any casualties. Identified enemy tanks didn't last long, either hit by the Harrier or Challenger gunfire.
    One of the Static Tanks was still functioning, having been under an intense artillery barrage, and been struck by 2 x 155mm rounds and a 66mm to the back of the turret. I didn't find that believable, even if the crew had survived, I think they would have abandoned the tank. /End Rant 2.
     

    Infantry and armour advancing in close co-ordination, having taken the central farm. Out of shot to the right, the engineers are about to flank  OBJ Elgin
    Infantry and armour move forward and consolidate on the next enemy positions
    I'd moved forward on OBJ Elgin and Keith. My leftmost troops were closing in on OBJ North Queensferry from both front and flank. One of the nice things about this scenario is you can use the terrain to move infantry forward under cover.
    SPOILER COMING BELOW PICTURE

    A Challenger advances, the commander is an ancestor of James T. Kirk.
    Enemy armour reinforcements arrived. My Challengers in overwatch and the second Harrier dispatched them without any losses. One Chally took a 125mm hit to the added lower hull front armour pack, and survived. So that is 2 ATGMs and a 125 KE round that failed to penetrate.
    Pushed the enemy out of North Queensferry, a mainly infantry assault, supported by Warriors.
     
    (CM WEIRDNESS – BUT IS A SPOILER)
     
    Bizarrely, when the game ended I found that there was a static tank in the middle of one of my positions that I had overlooked. In RL I can't see how this could have happened, given that one of my observer teams was in an adjacent house and my footsloggers and armour were all around. As I prepared for the assault on the final objective, South Queensferry, I saw that my forward infantry were tired, so I mustered the engineers as a 2nd assault wave, bussed them into FV432s and drove them at high speed to the E of North Queensferry. The muster area was within metres of the static tank. I guess the high speed move must have not given it time to spot, because they must have crossed its gunsights....
     
    The Final Assault on South Queensferry
     
    I sent my infantry and armour forward under a smokescreen over one of the bridges. I had miscalculated (again!) as there were a few enemy infantry in the vicinity of the N/S Queensferry Bridge. I thought they were suppressed/destroyed/surrendered, and I had sent a Warrior to finish them off, but I gave it Hunt orders and it stayed where it was. A brief firefight took 2 of my 3 man scout team down. The Syrians were neutralised, but it felt an unnecessary loss.
    Some of my engineers were speeding to the other bridge to cross and flank. I was laying down immense amounts of small arms and MG fire on all known enemy positions.

    The final assault on South Queensferry - armour, infantry and engineers attacking under covering fire. The Challenger has run out of ammo and is parked in a safeish position.
    Time was running out. I was – typically – less careful about moving forward and took some more casualties, which were unnecessary. Most of the enemy troops were forced to abandon their positions and as they crossed the open streets, were gunned down in a deadly crossfire, from smallarms and vehicle MGs, and Chaingun/50 cal from Challengers a long way off.
    Another digression – I've become inordinately fond of the L94A1 Chain Gun and often use it in preference to other weapons. It saves the too few, and valuable, HESH or HE rounds for when you really need them.
    Results Screen
    I achieved a total victory: 30 British casualties to 410 Syrian, knocked out all but two tanks for the loss of none. I lost a few Warriors and 432s. Nevertheless some of my lads should not have copped it. I'm arranging to court martial myself. Oh wait, I'm a general. That will never happen. Queenie's going to pin another medal on me.
     
    Amusing moment of the game:
    Road Traffic Accident – one of my 432s rearended a Warrior on the bridge, entirely due to my inept vehicle handling. You can see it in the image above. Classic. I hope I don't get a ticket.
     
    Music
    I think appropriate music really heightens the enjoyment of a video game. Usually I find the in-game music track palls, however good it is. So I turn it off and have YouTube open in my browser. So I can do a quick search and find something that is atmospheric and feels right for the moment, then save it as a playlist. I have game music on my computer, like the Doom era soundtrack of pumping metal, which can work, but YouTube is more convenient and you can just search again and use something different if it doesn't feel right.
    For example, for fantasy games, Lord of the Rings soundtrack works brilliantly, but feels completely wrong if I am playing Shogun 2. There's lots of westernised Japanese samurai movie and anime soundtracks which really juice that game up.
     
    For this CM scenario I was playing various heroic tracks, and I also interspersed this with Scottish martial bagpipe music. My boys love it!
    I have also been known to play Ride of the Valkyries when the attack helos go in...
     
    Conclusion
    I enjoyed this game a lot. However the British side has a considerable advantage, in technology, military competence and arty/air support.
    (SPOILER)
    The armoured counterattack could be deadly if the T72s ganged up on the Challys – which are already zoned in by Syrian troops. But the AI can't do that, and just drove around aimlessly, getting shot.
    I could have improved with better fire discipline: I wasted a lot of rounds that I should have saved for later, running out of ammo at the last stages of the game. I thought Challenger 2s had 52 rounds but the game only has 48. Could really do with those four shells.
    In longer games, keeping track of ammo is very important. I blasted away with the 81 mm when more careful use would have kept some in reserve. Use more “Target Briefly” rather than using T and hitting a target with area fire for the full minute. I've been doing TB for 30 or 45 seconds so I don't shoot up something ( and forget about it) for several turns, and run short of MG ammo in a Chally (which I did!).
    Finally, if there's anybody who's good with sound, perhaps contact GeorgeMC and Mord to upgrade the Cuss Mod. It might be something simple like needing reformatting? It's a mod I would like to see operational again. I could listen to it fine in my media player so there's nothing damaged.
     
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