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37mm

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  1. Like
    37mm got a reaction from Bulletpoint in Battlefront Poll   
    I have a relatively small list...
    -Distant gunshot sounds, they don't need to be specific for each weapon... it could be more generic (like the current "gun shot trail" sounds) but the sound of battle should go further than ~800m.
    -Intermediate distance bitmaps... currently, for terrain, CM runs either at high detail or uses the tiny distant "minimaps". There seems to be no in between... which is strange as virtually every other thing on a CM battlefield has a range of various distant LOD's (perhaps the oddest exception being vineyards in CMFI... they are either visible or invisible, there's no in between).
    -Individuality & independence is nice & all... however community is not without its merits.
    Could a small independent company not work with other small independent companies to share things? The people behind reshade might know more about shaders than anybody at BFC, the people who make independent first person shooters might have better sounds to share? There are small independents working on amazing things in areas like voxel physics & learning AI... a deal with BFC might help them to train up the next Skynet.
    You've seen yourself that working, with Slitherine, in areas that you might be lacking, can be beneficial for both parties.
    Surely, as you're all competing against AAA games (and budgets of tens of millions of dollars), agreements could be reached?
    -CMx2 was launched with a totally new theatre never seen (or even imagined) by most CMx1 players. Obviously, that means CMx3 should launch in Vietnam!
  2. Like
    37mm reacted to Rob2020 in Flight Commander 2   
    I think Battlefront.com ought to provide a free download for Flight Commander 2, which they put into the public domain many years ago, along with the last patch and the Mission Builder. I can provide all three, if needed. It's still the best and only modern-day air combat game of its type.
    Right now, the game can be downloaded at various "abandonware" sites, which really doesn't do it justice.

    In fact, I think a remake is long overdue. 😉
  3. Upvote
    37mm got a reaction from AlexUK in Battlefront Poll   
    I have a relatively small list...
    -Distant gunshot sounds, they don't need to be specific for each weapon... it could be more generic (like the current "gun shot trail" sounds) but the sound of battle should go further than ~800m.
    -Intermediate distance bitmaps... currently, for terrain, CM runs either at high detail or uses the tiny distant "minimaps". There seems to be no in between... which is strange as virtually every other thing on a CM battlefield has a range of various distant LOD's (perhaps the oddest exception being vineyards in CMFI... they are either visible or invisible, there's no in between).
    -Individuality & independence is nice & all... however community is not without its merits.
    Could a small independent company not work with other small independent companies to share things? The people behind reshade might know more about shaders than anybody at BFC, the people who make independent first person shooters might have better sounds to share? There are small independents working on amazing things in areas like voxel physics & learning AI... a deal with BFC might help them to train up the next Skynet.
    You've seen yourself that working, with Slitherine, in areas that you might be lacking, can be beneficial for both parties.
    Surely, as you're all competing against AAA games (and budgets of tens of millions of dollars), agreements could be reached?
    -CMx2 was launched with a totally new theatre never seen (or even imagined) by most CMx1 players. Obviously, that means CMx3 should launch in Vietnam!
  4. Upvote
    37mm reacted to JulianJ in AAR: UK Armoured Assault - The Jocks give it a bit of Welly   
    After Action Report UK Armoured Assault
    This is one of George MC's excellent scenarios, originally made for SF1.
    Summary
    A battlegroup of the Royal Scots Dragoon Guards in their Challengers, supported by mech infantry and engineers, with arty and air support, attack Syrian positions.

    Challenger on overwatch
    AAR:
    Firstly, one of the nice touches is you have recon in position when the game starts. It is a minor gripe of mine that you often go into battles blind, and have to expose a few hapless soldiers to incoming, to find out where the enemy is: Reconnaisance by Taking Fire. I don't like it or think it is realistic.
    It's a fairly big battlefield. I decided on a quite conservative plan, given that I seemed to have plenty of time (2 game hours) to achieve the objectives. Basically I was going to hide in the deployment zone and take the first enemy position which is in a dip then move forward and see what revealed itself. I pushed some Challys into overwatch. Two were promptly hit by ATGMs – both survived, one with its 120mm knocked out, the other with its commander dead.
    I pulled back immediately and dialled in my artillery and the Harriers that were on station.
    I spent 20 minutes pounding enemy positions with 81mm, 155 mm and one of the Harriers (keeping the other in reserve, which proved to be a wise move). So I destroyed all of the AT threats I could find.

    A recent portrait of Syrian ATGM team No. 2
    Digression – We are fighting with the Jocks here, and the infantry brigaded with the RSDG maybe should be the Black Watch, so we have two units that fought together at Waterloo. Not having Scottish accents irked me (it's some form of orcish, I believe 🤣) I couldn't get HQS sound mod and George MC's and Mord's Cuss mod* to work together – they seem incompatible, so I wasn't entirely happy, as it didn't seem right to have legendary Scottish units speaking rather plummy English.
    (*further investigation by @George MC , it seems that the Cuss mod won't work with SF2. I might be wrong about the Black Watch – George checked when he wrote the scenario and the Orbat should be correct for the right time in an imaginary war.)
    (Politics Alert! British rankers traditionally come from the poorest parts of the country – Wales, Scotland, the North/Midlands of England, Cockneys (East End of London), and Ireland. It is probably nitpicking, but it would be good to hear more of these sort of authentic voices in BF games. /Rant over.)
    The first advance
    My forces moved forward. The infantry took the first dug-in position directly to the front, backed up by Challys and Warriors. I sent forces to the right to take a good position for the Javelin team. I didn't bother flanking to the left.
    After I'd bounded forward I consolidated then moved on to the next set of objectives, using light bombardments of 155mm to mash anything that seemed to be well hardened. I was taking hardly any casualties. Identified enemy tanks didn't last long, either hit by the Harrier or Challenger gunfire.
    One of the Static Tanks was still functioning, having been under an intense artillery barrage, and been struck by 2 x 155mm rounds and a 66mm to the back of the turret. I didn't find that believable, even if the crew had survived, I think they would have abandoned the tank. /End Rant 2.
     

    Infantry and armour advancing in close co-ordination, having taken the central farm. Out of shot to the right, the engineers are about to flank  OBJ Elgin
    Infantry and armour move forward and consolidate on the next enemy positions
    I'd moved forward on OBJ Elgin and Keith. My leftmost troops were closing in on OBJ North Queensferry from both front and flank. One of the nice things about this scenario is you can use the terrain to move infantry forward under cover.
    SPOILER COMING BELOW PICTURE

    A Challenger advances, the commander is an ancestor of James T. Kirk.
    Enemy armour reinforcements arrived. My Challengers in overwatch and the second Harrier dispatched them without any losses. One Chally took a 125mm hit to the added lower hull front armour pack, and survived. So that is 2 ATGMs and a 125 KE round that failed to penetrate.
    Pushed the enemy out of North Queensferry, a mainly infantry assault, supported by Warriors.
     
    (CM WEIRDNESS – BUT IS A SPOILER)
     
    Bizarrely, when the game ended I found that there was a static tank in the middle of one of my positions that I had overlooked. In RL I can't see how this could have happened, given that one of my observer teams was in an adjacent house and my footsloggers and armour were all around. As I prepared for the assault on the final objective, South Queensferry, I saw that my forward infantry were tired, so I mustered the engineers as a 2nd assault wave, bussed them into FV432s and drove them at high speed to the E of North Queensferry. The muster area was within metres of the static tank. I guess the high speed move must have not given it time to spot, because they must have crossed its gunsights....
     
    The Final Assault on South Queensferry
     
    I sent my infantry and armour forward under a smokescreen over one of the bridges. I had miscalculated (again!) as there were a few enemy infantry in the vicinity of the N/S Queensferry Bridge. I thought they were suppressed/destroyed/surrendered, and I had sent a Warrior to finish them off, but I gave it Hunt orders and it stayed where it was. A brief firefight took 2 of my 3 man scout team down. The Syrians were neutralised, but it felt an unnecessary loss.
    Some of my engineers were speeding to the other bridge to cross and flank. I was laying down immense amounts of small arms and MG fire on all known enemy positions.

    The final assault on South Queensferry - armour, infantry and engineers attacking under covering fire. The Challenger has run out of ammo and is parked in a safeish position.
    Time was running out. I was – typically – less careful about moving forward and took some more casualties, which were unnecessary. Most of the enemy troops were forced to abandon their positions and as they crossed the open streets, were gunned down in a deadly crossfire, from smallarms and vehicle MGs, and Chaingun/50 cal from Challengers a long way off.
    Another digression – I've become inordinately fond of the L94A1 Chain Gun and often use it in preference to other weapons. It saves the too few, and valuable, HESH or HE rounds for when you really need them.
    Results Screen
    I achieved a total victory: 30 British casualties to 410 Syrian, knocked out all but two tanks for the loss of none. I lost a few Warriors and 432s. Nevertheless some of my lads should not have copped it. I'm arranging to court martial myself. Oh wait, I'm a general. That will never happen. Queenie's going to pin another medal on me.
     
    Amusing moment of the game:
    Road Traffic Accident – one of my 432s rearended a Warrior on the bridge, entirely due to my inept vehicle handling. You can see it in the image above. Classic. I hope I don't get a ticket.
     
    Music
    I think appropriate music really heightens the enjoyment of a video game. Usually I find the in-game music track palls, however good it is. So I turn it off and have YouTube open in my browser. So I can do a quick search and find something that is atmospheric and feels right for the moment, then save it as a playlist. I have game music on my computer, like the Doom era soundtrack of pumping metal, which can work, but YouTube is more convenient and you can just search again and use something different if it doesn't feel right.
    For example, for fantasy games, Lord of the Rings soundtrack works brilliantly, but feels completely wrong if I am playing Shogun 2. There's lots of westernised Japanese samurai movie and anime soundtracks which really juice that game up.
     
    For this CM scenario I was playing various heroic tracks, and I also interspersed this with Scottish martial bagpipe music. My boys love it!
    I have also been known to play Ride of the Valkyries when the attack helos go in...
     
    Conclusion
    I enjoyed this game a lot. However the British side has a considerable advantage, in technology, military competence and arty/air support.
    (SPOILER)
    The armoured counterattack could be deadly if the T72s ganged up on the Challys – which are already zoned in by Syrian troops. But the AI can't do that, and just drove around aimlessly, getting shot.
    I could have improved with better fire discipline: I wasted a lot of rounds that I should have saved for later, running out of ammo at the last stages of the game. I thought Challenger 2s had 52 rounds but the game only has 48. Could really do with those four shells.
    In longer games, keeping track of ammo is very important. I blasted away with the 81 mm when more careful use would have kept some in reserve. Use more “Target Briefly” rather than using T and hitting a target with area fire for the full minute. I've been doing TB for 30 or 45 seconds so I don't shoot up something ( and forget about it) for several turns, and run short of MG ammo in a Chally (which I did!).
    Finally, if there's anybody who's good with sound, perhaps contact GeorgeMC and Mord to upgrade the Cuss Mod. It might be something simple like needing reformatting? It's a mod I would like to see operational again. I could listen to it fine in my media player so there's nothing damaged.
     
  5. Like
    37mm got a reaction from Ridaz in RT Unofficial Screenshot Thread   
    Getting ready for 'Fire & Rubble'...
     
  6. Like
    37mm got a reaction from Freyberg in RT Unofficial Screenshot Thread   
    Getting ready for 'Fire & Rubble'...
     
  7. Like
    37mm got a reaction from Macisle in RT Unofficial Screenshot Thread   
    Getting ready for 'Fire & Rubble'...
     
  8. Upvote
    37mm got a reaction from IICptMillerII in RT Unofficial Screenshot Thread   
    Getting ready for 'Fire & Rubble'...
     
  9. Like
    37mm got a reaction from George MC in RT Unofficial Screenshot Thread   
    Getting ready for 'Fire & Rubble'...
     
  10. Like
    37mm reacted to Aquila-SmartWargames in Heaven & Earth: Project discussion thread   
    They decided to move alot of the effects into "legacy" when installing which isn´t downloaded anymore by default but has to be selected manually, perhaps thats the issue.
  11. Like
    37mm got a reaction from Lethaface in Heaven & Earth: Project discussion thread   
    I said I needed 15 maps for the People's Militia campaign however one of the maps is slated to perform double duty, so it's really 14 now.
    The latest map conversion is based off a @Paper Tiger map...




    ... I only have two more maps to go & they're both planned to be on the smallish scale so we're looking good for the release of the 0.97 'People's Beta'.
     
    I also quickly tried out one of the 0.96 scenarios & realized I forget to update that scenario's briefing (despite me having a very specific memory of having done so)...
    ... so that's another fix that has been added to the "to do" list.
  12. Like
    37mm got a reaction from Aquila-SmartWargames in Heaven & Earth: Project discussion thread   
    I said I needed 15 maps for the People's Militia campaign however one of the maps is slated to perform double duty, so it's really 14 now.
    The latest map conversion is based off a @Paper Tiger map...




    ... I only have two more maps to go & they're both planned to be on the smallish scale so we're looking good for the release of the 0.97 'People's Beta'.
     
    I also quickly tried out one of the 0.96 scenarios & realized I forget to update that scenario's briefing (despite me having a very specific memory of having done so)...
    ... so that's another fix that has been added to the "to do" list.
  13. Upvote
    37mm reacted to Falaise in Shall try to start an unofficial screenshots thread?   
    @37mm  I really like your videos, the subtitles in simple English are very accessible, your framing, the rhythm, in short, is a pleasure to watch.
    that made me want to test this campaign and there it is @Mr.X that I thank and congratulate for this very immersive campaign, I was in Sicily. The maps are superb and the battles are terrible, I really like the mission with the paras ...
    In the last, superb very realistic village map, I managed to enter the village where urban fighting was very violent then I evacuated to let the navy to do the cleaning
    Great
  14. Like
    37mm got a reaction from Falaise in Shall try to start an unofficial screenshots thread?   
    As expected, it took a while but the final AAR is now done...
    ... turns out the "broken door" issue that cost me a Marine was just the result of an unseen grenade flung from a Church.
  15. Like
    37mm got a reaction from Shadrach in Shall try to start an unofficial screenshots thread?   
    As expected, it took a while but the final AAR is now done...
    ... turns out the "broken door" issue that cost me a Marine was just the result of an unseen grenade flung from a Church.
  16. Upvote
    37mm got a reaction from Warts 'n' all in Shall try to start an unofficial screenshots thread?   
    As expected, it took a while but the final AAR is now done...
    ... turns out the "broken door" issue that cost me a Marine was just the result of an unseen grenade flung from a Church.
  17. Like
    37mm got a reaction from Bil Hardenberger in A suggestion for the next CM setting: WW1   
    Infantry in Battle is a good book  on US actions (mostly in 1918) & shows how fluid the fighting had become by that stage.
    Basically, by 1918, everyone could succesfully attack everyone else.
  18. Like
    37mm got a reaction from whyme943 in A suggestion for the next CM setting: WW1   
    Infantry in Battle is a good book  on US actions (mostly in 1918) & shows how fluid the fighting had become by that stage.
    Basically, by 1918, everyone could succesfully attack everyone else.
  19. Like
    37mm reacted to Combatintman in New Afghanistan inspired campaign: Valleys of Death   
    @Bigsocrates - there is a folder called (helpfully) Campaigns - bung it in there mate.  The filepath goes something like this:
    C:\Users\yourname\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files\Campaigns
    Then launch CMSF and you should see it when you go to campaigns.
     
  20. Like
    37mm reacted to Mr.X in Shall try to start an unofficial screenshots thread?   
    Thanks for the great AAR and the very enjoyable video!
    It is always a pleasure to see the own content brought to life.
     
    Regards
    Frank
  21. Like
    37mm reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    A little preamble to this taster ... 
    I grew up in rural Dorset in the south of England where our countryside is not so different than that of Normandy (though the Cider may be a bit stronger!). So whenever I fire up CMBN and gaze upon the monotonous green of the bocage, I start to dream of my younger days spent amongst the hedgerows of my native land. Those hedgerows, mostly long gone now, were so thick that we could actually burrow our way inside and create 'dens' where no adult, or rival gang, could find us. So, with some time to spare thanks to COVID-19, I got to thinking about the bocage in BN and wondered what could I do to make it into something like I imagined it to be. Well, the answer is not a great deal - the models for the bocage are hard to figure out, and even with new textures, it's not ever going to get close to what it probably should be, alas. But, having tinkered with the bocage for some time, and been inspired by @Falaise's treatment of those oddly uniform brush textures, I had a go at a lot of the other textures - trees, bushes, grass etc.
    So, to cut through the waffle, here are a couple of tasters (some caveats first: it's not ready yet, I just couldn't wait to share some goodness, it will be a couple of weeks yet as I'm trying to iron-out some of the strange in-game distortions; I think this 'plays' best at, or near, ground level just because of the way the game handles LOD and stuff, from afar it's not really going to have much of an effect; screen caps are taken whilst running ReShade, hence the colours are much more muted and some effects are, well, effecting the images (at the end is a pic without ReShade for comparison); I design these for my own gaming pleasure so YMMV will apply when released; I have quite a few other tweaked textures that I may release at the same time just to give the complete 'look' - these are mostly not my work but rather tweaks of mods by luminaries such as @EZ, Aris ( @Fuser ), @Flesh, @Vein, @Kieme(ITA) to name but a few; these textures will be high res and if you want to use the ReShade 'look' then you'll need a decent graphics card in a Windows machine, I will release a lower res version. Enough ... some pics:
    ( You can study high res versions in my DropBox folder here )



    More below 🙂
  22. Like
    37mm reacted to mirekm61 in New Campaing "6th Troop"   
    Hi
    Finally, during the holidays, I found time to improve my campaign. Known bugs removed in several missions added (small) minefields location depending on the AI plan.
    Mod with Polish uniforms added.
    https://www.dropbox.com/s/zx7cagh45n4pzdw/6-th Troop v1.zip?dl=0
  23. Upvote
    37mm reacted to mirekm61 in New Campaing "6th Troop"   
    Hi
     
    I apologize for my English, but I can only do this, I help google translator.
    The campaign presents the fights of this company in the Ancona area on July 17-18, 1944. Module Gustav Line is required, all scenario  are not historical.                                                                                   All maps are obtained from the collections of QB maps or scenario, maps about the size of 1x1 km.

    I hope this campaign will be different from the others, where the AI often has 1 plan and its defense units are very static. It is hard to play it again after some time, where it is known in advance what and where it is. In all scenarios, AI has 3 plans, each plan may even differ in the composition of the units. Do not be surprised that "Tiger" appeared, and when you play this scenario again, it is not there, or the opposite. The size of the scenario is small / medium, but at this size it is good to determine the AI behavior, each vehicle has its own plans. I tried to use all the possibilities of the 4.0 engine like shelling a particular area, planned AI withdrawal, etc.
    As a player we will not receive any additions max 10% (the campaign lasts 2 days) this only applies to the composition of units, so every soldier is particularly valuable. Ammo replenished every battle. Similarly, the main armored forces of the enemy are not resurrected. If we can hunt something, it will not appear again. A good example is the first mission in which we must detect and kill the enemy observer. If we succeed, the enemy will be deprived of heavy artillery support in the next mission. Of course, the fire will not appear in the first round, but later when we start attacking. I hope AI will be able to operate artillery well. I find the scenarios difficult, but don't worry that the campaign will end after the first failure. There are 4 to 7 missions to complete, it all depends on your actions. Remember that we play against a very well trained enemy unit, veteran / crack / elite.

    All comments are appreciated, 

    https://mega.nz/#!Tm4jFIiD!m27gCNkkY3NVpxMGtS799uOMxhA2-2qXrebIfqksPuM
  24. Like
    37mm got a reaction from trindade in Shall try to start an unofficial screenshots thread?   
    My first CMFI video...
     
  25. Like
    37mm got a reaction from trindade in Shall try to start an unofficial screenshots thread?   
    Continuing with the "Advanced Tutorial campaign"...
    ... I know I should be getting back to the jungles of SE Asia, but I'm quite enjoying this foray into WW2 Italy.
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