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37mm

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Everything posted by 37mm

  1. Apparently you also started work on another Red versus Red campaign called 'Retribution'...
  2. I keep meaning to post about the update so thanks for giving me the opportunity. One of the focus points of this update was indeed to try & get the old campaign mods to stop clashing with F&R. Users of the old mods would see the new German (often M44) uniforms popping up in unexpected locations or have autumn terrain/foilage overiding their snow terrain* or, in the case of @umlaut's building mod, leave scores of pitch black trucks littered all across BFC's Berlin maps! The task was complicated by the numerous tags scenario & content creators decided to use over the years. For example, there were, at least, five different tags for Stalingrad battles (stalin, stal, stal+, umlauts_building & 24pd)... plus many more if you start counting up the uniform & snow tags also used in Stalingrad scenarios & campaigns. Scenarios can be retagged easily enough but campaigns are another matter. So all of these mods had to be sorted, pruned & reworked. This task has now, for the most part, been done. I'm sure there's errors here & there, perhaps some German voices bleeding into the Finnish scenarios, things like that. Often I had to leave things out just as a space saving measure (normal bitmaps were pruned especially heavily) but, overall, the mods should now work & stop clashing. However, you mentioned "The Last Panzer" mods & I immediately grew confused. Did you mean "The Last Bridge", I thought? I had spent quite a bit of time on the mods for that campaign. Nope, I've just done a search & sure enough "The Last Panzer" is a campaign chock full of mods. I have absolutely no memory of ever reading that campaigns thread! I'm not even sure how I have the .cam file! It looks like a very complex campaign &, IIRC, @dragonwynn has lost all of his old campaign & core files. As such, I'm pretty sure the mods for that particular campaign will NOT work as intended nowadays and this updated 'All in One' will likely NOT help with that campaign. An oversight that I'm sure will be corrected one day but I'm not in any rush to return to the Eastern Front right now, as I've already spent much of my 2021 & 2022 hobby time on CMRT & CMBS. *The reason for this is that September was originally a Summer month (untagged) in the base game but, since F&R, is now considered an Autumn month.
  3. As far as I understand the text/font/script system, such a mod would be impossible however I think you might be remembering this pdf files image... https://cmmodsiii.greenasjade.net/?p=6139 Still, mods can be useful for scenario editing from time to time. I remember once needing to look under some forest tiles, so I alpha'ed away the tree tiles allowing me to better see the terrain tiles.
  4. No,the modular building trick is the only thing used for guard towers or watch towers in SF2/H&E. For the other CM games, I imagine somene could build something like that in blender & (tagged) use it to replace a small shack.
  5. It's a great tool & i've used it to rework a number of CMA & CMSF campaign (RommL's 'Battle of Grozny', Fredrocks 'Major Nosovs Command' & some tweaks to Dragonwynns 'Heart of Darkness') as well as explore the older campaigns. One tip, when you update a campaign you have to create a new core file & replace ALL the core forces for all the scenarios otherwise, when you start playing the campaign, your units will have disappeared. This is a laborious & time consuming job but is still a lot quicker than making a campaign from scratch! However, there's a few campaigns uncam doesn't seem to like including 'Hasrabit' which IIRC is one of yours (your first?). I could never get that one to uncompile (a shame as I wanted to do an SF2 playthrough & add a real stream to that first scenario).
  6. The license on the first page of all game manuals explicitly says that BFC owns everything including user made scenarios, campaigns & any mods. BFC allows us to destribute these things amongst ourselves for free but written permission from BFC must be sought if you desire to sell anything.
  7. The initial CMCW 'All in One' came with a "Rudimentary Winter mod". I do intend to look into improving and expanding it in the future... but it's quite low on my priority list.
  8. The Syrian Airborne & Special Forces still only carry 100 MG rounds as standard.
  9. Looking at the independent buildings folder, that I bulk moved into CMFI, it does appear unnecessarily complex with many unneeded sub folders. I'd consider either simplifying it yourself or deleting the problematic roof texture entirely. Either way, the AiO update will be ready soon. The folders have been redesigned & I can't seem to recreate the issue so, presumably, whatever it was has been fixed.
  10. I don't believe it is a corrupted file issue but here's the roof in question... https://www.dropbox.com/s/h43462mbi20g3um/building100-roof (00).bmp?dl=0
  11. I've been trying to recreate it in CMRT but have so far failed to do so. Funnily enough I did spot this issue in CMFI a few months back (as, for the Pacific war Early alpha, I just bulk moved all of Kiemes independent buildings into CMFI)... but didn't give the roof issue much thought then. I'm a bit stumped. Possiblly it's a folder organization issue which I've since inadvertently fixed... sometimes (very rarely) I find that if mods have been placed in too many sub folders they start failing to load.
  12. It's probably a scenario with a variable end time... that can last up to +15 minutes IIRC. Either that or BFC decided to put a code in their game just to detect & then, deservedly, torture you & Boo.
  13. @Codreanu does this missing roof texture issue ring any bells?
  14. Not really, some Germans did cross the second bridge to try & reinforce the defenders but didn't really do much. Saying that, the known presence of German vehicles and reinforcements did cause me to end the battle as soon as I had contested the second objective. I had no desire to carry on & clear out what I assumed was a hornets nest.
  15. The 'All in One' update is almost finished & thanks to @Ithikial_AU, @umlaut , @t34577685 & @Kuli will feature a new look to the Soviet Infantry... including snowy uniforms. Here I try out a wintery version of the @rocketman scenario "Last Resort"...
  16. To be honest, I doubt anyone will take up such a project but I'm going to keep it in my back pocket as a possible prequel concept for H&E.
  17. Interesting... kind of like how H&E is Red vs Red & concentrates on the Civil War nature of a fictional conflict, you could use CMRT to concentrate on the Civil War nature of the Korean conflict. Uniforms could probably be done by playing around with the [guard] or [cavalry] tags.
  18. That's a scripts text file mismatch... either you have an old modded text file (for some reason) which hasn't been updated for a later patch or your patching/installing process got messed up in some manner. You need to either remove the modded text file or reinstall.
  19. Thanks for the kind words. I have given Korea some thought, it's not in the tropics so the base game CMFI terrain & seasons would be mostly applicable. Probably the base game late war US uniforms too. Probably only the Asian faces would actually be of use to such a project.
  20. As per the first post, there's no rush. Those tracers are @Ithikial_AU's version of Veins tracers, I use them in the ME effects compilation (and the 'All in Ones') as [night] tracers. Interestingly, & as per Heaven & Earth, the Pacific Alpha has dawn/dusk ambient sounds activated by using the [night] tag during the day. All four tiny concept scenarios have a different ambient soundtrack... day, night, dawn & "rocky". Yes, as per the original mod, half of those uniforms are camo'ed... you can actually see them in the mid-left of the first screenshot.
  21. I'm not sure... probably would mostly work. Although the Japanese would have Italian soft factors which would be your biggest immersion loss. Also I only modded standard Italian infantry so far, I did nothing with the Blackshirts or feather hat guys.
  22. Okay here's the Alpha... https://www.mediafire.com/file/meooe37oaeq3mdz/CMFI_Pacific_Alpha.7z/file
  23. Looks great, I've been a little ill this week but send me the files and i'll integrate them into the alpha when I'm back in action.
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