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37mm

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Posts posted by 37mm

  1. On 3/15/2024 at 7:07 PM, AdamPraha said:

    Hi

    Please where is last download version for 2024 ? For (" Initial 'All in One' modpack )

    Thank you

    I've been taking a break from CM but, when I return to it, the CMFB AiO most needs updating... I want my Wintery Brits to have gloves, weathered vehicles & snow speckled uniforms.

  2. On 9/13/2023 at 7:17 PM, Yuiri said:

    3 years of waiting and still got tiny issues like this...

    Hopefully im still around when they fix this...cheers

    We've been personally assured that Charles is working 24/7, three hundreed and sixty five days a year (minus holidays) to fix this stuff & that there's no serious need to improve the patching system.

    Myself, I assume neither of us will be around when someone finally types "400" into a box.

  3. 8 hours ago, Rob2020 said:

    Thanks for the heads up re AMD versus Intel, although if you say the CM engine is already old, would AMD really make a big diff? I had an AMD computer prior to the one I have now, and I never had any issues. This goes back more than 15 years, of course.

    Currently the top pinned thread in Tech support is " AMD 22.8 series breaks game again"... you will note the "again".

    I also just noticed that the Stealth option has no dedicated graphics card & so would rely on the integrated AMD GPU.

    I'm pretty sure BFC officially recommend avoiding integrated GPU's whilst the GTX 3050 from the Premier is ~600% faster than the Vega 7/8.

  4. You'll want to avoid AMD for Combat Mission so that means The Premier.

    I will point out that this costs the same as the Premier i3 except it's an i7 with a beefier CPU & comes with a much better graphics card & more power (although the i3 is more modern & has better potential for future upgrades).

    Either should smash CM however CM is a badly optimized game running on an old engine... I doubt it'll ever be amazing.

  5. 13 hours ago, kohlenklau said:

    Or maybe check with H&E first. @37mm :D

    The main one (a variation of @sdp's Italian background which itself was a variation of the original CMSF background) might be a little too lush.

    The [mountains] tag uses the background from @birdstrike's Syrope terrain mod & might be more appropriate.

    For the H&E prequel/Korea, I was thinking of just using the [spring] versions of backgrounds from either CMFI or CMFB.

  6. 16 hours ago, kohlenklau said:

    @37mm Sir, request permission to harvest your Pacific mod for anything useful for Korea 1950.

    The Pacific Alpha is mostly just a reimagining of LLF's stuff combined with some concepts developed by the H&E team alongside a few more, modern bits & pieces like @JM Stuff's Japanese helmet & @Lucky_Strike's foilage.

    Harvest away.

    I might look into a Heaven & Earth prequel one day (as a pseudo Korean Civil war style conflict & using CMRT as a base) so, in that case, would inevitably end up counter-harvesting.

     

    I've recently been (slowly) working my way through LLF's Makin Atoll...

    b0zFc2s.jpg

    QGvPOXx.jpg

    iQkxV2o.jpg

  7. 11 hours ago, Paper Tiger said:

    I tend to hit the northern yard HARD with heavy artillery and send 1st platoon into the town from the north yard while 2nd platoon and the engineers go in like you did. If you clear out the north yard, the Syrians in the centre usually surrender more quickly.

    I've still got 80+ heavy artillery shells (as well as the four precision rounds) & I've a feeling I'm going to need those for the next scenario, which I started last night...

    218jMhi.jpg

    Cj6MObU.jpg

    ETdZQFD.jpg

  8. 22 hours ago, Paper Tiger said:

    I prefer the Red v Red myself but I'm missing hearing artillery and air strike call-in voice acting when playing... the voice acting helps to create the impression of a living battlefield and the call-in times are really short

    Most sound mods these days fill such gaps.

    I myself try to ensure there's something for every nation calling in artillery... be they Syrians or Afghans or Italians or, for H&E, even Vietnamese.

  9. @Thatguy as with @kohlenklau thanks for highlighting this scenario, CM really shines at the Platoon level.

    I tried it out & it seems I had a very similiar plan as @kohlenklau (even down to using the sniper team as a sacrificial scout)... however I kinda screwed up my bombardment by readjusting it when I shouldn't have. Also I went for a heavier overwatch element with several MG half squads working with the dedicated MG teams (I split off assault teams from all of my squads, this divides them into an MG element and an SMG+Grenade element). I also had my HQ unit much further forward helping to keep their morale up.

    Ultimately several of the MG half squads got pulled into the trenches anyway, still the extra overwatch fire seems to have helped me complete the scenario with somewhat fewer casualties (although it was still quite bloody).

    Here's the vid...

     

  10. I'm looking into the night tracer issue.

    I also finished a series of videos showcasing the AiO and its various options...

    Syria (default) with reanimate...

     

    Afghanistan with reanimate...

     

    Middle East & North Africa (aka MENA) with reanimate...

     

    Generic OPFOR with reanimate, untagged night effects & SF1 Marsh to Water...

     

  11. On 6/23/2023 at 10:36 PM, BamaMatt said:

    The night time tracers contained in the Effects NIGHT folder are completely broken. Even if you add  the [night] tag to veins v4 tracers (which work fine at night), it gets jumbled into a weird greenish red monstrosity of a tracer.

    I've been using the tagged version for years & the untagged version for many months* without issue however you're not the only person to mention there's a problem with the night tracers.

    I would love a screenshot & then perhaps we can figure out what's going on.

    22 hours ago, humback said:

    Where is the zombie scenario? Although the AI itself is pretty much like a zombie.

    "OPFOR USMC Semper Fright"

     

     

    *Additionally, over the years, there have been tens of thousands of downloads of the ME effects package.

  12. On 6/8/2023 at 11:04 PM, Vacillator said:

    @37mm I haven't tried the Burning Ring of Fire mods yet, but the btt files look like a WIP that didn't quite make it?  No criticism to anyone if so, just wondering...

    The CMFI Pacific Alpha is just that... an Alpha.

    It's a very rough, WIP, modpack packaged alongside a few concept test scenarios (mostly designed to showcase the mods).

    I'm mostly using it to gauge interest in a potentially much larger Pacific War project (so far, to be honest, I'm seeing that it's a thumbs down).

    However, the Alpha does feature a full conversion of the (very large) "Makin Atoll " scenario (originally made for CMBN)... that scenario alone is IMO worth the download.

  13. 10 hours ago, RockinHarry said:

    Just out of curiosity. Which parts of the "concept" do you use here? Does it have a noticeable impact on game play for those using it? I got fairly little feedback on original "mod" (simple file renaming), thus I ask. Thanks. 😎

    I stuck with the "stand to kneel" animation changes (there's a few exceptions, RPG's can still be fired standing up IIRC) played around with vehicle gunner stances & used the medic stance change.

    The medic stance change has a very noticeable gameplay effect but that one change alone confirms a lot of your hypotheses (i.e. the 3d model itself has a kill box of some kind & animation changes can move the kill box).

    I've been using the WW2 version since Christmas & the modern version for about a month... I think I notice a difference (roofs seem less hairy, men seem safer if fighting on a ridgeline) but time will tell.

  14. 12 hours ago, Col Rosenberger said:

     Or are there technical issues?

     

    A troublesome sharefile cropped up in the discord recently.

    @Ts4EVER came up with this...

    "remove the # from the url and it works"

    ... and I can confirm the issue was then resolved for me.

     

    Perhaps you are having the same problem with a different BFC sharefile link?

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