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Drescher

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  1. Probably not long enough though Seriously, prepare the assault by simply leveling the entire block, then put some 155 on airburst on the ruins, spray with .50 and grenades then move in to do the body count. For some tactical finesse you could seperate the building complex with a nice smoke screen. There is not much more you can do, from time to time some of those OPFORs go berserk and fire (and hit) their at-weapons, it sucks but thats war i guess.
  2. Atm im looking for an american on-map 81mm, i dont know which formation is fielding them. The armored infantry only has off-map 81s. The germans otoh field them in the panzergrenadier btl. Just go to the editor and have a look. Buy the full btl, then remove everything except a single weapons plt. The 81s will show up in a halftrack. Normally that would be the mortar ht(actually, it IS the mortar ht 251/2, it just doesnt have the ability to fire mounted). As they arent modelled in the game(yet), you need to dismount them and have them set up. Then the ht acts as the radio relay station, as long as there is an extra man inside. edit: ok, found the us hts. Exactly the same, and yes, its the m4a1 ht. The mortar hts carry mortar rounds(now who would have thought that... )
  3. No mortar ht in the game. They are abstracted as mortar teams plus halftrack as ammo and radio carrier(dont forget to place the pl leader inside one of them so he actually uses the radio).
  4. Sounds like you got some real bad luck there, Vinnart. I suspect this might have something to do with the way a team is spread over the action spot. Most of the time they follow a certain layout(havent really tested this though). So the SAW dude ends up in the same spot as the other SAW gunner. Id try sending an AT team, without a SAW gunner, though by chance more than once ive seen the at team having a mg too. Im not sure if passing weapons is modelled, at least i havent noticed this. Would be cool somehow, though it seems it would fit a movie better than reality. Dont get me wrong, this probably does happen in reallife, but if this was working in CMx2 it would be done every battle and in great numbers. You would have players splitting teams to walk the battlefield collecting weapons...
  5. Yes, they do. And it seems to be quite effective. They usually fire 2-3 salvos of ac fire at newly discovered enemy infantry.
  6. I dont really understand either, but im playing the german campaing atm and i have yet to find a way to get the ac s fire their main gun when area firing. I used both target options and the ac s are never using the 2cm cannon, just blazing with their mgs, got 2 killed already because a bazooka team was able to walk through the mg fire...
  7. Very nice! Considering this was done with the Normandy terrain set even spectacular. Though it makes me wanting Ostfront right now... I have enough of claustrophobic hedgerow fighting already (not really...)
  8. Right there on your side of the hedges, exactly. This is a must for pretty much all bocage scenarios. Set up behind to overwatch, i think this was shown in the "Busting the bocage" tutorial mission.
  9. Yep, thats it. Small here means like 3m. These are recon guys, not combat infantry. Just place them on the colored location and have them sit there until say 10 minutes left. Remember to use SLOW for the last 1-2 actionspots to get in position at the bocage. Then simply withdraw. You should get contacts while the us forces are patrolling the area(or whatever they do there...). This will net you a tactical victory IIRC.
  10. What MikeyD said, plus i find that when using QUICK i tend to give rather short waypoints, say 40-50m. With the way movement works in CMx2 units will sort of regroup at the waypoint, this gives them a little rest. Using this you can QUICK your guys around for quite some distance without getting them exhausted. The reason why units did exhaust more easy in SF is AFAIU of course weather condition, plus individual equipment. No body armor, nightvision etc. helps running around, not so much while getting shot at though.
  11. Interesting. Its been a while since ive read the manual for SF but judging from the animations i had always assumed that HUNT would be the movement of choice for spotting. What would they be doing while hunting then?
  12. Interesting discussion, though it has slightly derailed over the course of the last pages. Whats the main issue then? What is a mg supposed to achieve, this seems to me the issue here. People mentioned the Somme battles to give example of mgs outright stopping regimental, even division attacks. But after all this was ww1, without the quite sophisticated squad and platoon tactics, that seem to have evolved in the aftermath of ww1(and even during it). So whoever says the model in BN is broken needs to bring evidence, best backedup by reallife experience. Has anyone tried attacking a platoon position with mgs set up along the flanks to get the most of the grazing fire effect that seems to be present in the game?
  13. well... you still need to exit the map. I tried it now with speedy´s approach and it worked, too.
  14. BTW the briefing says its up to me to either sit tight and wait or try to provoke a reaction from the us troops. Î dont think that the game is able to read out wether someone fired a shot or not and give points for it(though id like it).
  15. Very nice, Brille! Last pic is prizeless.
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