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GhostRider3/3

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GhostRider3/3 last won the day on May 19 2015

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About GhostRider3/3

  • Birthday 10/01/1969

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    warmongering/Renacting WWII
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  1. Honestly, at least for the Mediterranean Theatre, I just wish we got the TOE's. No scenarios or campaigns, we can make those ourselves. LOL I just wan the ability to use the editor to create 41-42 (Late) Scenarios where I feel its most competitive on both sides. Damn challenging for PVP as well. PBEM.
  2. True, I also think that there is a plethora of people that would enjoy the challenge difficulties of early war, especially with the German Forces as their tanks were... say on Par with Allied tanks, not a real advantage, and the Soviets would definitely be a major challenge, from AT rifles to the obvious T-34, and KV tanks. All in all I think the early war is more exciting as far as historical battles and just pure challenge.
  3. I know this has been discussed a bunch of times but had a question. Could the Battlefront Team just add a 1941-1942(late) TOE to the game as a paid patch update if you wanted it? I mean people like me would love to make and design scenarios. I don't think anyone would even care if we got scenarios just as long as we could get the TOE for old CMAK. The tiles are already there, maybe just a toggle between Italy and Africa for some unique tile buildings and such but If I could I would love to see it again. Starting Playing CMAK back when I was in my early 30's.... lol would love to do it before my 60's. You all do a damn good job and as consumers, obviously we always are wanting. Loyal Customer/Semper Fi. James.
  4. My wish for an early 1940-43. Call it Operation OH MY GOD! Germany vs Allies France and North Africa... I think all that is needed to do that is to add a bunch of tiles from the Italian Theatre and TOE... ish. Then add Russian tiles as well which would make the editor basically a master editor for OH MY GOD Everything.. LOL This would be wonderful for Scenario, and Campaign designers to work off of. Although the Uniforms, TOE would be that massive work that the geniuses behind Battlefront are. Hats off to you all, for everything that you give us. James.
  5. I see Mr. Herm has a video of my scenario on Youtube. Massive blasting...LOL Initially Clash of Titans Redux was a German Counter Assault, Let the Russians come in and slap them up while you await for your reinforcements to detrain and move to position...etc. It is a slugfest for the German player for sure, but it has many features for players, rolling hills, ravines, heavy and light woods, close combat if it gets that far and the use of many vehicles from both sides, although I am in the stages of doing a Kursk like battle of now with certain vehicles. Let me know if you two slug it out, would like to get your impressions. I also have an Italian scenario you both might be interested in as well. Cheers, James
  6. Thank you Vacillator, much appreciated. If anyone should ever want it, It's on my Dropbox. It was with "A Few Good Men" Sight, but it's not there anymore. But if anyone should ever need it just PM me, it has two AI plans.
  7. Well, I really can't wait for this expansion to come out, The Brits and Canadians will be a nice ad, but will still wait for my kin, the Germans.. LOL Really want to blast with anything from a Leopard 1A2-A5. I could see a late expansion as well using even more modern equipment in the mid-late 80s's But this expansion will be super fun. Can't wait to play the Brits as well.
  8. Making a Master Map, or possibly 3 to 4 master maps of Budapest would be a huge undertaking, but possible. It would just take someone or a group to do it. I got to meet a veteran Hungarian Pioneer (Engineer) His name was Pistobachi (Spelling), I have his Bio but talked with him many times about the battle of Budapest. He said the first waves of Soviet troops, maybe 6 out of 10 had weapons and NKVD had units with LMG's set up in case they turned back. He was in an OP and had significant views. They had blocked the streets with cars, carts whatever so when the tanks rolled over they would use Grenade bundles, Panzersfaust, or even Panzershrecks. The battles were very violent he said and he lost a few comrades. He was eventually captured and could only hope that his wife and daughter, (His son was killed by Soviet forces near the Don area) would not be mistreated. (Over 100K would be raped and assaulted). Anyways he said as an Engineer the Soviets treated him decent as he could fix a lot of things wrong with the camp. He said the first things they took were his Spork, Boots, bread bag, and Kochgeschirre (Mess tin). He was eventually released in 1948.
  9. I dont think that was me, I have only used Canadians or British so far.
  10. Yes, that was the intent I had for the scenario and the AI. If you wish you can always edit that, and make them on map instead of offboard.
  11. There are no issues as far as that goes, and that had been rectified. The Canadians are defending with what they have left and available to prevent the German attack from succeeding. So some units have been displaced.
  12. Latest version https://www.dropbox.com/s/vp0uuu1nu7o9vtt/A Once Quiet Town Easier V2.btt?dl=0 German Counterattack https://www.dropbox.com/s/w85c0bs5njnllhl/A Once Quiet Town German Counterattack.btt?dl=0 Normal Version... not intended for H2H. This was the raw version with little updating, but pretty hardcore. https://www.dropbox.com/s/la4uw2u5cuoohvd/A Once Quiet Town.btt?dl=0
  13. Hello and thanks for playing the scenario. I have since your reply updated the briefing to be a bit more less cryptic. Added 120mm Mortar which should help. Deployment is based on parts of the Aufklärung setting up and Pioneers doing their job hastily before the Allies attack as their approach was near.... gives the impression of a somewhat hastily setup but gives the German player enough time to maneuver some things if they wish. The area is cramped yes which adds I think more to the Italian theatre of impassible rocky areas, narrow gorge and rivers and streams which were abundant. But it was really created as a difficult Allied crossing vs German position in mind after reading a bunch of material from that part of the war. Here is the latest version with with some of your input in mind. thanks again, I hope you two play it again and try out the German Counterattack version as well. My drop box. https://www.dropbox.com/s/vp0uuu1nu7o9vtt/A Once Quiet Town Easier V2.btt?dl=0
  14. Hello, you can grab any of my scenarios here. https://www.dropbox.com/s/vp0uuu1nu7o9vtt/A Once Quiet Town Easier V2.btt?dl=0 The easier V2 is the most updated and balanced. It is designed in mind with a major Allied attack across a river in a narrow bit of Italy over the Marano River. A good use of smoke should be used when making your crossing and disrupting any enemy spotters and guns. The second mission to this is the German counterattack version where the German 26th Panzer is now in place to throw a counterattack at the Allies who supposedly would have crossed it and taken the town.
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