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Mike Summers

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    http:// www.google.com

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  • Location
    Whidbey Island, USA
  • Interests
    WWII history, particularly the ETO/North African/Eastern Front.
  • Occupation
    Senior Chief in US Navy

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  1. I had never noticed this before, but there are radios in the pillboxes, at least for the Germans in Jan-Mar '43 for North Africa. Is this to maintain command of the guns in the pillbox? I did a *quick* search of the forums and found no mention of this previously. Why do they have radios? To drown out the sound of the guns?
  2. I'm no grog, but IMO the Germans should have bypassed the city and moved on. Although there was a significant industrial base there for the Soviets, simply laying siege to the city could have been sufficient. The Germans should have attacked the Russians armed forces, and not their city. They lost an entire Army by not understanding that point. Again, I'm no grog, but that is my layman's understanding of the deal.
  3. One of my favorite scenarios - infantry only - is Boots & Tracks "Chekovnya Woods". Very intense fighting, relatively short (about 25 turns, IIRC). I highly recommend it.
  4. You can find all of JasonC's scenarios here: http://snipurl.com/17cbu Search the forums for his well-written walkthroughs of each scenarios.
  5. It's not random, AFAIK. If flags are being contested, you will get additional turns in a variable setting. It's been my experience that if it appears (to the TACAI maybe?) nothing will change in the next 3-7 turns, no additional minutes are added. Again, this is purely anecdotal and not tested specifically. YMMV.
  6. Mmmm, 5000 pts of spare arty. Now THAT would be a nice predicament to have.
  7. I joined the Blitz a few months ago and since then have had no less than six PBEM games going at a time. I look forward to opening my e-mail every night and playing that day's turn. Some nights, if the timing is good, I can get three or four turns off for one battle. H2H is definitely where it's at, haven't played the AI since my first PBEB game.
  8. Great, more time downloading mods and less time sending turns. At least for the next few days. Thanks for all the work.
  9. The faster a vehicle moves, the higher the chance of bogging. The softer the ground or greater the cover, the higher the chance of bogging. The higher the ground pressure number (stated in psi I believe) the higher the chance of bogging. Some folks on these boards believe you have a better chance of unbogging by giving a "reverse" order. I have mixed results, so YMMV.
  10. One time, in CM camp, I had a half squad of tank hunters. Their molotovs were watered down due to rationing and they had to use wax paper for wicks, since they had to wear any rags they could find. This one half squad engaged a company of elite Panthers at range, destroying all the vehicles while capturing a platoon of infanry as well. This little team then marched victoriously on to Berlin. It was a good battle.
  11. The German Sturmtruppen (sp?) is also a comparable unit. Not sure when they become available though.
  12. Am currently playing PBEM QB as the Brits. On the very first turn, a Stuka drops out of the sky and destroys my platoon of Shermans. They were properly spaced (or so I thought) and a 20mm AA gun was placed in between them. One pass, three burning tanks and my AA gun never fired a shot. Takes a lot of the oomph out of an attack.
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