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RedMenace

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About RedMenace

  • Birthday 04/10/1978

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  1. I have sent three emails to the admin but heard nothing back. Can anyone please suggest the best approach as I am no longer able to access the main BF site and, therefore, my previous game purchases? Presumably my IP has been blocked for some reason...? Many thanks in advance.
  2. Like others have pointed out amazing quality film, dramatic and immersive footage. Thank you for this post. I have a couple of questions/observations re the second video '[Syria] Eastern Ghouta is divided in half': Many SAA troops without head gear/helmets (seems reckless) Surprising number of troops just standing in the open, sometimes on raised banks of earth, etc during advance to enemy (easy targets for the opposition) Troops being reminded to move in single file/one at a time (are they poorly organised or poorly trained) Could someone who knows about these things please comment with regard to SAA training, discipline and capability? Many thanks in advance.
  3. What's the best strategy (when overwhelming numbers are not an option) for approaching and attacking fox holes defended by four enemy with an MG? Edit: forgot to mention that I also have no art and any of my men who come within firing range are getting sprayed and suppressed/routed.
  4. Managed something of a victory. I'm playing again. This time I'll write up the AAR.
  5. Anyone? Been playing this one scenario for a couple of weeks. Really like it but have struggled to do better than draw. Probably due to its design since the Americans call off the assault when night falls. I can see how it might be achieved - never facing-off with the Americans, falling back intelligently and letting them run into indirect fire, a Pak in the trees at the end of the main road into town (very important!) etc. I gave up firing at silhouettes in the buildings as it wasted precious ammo. Anyone had any success or really like this scenario?
  6. Fair points articulated more clearly than my original post. The 'randomised events' I refered to are actually AI plans which, if I'm not mistaked, can be from multiple random possible plans. Apologies for not being clear. I do wonder whether, though, many players, newcomers for that matter, care very much that AAA won't move? I see you are highlighting the deficiency of the AI, but that was my point, really. I also wonder whether it's possible to create a QB challenge without simply 'running your counters out of ammo'? Is it really impossible to derive any satisfaction from a QB map without resorting to the editor?
  7. The main complaint I read most about QB maps is that, once you know what you're doing, the AI becomes a pushover, rendering the games rather dull. Might say something about how I play the game but I still find plenty to enjoy with QB maps and thier relative challenge. I also don't normally have a lot of time to commit to PBEM, although I acknowledge the superior challenge a decent opponant can offer. What I'd like to hear about is your recommendation for interesting/challenging QB maps, vanilla or user-made. One thing is that there are a lot of them so it can be a challenge in itself recalling which one you enjoyed late time. What I plan to do in this thread is to post a brief outline of a few I personally enjoy and add a screen captures plus explaining any tweaks I've made in the editor to increase their playability. I want to encourage anyone else to post their own with or without images so that newcomers to the game can make a better informed decision about the kind of challenge they're looking for in SP. I think that, once I've had a chance to experiment more in the editor (esp with randomised events) it'll open thiings up a bit. As it stands I normally add random artillery barrages, and reduce my own force %. I'll post the first as soon as I get a chance.
  8. I have a couple of questions to throw out there! Saw this on another discussion forum and wondered: The general accuracy of the troops is completely bonkers, which really restricts your ability to perform maneuvers. In todays warzones, UK soldiers expend an estimated 8000 rounds per kill, that’s 7999 rounds that fail to neutralize your target. You can compare that to the mechanics of Shock Force, where the rounds are very much on target as soon as you show your face. Possibly not a new subject for discussion, I know. Does anyone have a perspective on this assertion based upon the changes to the latest CM engine? I'm wondering about how accuracy is modelled and if, as they claim, digital soldiers take too many casualties per rounds fired? I guess he's suggesting that suppression should be increased/hits reduced? I'm also planning my first AAR. Greatly looking forward to getting the ball rolling as it'll be The Road to Montbourg which I've only previously played the first three mission of. Making a detailed AAR is something of an undertaking - what with work/family/life commitments - and I want to have fun doing it. Therefore I'd be interested in hearing hearing of other forum member's self-imposed rules, restrictions, must-dos, etc which either enhance the realism or enjoyment of their gameplay. I'm fully aware that certain personality types slap themselves for each lost soldier , whilst others never reload a save, never raise the camera higher than eye-level, and other things. Personally I'm simply not reloading but the camera height idea is interesting/hardcore.
  9. Would a tired mortar team fire inaccurately? If not 'moved' to a firing position and they arrive tired, does this impair setup time or aim?
  10. Very nicely done. Which mods are being used in this?
  11. Thank patrykd I've emailed you this morning. Thought I vaguely recalled a dedicated forum for this type of request...perhaps I just imagined it.
  12. Is this the correct place to ask? I'm using the base game version 3.0 Don't mind who I play against, just fancy a fresh challenge and want to have fun doing it.
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