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Zwollo2003

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About Zwollo2003

  • Birthday 11/14/1976

Converted

  • Location
    Poland
  • Interests
    World War 2 and modern wargaming, SF
  • Occupation
    lawyer

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  1. I would strongly disagree. The awareness that placing a movement order on an invisible boundary between action spots might cause soldiers to behave strangely and be killed for no other reason kills immersion pretty much stone cold dead. Much more so than showing the grid to the players so that they can take it into account when plotting moves (in fact, some positively want to see gridded terrain and use mods to that effect). I agree that movement snapping to grid is a bad idea, not due to immersion issues but because it restricts gameplay options far too much. However, if the only thing which will reliably kill the pathing bugs related to plotting moves on action spots' grid is showing that grid to players, I am all for it. Zwolo
  2. I think this is actually a separate problem. The troops stick too much to area fire orders- they continue to area fire even if they spot the enemy up close who then proceeds to shoot them to pieces with impunity. In CM1 the balance between sticking to area fire and switching over to identified targets was much better. In CMSF it should be tweaked towards the area fire being less "sticky". Zwolo
  3. That is going to change the way MOUT is played in the game a lot. With stats like 0% chance of penetration in the 0-100m range, tactics like staying in one building shooting at people in the other will not work anymore. You will either have to gain entry or throw grenades through windows. I wonder how well this is simulated in the game, currently there is limited opportunity/incentive to test it, as everybody inside is usually dead before the attacker closes to grenade range. Additionally, the Syrians might gain an important advantage through the use of RPG. If small arms become ineffective, the only useful squad weapon is going to be the HEAT/HE - firing weapon, and the US ones are noticeably weaker (some said weaker than IRL). Which all of course means the balance in the current scenarios might be profoundly affected. Big job ahead for the betatest team! Zwolo PS. One caveat - I assume that the current (high) level of small arms lethality vs defenders in buildings comes from the ability to penetrate walls, rather than shooting through windows/doors. If most of casualties are caused by bullets entering through windows the effects of reduced penetration are not going to be that big. BTW - is the possibility of a bullet entering through an empty window but then ricocheting inside and hitting someone taken into account at all?
  4. I don't think this is the case, though. The leader does not have to be assumed to be in a spot, he can be traced exactly as he is one of identifiable soldiers in a squad. However, the targetting line seems to come out from wherever the blue/red floating icon is located rather than the leader's location. Actually, if the rule was "targeting line starts from the leader's location" in great many cases it would have the same effect as the rule I was advocating in the other post - "targetting line starts from the location of the foremost soldier" - as the leader is very often the first soldier to move. Zwolo
  5. OK, but when I want to give a targeting command, there is only one targeting line and it extends from one Action Spot, right? Regardless of how many Action Spots the unit occupies. And, unless I am much mistaken about the way the targetting works in CMSF (and I don't think I am, as all my observations support this ) the targetting line extends from Action Spot which the game considers the center of the unit. And it is the LOS/LOF traced from that place, which decides whether I am allowed to give the targetting order at all or whether I receive the "out of LOS" or "reverse slope" message. So even if my soldiers placed in Action Spot X theoretically could see the target and fire at it, I can't order them to because my targetting line extends from Action Spot Y which does not have the LOS/LOF/whatever to the target. This is less of a problem if the soldiers in Action Spot X have spotted the target already as they can engage it on their own, but it is a problem if I want to Area Fire (which, given the spotting works in CMSF, has to be used a lot). The "spread bug" makes that particular problem much worse (obviously, if a squad is spread over half a map its "center mass" is going to be in a completely random place) but even if the bug is eliminated, the problem does not go away and comes up each time when some of the soldiers in a squad have LOS/LOF, while the "center mass" does not. Solution? I don't know if there is one, but I think it would be much better if the targetting line was drawn not from the center of the unit, but from the foremost soldiers (farthest advanced in the direction of movement/facing). Most of the time this is the place closest to the enemy and closest to the point that the player wants the unit to be, and to fire from. Zwolo
  6. David, I have downloaded them as soon as they went up on CMMODS and they are great mods, but this time I was looking for something like the bicolor PZ IV (late Italy) you posted a while ago. Zwolo
  7. David, Oh yes, those are very good. But they don't include all the Panther types available in game(IIRC Gurra did three models while there are five or six in all). Zwolo
  8. Have you considered doing Panthers at all? With Shermans, PzIII and PzIV extensively (and beautifully) modded I think Panthers are now below par. Which is odd enough, because the original BFC models of Panthers were rather good. In fact, this may be the very reason because they did not get the same attention from modders as the worse looking models did, and they are now surpassed by the more advanced mods. Cheers, Zwolo
  9. I for one would be interested to see the pictures and details, so please go ahead and post them if you can. I cannot help you with posting, though, as I never tried it myself. Zwolo
  10. Vossie, please do continue. I for one find your mod a big improvement and would greatly appreciate fall and winter versions. Zwolo
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