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Sequoia

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  1. Like
    Sequoia got a reaction from Centurian52 in Syrian Order of Battle 2008   
    Hi,
    A few folks were asking for this. I have the 2004  annual "Military Balance" periodical by the Institute of Strategic Study. It lists the Syrian Armed Forces as consisting of the following in 2004:
     
    Army c. 280,000
     
    3 Corps HQ
    7 Armored divisions (3 armored, 1 mech brigade, 1 artillery regiment each).
    3 Mech divisions (2 armored, 2 mech brigades, 1 artillery regiment each).
    1 Republican Guard division, ( 3 armored, 1 mech brigade, 1 artillery regiment).
    1 Special Forces division (3 SF regiments.)
    4 independent infantry brigades.
    1 Border Guard brigade.
    2 independent artillery brigades.
    2 independent anti-tank brigades.
    10 independent Special Forces regiments.
    3 surface to surface to service missile brigades each of 3 battalions.
    1 coastal surface to surface missile brigade.
     
    Reserves
    1 Armored division HQ
    4 Armored brigades.
    2 Armored regiments.
    31 infantry regiments.
    3 artillery regiments.
     
    Navy c. 4000
     
    2 Petya III class fast frigates.
    18 patrol and coastal craft.
     
    Air Force c. 40,000
     
    Fighter/Ground Attack
    5 Sqds with 50 Su-22s
    2 Sqds with 60 MiG 23s
    2 Sqds with 20 Su-24s
     
    Fighter
    8 Sqds with 160 MiG 21
    5 Sqds with 60 MiG 23
    2 Sqds with 30 MiG 25
    1 Sqd with 42 MiG 29
    8 Su 27 reported
     
    Recce Aircraft
    5 MiG 25
    40 MiG 21
     
    Attack Helicopter
    36 Mi 25 and SA 342 L
     
    Air Defense Command c. 60,000
    2 AD divisions, 25 AD brigades with c. 150 SAM batteries, 23mm, 130 mm.
    c. 472 SA-2/-3 , 100 SA-6, and 4000 AD artillery pieces.
    2 SAM regiments with c. 48 SA-5.
    Actually the map that came with the physical copies of Shock Force  reflects the OOB above pretty well.
     
     
    I have more detail but it's mostly derived from research forum member SDP compiled for the meta campaign he was going to run back in 2010. He came up with a quite detailed Order of Battle which I discovered I still have on my harddrive. Some of it is fictional but he identifies what's fictional and what's not in his document. If you are interested in the document, I don't think he would mind me sharing it. Just send me a pm. SDP if you are still around and would rather I not share your OOB please let me know.
     
     
     
  2. Like
    Sequoia reacted to A Canadian Cat - was IanL in High casualty rates in CM games   
    There are lots of explanations that contribute: poor play on our and the computer's part, a misunderstanding of how different casualty rates were at he tip of the spear vs the over all numbers, various (mostly incorrect) theories about fortifications and modeling etc.
    The biggest difference is that we don't act like real commanders. We press far too much and don't withdraw when we take casualties. In a real action units rarely stay and fight on and on. They pull back to fright another day or bring up extra fire power or wait for support etc.
    We are playing a game so we don't do that. If you play a game with someone like @Bil Hardenberger or another professional they will tell you when they would be done in real life and trust me it is way way before most people stop. Including myself.
  3. Like
    Sequoia reacted to Gary R Lukas in NTC?   
    I was stationed at 29 Palms for almost 8 years, we started wearing desert camo starting around 1987, but it was only issued for field use, and only if it was a CAX or other high profile field exercise. I did go to the NTC twice, but the Army OPSFOR soldiers wore only Soviet uniforms. I know that the U.S. Army had a higher military budget the the Marines Corps did, but even when they came to 29 Palms for training, I didn't see them wearing chocolate chip camo until around 1986.
  4. Like
    Sequoia got a reaction from The_MonkeyKing in NTC?   
    We'll probably have a mod for that sooner than later I bet,
  5. Upvote
    Sequoia reacted to Redwolf in So when will the next project be officially announced?   
    Multithreading will allow the use of more than one CPU core at any given time. Right now if you have an 8-core CPU only one core is used. That slows down gameplay considerably for people who have many slow cores.
    Vulkan and Metal and new programming interfaces for 3D. OpenGL and DirectX as used by the CMx2 and CMx1 are old hats.
    Shaders allow you to make the surfaces on 3D models much prettier, or realistic.
  6. Upvote
    Sequoia reacted to Hetzi in Need help to make a decision for M60 texture   
    All Vehicles are now done in all variants. 🙂
    If someone has installed an older version of the mod, please replace it with this one. All textures have been revised to give them a more uniform image. Note: For example, if someone wants to use Variant 2 as a "winter / autumn texture", he has to replace all textures with  "...[cold].bmp", with the texture "...[cold].bmp" from the variant 2. Not sure if that works, but i think you can add the [cold] to vehicle-textures that don't have a cold texture file, in order to obtain some uniformity. (not tested)
    I will always link the latest version of the mod files in my signature, because unfortunately you cannot edit the posts or links here. 😕
    The textures for the M2 Bradley and M1 Abrams are retextured from @dpabrams
     
    Link to the Modfiles to put in the Z-Folder: NATO Vehicles all V1-4
    V1:

    V2:

    V3:

    V4:

     
    @dpabrams
  7. Like
    Sequoia got a reaction from Splinty in Did the Soviets really stop issuing binoculars after WW2?   
    In Soviet Russia, binoculars watch you!
  8. Like
    Sequoia got a reaction from Dr.Fusselpulli in What Subject For The First CMCW Module?   
    Only the New Zealand Army I would think.
  9. Like
    Sequoia reacted to FlatEric999 in Need help to make a decision for M60 texture   
    Glad you like the photos
    Here's a few more from an earlier - and dustier - Tankfest from 2013 (the theme of which, was the Cold War!). Includes the same M60A1 as above, plus an M60A3:



    When can I get one of these in the game? 😁👍

     
  10. Like
    Sequoia got a reaction from Double Deuce in Did the Soviets really stop issuing binoculars after WW2?   
    In Soviet Russia, binoculars watch you!
  11. Like
    Sequoia reacted to Mord in Mord's Red Thunder Portraits Version III RELEASED!!!!   
    Well, it's done. I am not happy with a lot of the portraits as they were the first ones I designed after I changed the style over. BUT I absolutely could not bring myself to redesign everyone of them at this time. I did however redo all the Russians. They are OK for the moment. At some point I may return to the mod and fix everything I dislike. So, here ya go, 2649 portraits!
    I'll provide a Mediafire link until Bootie gets them uploaded onto the site. After that I'll get Elvis to edit the link into this post.
    Have fun!
    What the frig is up with the forum? It won't post my pics anymore. EDITED: figured it out. Gotta do it differently now (PIA).

     
    Link:
    https://www.mediafire.com/file/n6y5yku8b8y224h/Mord%27s_Red_Thunder_Portrait_Mod_v_3.0.zip/file
     
    Mord.
  12. Upvote
    Sequoia got a reaction from Megalon Jones in Did the Soviets really stop issuing binoculars after WW2?   
    In Soviet Russia, binoculars watch you!
  13. Upvote
    Sequoia got a reaction from Capt. Toleran in Did the Soviets really stop issuing binoculars after WW2?   
    In Soviet Russia, binoculars watch you!
  14. Upvote
    Sequoia got a reaction from ASL Veteran in Did the Soviets really stop issuing binoculars after WW2?   
    In Soviet Russia, binoculars watch you!
  15. Like
    Sequoia reacted to Speedy in What Subject For The First CMCW Module?   
    Why?
    What could possibly go wrong?
  16. Like
    Sequoia got a reaction from Artkin in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    Was adding ICM already at the top of Battlefront's to do list or pushed to the top by Bil and the Captain for this family?
  17. Like
    Sequoia reacted to MG TOW in What Subject For The First CMCW Module?   
    Don't forget France. Unique and seriously good kit.
  18. Like
    Sequoia reacted to AttorneyAtWar in Black Sea possible updates for any future modules   
    An MLRS can delete literally a kilometer of ground, which is basically 3/4 to 1/2 of most Combat Mission maps. That doesn't seem very engaging to me honestly. And it does not take that long to reload them, I won't give you the exact times but its no where near two hours for a reload lol.
  19. Like
    Sequoia reacted to Dr.Fusselpulli in German flavor objects?   
    Hurray! We have two of those in the game! Now I am curious if they were made last minute, to please this thread, or if they were in the game already.
    Also checked if the door does have a reasonable size, because it lookes quite large, but I checked it out by placing a soldier next to it, and the size is quite right.
    Unfortunately, the phone booth and letter box didn´t made it into the game, as well as vehicles like the wagon or the golf. But there was this tutorial, to add objects.
    The two airconditioners on the other hand are quite useless. Airconditioning is quite unusual in Germany, and at that time in the late 70s and early 80s not used at all. Not even by shops or public buildings. And if it is used, it would be better hidden.
  20. Like
    Sequoia reacted to Combatintman in German flavor objects?   
    And they are in both of my scenarios ...
    Thank @Pete Wenmanfor these, I just wanted them - he did the hard work in creating them.
  21. Like
    Sequoia reacted to The_Capt in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    First off, thank you and welcome to the game.  This post is really a place for you guys to Q&A with the game designers.  Questions on features, campaigns or scenarios can go here and we will try to get to them to help you out.
    So if you are new to the CM you probably want to start easy and small to get the feel for the game.  Check the scenario notes as designers often will highlight which side may be easy or harder.  For example, "Valley of Ashes" is by-design, pretty easy for the Blue side as an opportunity for beginners to get a feel for a larger scenario.  While the Red side of this scenario is pretty tough.  I will let the other scenario designers chime on on their babies.
    I will say that the Soviet Training scenarios by Cpt Miller are a very good place to start for a lot of people as full Cold War Soviet formations, in all their glory, are a bit of a new thing for the series.
    For the Campaigns, I highly recommend people start with NTC.  Bil and GeorgeMC did a really good job in putting together some very good scenarios that can get people into the groove of maneuvering in the context of a Cold War battlefield. 
    Then I would suggest moving onto the US Campaigns.  1982 was designed to be the primary but 1979 turned out to be really interesting, so players choice really.   1982 is probably a little easier as 1979 can be challenging with the older equipment set.
    Finally, I would then suggest that players can gird their loins for the Soviet Campaigns.  These are designed to be tough and a challenge to manage.  Every battle is battalion sized and frankly pretty tough.  The March or Die version is designed to be downright unfair to the loins, but also probably the most realistic....you have been warned.
    Anyway, enjoy and have fun!   
  22. Upvote
    Sequoia got a reaction from IICptMillerII in How US Airborne🪂 would have been used?   
    In WW2 Us airborne divisions were used as emergency reinforcements at the beachhead at Salerno and to block the Germans in the Battle of the Bulge. They were almost dropped on Rome as part of a coup. They fought as elite ground troops in Vietnam.  I'm sure others can think of more examples. Our war here would be won or lost in Germany. I would find it most probable most of 82nd would show up for the fight and probably sooner than later.
  23. Like
    Sequoia got a reaction from mbarbaric in A Word on Follow-on Modules   
    Glad to see everyone's keeping their expectations of follow on modules reasonable.
  24. Upvote
    Sequoia got a reaction from hank24 in A Word on Follow-on Modules   
    SPZ 12-3 HS 30
     

  25. Upvote
    Sequoia got a reaction from hank24 in A Word on Follow-on Modules   
    SPz 11-2 Kurz
     

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