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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. What will the next CM be?

    Isn't there a Japanese game where you sim date woman personifications of tanks as well?
  2. I thought this would be interesting to frequenters of this forum: http://www.bbc.com/future/story/20180312-the-salvagers-who-raise-world-war-two-tanks-from-the-dead
  3. Barbed Wire

    I don't suppose we'll ever know who the opposing force in the New Zealand Army contract was.
  4. Fire in the future?

    I too was once of the opinion that if CM1 had it CM2 should too. Now I consider fire a lower priority than say, expanded fortification/trench/machine gun nest types, and of course having everything tweaked right to have as realistic combat as possible as mentioned above. Also just having more scenarios with unusual weapons such as the Sturmtigers and flame tanks and mine-flail tanks would be a priority over fire.
  5. That's all right, I deserved the jest. Anyway to clarify, for example back in my day (late '70s), the Redeye guys were a battalion level asset in our heavy artillery battalion. I never once saw any of them go out with our battery on maneuvers. Probably because they would have nothing to do. I'm asking in 2008, the CMSF timeframe, had they been further integrated down the chain of command to company or even platoon level and in which armies ? I don't think they'd be like Javelins and just carried along in the APC for anyone to use as in US Army (but not USMC) usage. Interestingly, IIRC the Redeye guys I talked to said they had only fired a Redeye once or twice in training. The rest was all simulator training.
  6. And my apologies for the bonehead redundancy in the thread title.
  7. Note I know no "additional" features will be added to CMSF other than what engine 4.0 brings intrinsically. Nor to my knowledge has BFC has hinted at any Manpad inclusion into the updated game. This is just a general informational query. Thanks.
  8. Sgt S.- Well as I'm sure you know modules and packs are always designed for only one family. In the CMFI forums, Steve himself expresses the desire for an elite forces pack for that family. So an elite forces pack need not be limited to just one family but they would always be separate packs. Here's a really long shot for an addition to an Normandy pack- the Tetrarch Tank.
  9. CMSF2

    Will the US Army truck still be part of the British Forces module?
  10. I know some will accuse us of being fan boys, but doing something such as updating a game that came out 10 years ago initially is almost unheard of.
  11. Well we're talking about CMBN here. I don't know what of any operations they did in that campaign.
  12. In the General discussion forum, the desire for an elite forces pack was expressed by a few for CMBN. IIRC Battlefront once mentioned an elite forces pack as a possibility for CMFI. Here I wanted to focus however on a Normandy pack and what it might consist of. Of course we already have the allied airborne forces. Most German airborne forces by this time iirc were no longer elite. Obvious additions are US Rangers and British Commandos. I believe both British Army and Marine Commandos were identically organized. Are there any other force types that would qualify for an elite forces pack?
  13. In other news, I seem to recall a statement that Battlefront was once entertaining the thought of micro-expansions. In other words using the downloadable content model many other games have for say, a certain vehicle or feature. Did I hallucinate that statement and if not is this still a possibility or has it been decided against?
  14. I know. You don't even put in non-fantasy stuff if it just wasn't there. I'm sure you recall the CMBN Nashorn story.
  15. Hi yes, but I thought I should see a separate listing for 3.0 only and I should have to select only that. I am understanding you to say I should select all and download.