David I
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Everything posted by David I
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A Happy New Year to you all, and a belated Merry X-Mas. DavidI
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German Infantry mods 1941
David I replied to Federico's topic in Combat Mission: Barbarossa to Berlin
Nope. You are both the same person. Split personnality. If only Doctor Lechner was sane enough to talk to you, he would re-unite your torn egos. Or eat you...it's the risk you take. Well anyway one of life's little mysteries is solved for me. David I -
Badjuju, Your new Opel looks great in the pictures, however bmps 112202 and 112203 appear to be corrupted, at least my computer doesn't recognize them as bmps. Could you look into that and re-upload what looks like a great mod? DavidI
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German Infantry mods 1941
David I replied to Federico's topic in Combat Mission: Barbarossa to Berlin
Well there is a mixed bag of mod info for you. There are not specific PzEngineer or PzRecon uniforms, they fall under the title of "Mech Troops" along with PzGrenadiers. The bad news is that in the game the German Infantry and Mech troops share the same bmp numbers (except for the helmets) and so there is no difference between them from 1941 until May of '44. The Good news is that Andrew TF did an excellent mod for them. You will find them in Green as Jade's CMMODs - link given by the previous responder. However, back in the day, Andrew TF went by the Nom d'Plume of "Astro Cat". So go to GAJ's CMMODs/CMBB/Astro Cat/page 6/HEER-1 to find your mod. Enjoy, DavidI -
German Panther and captured Russian Panther
David I replied to Cambronne's topic in Combat Mission: Barbarossa to Berlin
Cambronne, With the rarity value of "Normal" in July 1944 the German Panther A (early) is 302 points (with a 30% rarity value - newer models are available), and the Russian captured Panther A (early) is 525 points (rarity value of 150% - captured/reused gear is always more expensive). I think that having the rarity value turned "Off" skews the relative values off. King Tigers should not only be expensive because of their defensive/offensive capabilities but also because only a few hundred were made compared to thousands of Pz IV's. Anyway, that's my opinion. DavidI -
Chrizwit2, Lovely, absolutely lovely. DavidI
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251C Redraw Mod in CMBB Mods Repository.
David I replied to Chrizwit2's topic in Combat Mission: Barbarossa to Berlin
Chrizwit, That sounds great. All badly needed. DavidI -
251C Redraw Mod in CMBB Mods Repository.
David I replied to Chrizwit2's topic in Combat Mission: Barbarossa to Berlin
Chrizwit, Those are f...ing Brilliant! Oh please do the 251/9, 251/16 and then the 250's. Oh please, oh please. Grovel, Grovel. After I put them "in game" I was blown away. I am truely impressed! DavidI -
British Artillery and Armor Organization
David I replied to David I's topic in Combat Mission: Afrika Korps
Andreas, Thanks mate. DavidI -
I could use some help - During WWII the British Artillery and Armor tactical units we called Regiments, however I think that they were the size of an American or German Battalion, correct? Artillery Regiment would be around 12 X 25 pdrs, and a Tank Regiment around 50 tanks or so? Thanks, DavidI
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To all the hero's who contributed to CMMMODS
David I replied to nathangun's topic in Combat Mission: Afrika Korps
Feel free to do what you like with my mods, I just tweeked the ones of better artists than I anyway. My thanks to COG for his years of maintaining CMMODs, through crashes and heydays and his wife's issues and all. My hat is off to him and all the contributers, great and small, to CMMODs. DavidI -
I thought "Valkire" was pretty good too. Shame they couldn't come up with a happy ending.
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A little Christmas present for you all. I keep running into this old war horse in scenarios set in mid and late 1944. I thought they needed some paint, so...... Done with my usual mix of patterns on MikeyD's perfect Pz IV G mod. Happy Holidays to you all. DavidI
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Whitewashed SOV 85mm AA gun
David I replied to UncleTgt's topic in Combat Mission: Barbarossa to Berlin
Uncle Tgt, Thanks a lot. Looks great. DavidI -
Fritz, Add Undaunted's skies to that list. DavidI
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*** New Mods Posted - WW Panther Packs by DI***
David I replied to David I's topic in Combat Mission: Barbarossa to Berlin
Earl, The short answer is "not really". David -
*** New Mods Posted - WW Panther Packs by DI***
David I replied to David I's topic in Combat Mission: Barbarossa to Berlin
Aragorn 2002, It's my least favorite and shows the limits of my ability in the Winter White field. I can only moddify other artist's stuff, so if I can find something else that works I'll put it out. All my attempts to do WW from scratch look terrible. DavidI -
Yskonyn, Thank you. No I do not keep it up to date, and have changed some things in my home game that have come along and were better than what I included in CMN. (I like Vossie's summer ETO stuff for CMN for example). I wanted to give CMNormandy a very summer, Western France look. The buildings are alot of that, the roads are lighter, I used MikeyD's Normandy skys with hedgerows, etc. For ETO I had used a darker, more Fall like look with more Belgium/Holland/Germany looking buildings. Again in my home game I have changed some stuff. CMETO included uniforms and scenarios (I caught a lot o'**** for the scenarios), so with CMNormandy I just did terrain. Probably a good thing really. Hey wait a minute...that's not one question! DavidI
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A shameless bump for Spec10. DavidI
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Shameless bump for Spec 10
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Spec 10, You should run a thread search for "Announcing CMETO" and "Announcing CM Normandy". Kinda one stop shopping for all terrain for NW Europe 1944-'45 and Normandy 6/44 through 8/44. Put together by some awesome dude with mods from the best mod artists around. In all humility, DavidI