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Xipe66

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  1. Thanks, that's the one! I skimmed that thread but apparently abandoned the first page too quickly.
  2. No, while this one is also very interesting and well written, the one I'm thinking is more detailed about STAVKAs incredulence and misunderstanding on the losses in the first two summers, "armies disappear on the strategic map in STAVKA without seeming reason, they send new ones, only to shatter". In that vein. Unfortunately I forget the exact wording to search for.
  3. I remember it as particularly glorious and dramatic in its telling, describing the initial moments of Barbarossa and STAVKA's incredulence at whole armies, logically and properly strategically placed, just vanishing. I had this bookmarked, which obviously doesn't work anymore. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=7;t=001957;p=1 I've tried searching and came up with lots of interesting old posts, but not this particular one.
  4. Checking all important post count.
  5. I have a high postcount (see my postcount #). My rig is four years old and ran the small Abu Susah scenario really well. And you're (sort of understatement) throwing a tantrum from out of nowhere. IS THAT REALLY FAIR? Have you tried the tech support forum, giving them your specs, and a detailed description of your problems?
  6. I believe Rune told me they won't add modability so that no one can figure out "how to win the game". Which is bull****, apart from being moronic. Spell it out if you have to, but don't play stupid; They won't add modability because the fan base would finish their next module before they even thought about making it. Also, people would add really interesting things. Like T-80s and T-90s. Hind air support for red side. Awesome looking Leopard 2A6s. And so forth. And this OP kind of highlights this. I probably won't buy a marine module unless it brings something awesome or something novel to the battlefield, and a marine module doesn't do that.
  7. WEGO is dead, but yeah, playback in RT would be really nice, and probably not that hard to implement with the code that is already in place for WEGO.
  8. Why don't you guys decide what this game should be?
  9. Just release the code already and let the community work it. Or will someone figure our "how to win" then?
  10. Apparently the package is pretty heavy at 49 lbs - or is the spotting device retachable from the actual launcher? Also it needs lots of battery power and a warm-up phase that can last 30 seconds or longer... all according to Wikipedia.
  11. That's extremely counter-intuitive and should be a bug. I usually "target light" when I positively don't want them to expend Javelins. Was this since 1.2, or have I been lucky in 1.1?
  12. TBH they should have ditched it alltogether and let everyone get used to, or quit over, it not being in. Now the WEGO nagging will go on forever and steal development time. I've already converted to real time in SP and find it much better and that it gives me alot more control (replays would be nice, though). Dunno what the best design for TCP, but I can see the "chess clock" suggestion working; because RT _isn't_ a click fest, and only occassionally are you in need of pausing.
  13. In the scenario editor, click the AI button and set a setup zone and then a consecutive number of orders for the AI to follow, and possibly variations thereof. It's pretty basic and you can't make it reactive, but you can make it move.
  14. They already have similar vehicles included (with clearing gear) and I remember reading that that gear is not simulated _as of yet_. Once it is maybe there will be a point in adding it. Also, that vehicle looks kickass, so I hope it will get added once it can be simulated according to its abilities.
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