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About waffelmann

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  1. I'am afraid that you are right. But if it be mentioned from time to time, it maybe will be achored in the subconscious of BF... Inception!!!
  2. I simply want to say, how cool an update of this game would be! Really, really cool!
  3. Aloha! Wouldn't eventually the indian-infantry-models in the upcoming CMFI making good talibans? (I am not sure, if this was a proper english sentence...)
  4. So....checked without mods. Editor, May 1944,polish tank regiment 44A, 5. gruppe: behavior like described polish tank regiment 44A, 4. gruppe: everything is fine!
  5. I have seen this behavior in the editor too. With mods. But I don't know any mod which could cause this. Will test it without mods, when I am at home.
  6. I think, it is sufficient to delete the "strings.txt".
  7. I think, that it sounds like a craeting of a scenario. I never made this, but I think that AI-plans are necessary, or not?
  8. Hmmm...I played a little with blender around... @Aquila-CM For your weapon-mod: I asume you didn't create the model for your weapon-mod. Had your source-model a seperated model for the magazine? All examples, which I downloaded, are one compact model???
  9. I think, we need this http://www.cadnav.com/3d-models/model-42223.html For the marines 🥴
  10. Caution is always good! Now back to topic! Cool mods! I hope I see soon a scenario with this helicopter!
  11. Yes, I know. But I don't think, that they did it intentionally to stop hexediting. I think, that it is far more comfortable to map a texture to a model in the programm code instead of in the files directly. This make you more flexibel in the usage of the models. And so the hexediting vanishes as side effect. (this is my theory)
  12. When did they do this? I thought they only changed their model-texture-mapping?
  13. In this case: Shouldn't these things listed at "Tanks" and "Halftracks"???
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