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Bnej

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About Bnej

  • Birthday 02/04/1980

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    Australia

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  1. Bnej

    Updates

    Small games can't make it without good single player. You need something for people to play when there aren't heaps of people playing. Single player DT just isn't that great. The campaign has always felt a bit cobbled together. I bought the game primarily to get single player of what I felt was a great multiplayer game, and was really quite disappointed.
  2. That is much improved, 76mm gun seems much more lethal, or is that just me? Much better feel of game than last release, hope to see more swish effects coming.
  3. Bnej

    Wish List

    I want that OGRE game mode that was going to be in the game at some point.
  4. Usually a realistic objective might be "take that hill", but the actual intent would be: "don't allow the enemy to shoot us from that hill, and make it so we can shoot at their positions from there". Or "take that bridge", would actually mean "make it so we can move vehicles safely across that bridge" - the area that "controls" the bridge would be somewhere else entirely. So, probably, you're having problems finding a solution to the wrong problem. The problem isn't "how should the scoring be?", it's "what should the objectives be?" and "how can you tell they are accomplished?" Now IMO, a bridge objective where you are aiming to cross should be determined by scoring the number of defenders who can fire on the bridge (Have LOS and weapons with range capability on that bridge - 20mm @ 2000m is worth less than 120mm @ 1200m). To secure the bridge, the attacker would have to reduce the enemy's ability to fire on units crossing the bridge by controlling overwatching positions, rather than occupying the bridge directly. Because, in modern warfare, sitting on an objective is nothing, it's all about who can shoot at what, where, how soon and how hard.
  5. I notice suspension on vehicles has changed a bit too, they sway now instead of just flipping. But on a cosmetic point, the chassis should sway like that but the wheels shouldn't actually lean should they?
  6. I think: - Remove mobile AAD totally. It's only necessary because of overpowered ATGMs. Make the Hermes EW only. Have an option to disable ALL vehicle sensors on a scenario (i.e, NO red blips at all!) - Remove Lock-on/top attack mode from ATGMs, make them Line of Sight direct fire only like a real wire guided missile. - Replace infantry Ion beam with a direct fire ATGM with short range to burn out (~800-1200m) - Assassinate the president of Chile. - Allow infantry to mount up on the Paladin chassis vehicles. Plus: - Make the AI use infantry please!
  7. Bnej

    Infantry

    I like how effective AT grenades are close in. You can ambush vehicles and get them really fast. I think it looks silly to have the full drop ship. Have pods but make them extra vulnerable to AA defences. But no changes on jet packs. It'd just look better. Inf Ion beam sucks. Sorry but it does. The Ion tanks are already boring (fire for half an hour to get any effect) the infantry version is more so. They're just annoying from either end. Have some kind of anti-tank rifle specialist instead. Or a wire-guided missile with no "Lock on" capability. (but I've always thought the "lock on" ATGMs were BS, forced SACLOS guidance would be so much better) But what is needed most of all is the ability to set up the spawn lists. i.e, map with lots of infantry and wheeled vehicles only, or no ions, or no ATGMs, or none of whatever you don't like today... Or 30 hurricanes each side... omg craters...
  8. I notice bots fire as soon as they have a target. For those with 20mm guns, this means they quickly run out of ammo without killing anything. Is it possible to change this such that they make an estimate of if they can harm the target, and hold fire unless they have a chance of doing damage?
  9. Campaign still really not ready I think. Just played Treachery for the 3rd time, finished with 7 minutes spare, (didn't see victory notice, just saw "Team Hartford has reached the objective), tried to press esc then Quit... button, crash to desktop. v. Annoying.
  10. Why not? The price won't change. If you spend the $45 now you'll get the same game as you'll get in the future, but you'll get to play it for longer before you die, = better value for money. There are bugs still, but no real game breakers, there's plenty of fun to be had.
  11. I notice taking a Hurricane under water blows it up though.
  12. Not to mention if the bots would actually go to the dropship when they need ammo.
  13. I've never seen this. On "Treachery", I reached the dropships ~10 minutes to spare, the score went to 1000-something, dropped back to 0 in jumps of 250, went back to 1000 etc until the time ran out. Then the game crashed. I've never seen a "victory" message, even on the first level when I finished it.
  14. Performs good. From what I've played of campaign, it's pretty rough around the edges. The victory conditions can be a real pain, though the gameplay is pretty good. The main problem for me at the moment is if you finish the conditions early, you still have to wait out the clock to finish the level. Standalone games are good fun though, but essentially what you play in multiplayer but vs AI only with no lag.
  15. Bnej

    oops

    Got it on the third try. It's just a bit annoying. Esp. when you have all the objectives and there's no enemy left, but you still have 3 - 4 minutes left to run down on the timer. Look forward to the OGRE type of play though, that sounds cool.
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