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  • Birthday 02/10/1985

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  1. I have all the mods and upgrades, looking to play against a human opponent. Large or small battle, open to anything so long as we have a fun battle. Preferably would use dropbox to exchange files.
  2. " Labrynth has full arty ammo after I used half of it in the previous scenario, contrary to what the briefing said. Possible mistake? " This happened to me too. Just got to Labyrinth and noticed, hey I have full ammo sweet! Les Licornets was TOUGH. First two attempts ended in debacle for me. Third time I launched massive pre-bombardment and rushed a platoon and the tanks down the road and that allowed me to split open the nut. Still didn't managed to take less than 10% casualties though ><
  3. I assume there must be another place more commonly used to post looking for opponent classifieds? Or is it ok to do so here? Have been out of the combat mission loop for a while but finally got all the add ones for cmbn and would love to pick up an pbem battle or two! Cheers, drez
  4. I have to agree that I was disappointed with the so called steel box. It arrived with scratches on the outside, and I was surprised by its overall lack of quality. I guess I just assumed that it would have been more impressive than it actually was. That said, I have no regrets supporting BF by pre ordering it!
  5. Hello, I managed to take a few videos to document some issues I had in a QB game the other day. Video one shows a close attack to the flank of an American tank by an AT detachment of pioneers. My problem is they did not use their demolition charges? Did I do something wrong here? Why would they only throw grenades? http://www.dailymotion.com/video/xiu4kh_pioneer-close-attack-issue_videogames Video two shows what I thought would have been a fine way of moving a pair of tiger tanks but they keep acting like they were going to bump in to each other. Again, is this normal behavior? I've seen it when vehicles are lined up on the road, but not when they are side by side like this. http://www.dailymotion.com/video/xiu4jg_pathfinding-issue_videogames Video three shows a German Pioneer squad which has advanced to a low hedge. Two soldiers for some reason lagged behind terribly as shown in the video, with one of them running with his rifle going invisible now and again. Eventually, by cancelling the move order and resetting it, the soldiers stopped glitching and moved normally to join their comrades. http://www.dailymotion.com/video/xiu4jp_pathfinding-issue-2_videogames
  6. Hmm.. interesting about the lack of radio on the XO team... how would it be able to form as a new CO without a radio?
  7. Different from HQ support teams? so they are basically a unit which existed so are included for the sake of accuracy, but do not perform any unique function within the scope of CMBN?
  8. Was wondering if anyone could tell what the XO teams are?
  9. I found myself wishing I could just buy a platoon of infantry like I could buy a scout team, or an AT team etc... why not be able to purchase a simple leg infantry platoon without all the hassle?? As flexible as the system may ultimately be, it is quite unwieldy... especially compared to the SPWW2 purchase screen. That said, I love the rarity point system!
  10. lol I just noticed and came back to say oops awesome there is a way to turn them off!
  11. Wish there was an option to turn the shadows off as they are kinda choppy and odd on my machine but other than that... BEAUTIFUL. ABSOLUTELY BEAUTIFUL.
  12. Actually there is now, since the latest May 9th patch all graphical features are available for that game. Just so you know I myself find the balanced/balanced to be the best compromise. Which thankfully makes sense considering it is called balanced!
  13. I had absolutely no problem, US mirror worked fine and downloaded very promptly, but the installation was corrupted!
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