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Everything posted by JoMc67

  1. JoMc67

    Update on Engine 4 patches

    Yes, just Buy & Play all the BN Modules now, and wait for the Patch to come out for continued gaming...Thou, I can understand there are some issues that kill the emersion factor a bit (BAR & Bren LMG firing single-shots at certain ranges, etc).
  2. Ahh, Nevermind...I see you gave your opponent the 'Silent Night' treatment (Armor Clash at Chaumont) a few days ago...All is forgiven :-)
  3. Yes, perhaps...Now, it's time for you to get going on the next DAR/AAR for our viewing pleasure Joe
  4. This reminds me of an old ACW Miniature Rules System called 'Stars -n- Bars' by Scotty Bowden (70's-80's)... Units (Battalion/Regiment/Battery) had what's called UCM (Unit Combat Moral), and during Combat a Unit would take Temporary Moral Loss (Suppression during Battle, if you will), and would gain some of it back every turn by throwing dice (or completely get it back if withdrawn from front-line for an hour). However, if it took a Casualty, then it had a Permanent Moral Loss (on top of any Temporary Moral Loss) that it wont get back during the Battle. Of course, you would then throw your Dice during the Moral Stage to determine what happens to a Unit.
  5. JoMc67

    New to RT - help please

    GunofRusted, Try and turn 'Shaders' Off on both the Video Card and the Game Start-up Screen (Options-Advanced)...Then has been some issues with players (including myself) where a Game would Crash half-way through a Scenario or Turn.
  6. Just get 'MG, 'Scenario-Pack', & 'Vehicle-Pack'...It's all major enough. Sorry...I have elaborated too much on the above subject, and will just let you decide :-)
  7. And, a Good Game Indeed... Yeah, we both selected 'Cease-Fire' a couple turns ago, and it still didn't take place, and so I figured on selecting 'Surrender'...Thou, and if I were you, I wouldn't have selected 'Cease-Fire' (and just propose I 'Surrender', or let it play out), and just finish me off to the point of me clicking on 'Surrender'. I knew you were also in the Far Woods, and decided that you would probably be too cautious and stay back...So, I keep moving back and forth along tree line a couple turns and letting my troops (in Keyhole positions) shoot at yours in the Village...However, I moved back-in-forth once too many times and paid the price with your unexpected flanking Woods Movement (well, I expected there was a possibility, but didn't expect it coming from you that early)...So, I decided to move out of the Village (woods & upper Village) altogether with my remaining troops. However, for Chits & Grins decided to attack the Center again with one Squad, and of course it failed. The Forumites have taught you well, young Luke...Just remember who your Father is (You Freaking Newbie Bastage :-) Looking forward to your next upcoming AAR/DAR :-) .
  8. JoMc67

    HQS 3.0 at CMMODS

    I remember this been mentioned before in a past post...Some are simply duplicates, and you need to decide which to keep and which to throw away.
  9. JoMc67

    HQS 3.0 at CMMODS

    I also use 7 Zip without problems.. I don't have HQS 3.0, but it's probably nearly the same as 2.6. (maybe updated for Modern). I also remembered HQS 2.6 having same issue with duplicate Folder names, and File Sounds and had to weed through each Part.
  10. JoMc67

    The Best Battlefield Simulator Ever Made

    Actually, If BF ever made Tactical ACW Games, then this is almost exactly what it would look and feel like (CM-Gettysburg, CM Shiloh, etc)...Moving around Battalions/Regiments in a Brigade, and Brigades in a Division, etc with RT or 5-15 minute turn options.
  11. JoMc67

    AMD Video Card Upgrade ?

    Ok, and thanks for the info...
  12. Ok, I have a stock Dell OptiPlex 790 Mid-Tower Win 7 w/400 PS, i5 2400 Quad Core @3.0, AMD 7700 1GB DDR5 PCI-e Vid Card. Thinking of upgrading to another AMD Video Card, but not sure which...I generally have little problem playing CMx2 (reinforced company size on Med-large maps), some Matrix Grand Tactical Games, and the older FPS Red Orchestra (and its DH mod) on Medium Settings...However, if I decide to venture on getting some of the more modern titles, like ARMA2/3 (WWII Mods), or something similar from Steam (Sci/Fantasy), then a little better Vid Card may be necessary. I just did some quick searches of the higher number AMD HD 7800/7900 series, and the R7 & R9 250/350 etc 2/4GB DDR5 series type cards...What are your suggestions based on my current PC specs. Joe
  13. Yes, going at an slight angle (say 60-75 degrees) and shooting within 1-2 Action Spots will give HE/Small Arms a greater chance of KO/Suppression.
  14. JoMc67

    AMD Video Card Upgrade ?

    Ok, I want to ask a question regarding AMD Radeon Settings... Once I set all the AMD Settings will these Settings apply to all the different game Icons located on my Desktop (ex; CMBN, Red Orchestra, etc) ...Or, should I put each Game Icon in the AMD Global Settings Tray in order for those Settings to work (and I would have to launch that Icon from the AMD Settings Tray, and not from the Desktop) ?
  15. This sounds disconcerting for sure.. :-(
  16. Never paid attention to this, but are you saying HE/Small Arms hitting front of building doesn't Suppress\KO Troops touching outside of far side of said building ?..I figured troops would've at least still get Suppressed due to being within the 1-2 Action Spots of HE/Small Arms...Hmm, this sounds disconcerting :-(
  17. JoMc67

    Gauging Combat Mission Interest

    At first looking at the Thread Title I thought B.H was introducing a Campaign and looking for interested BF Forumites.
  18. Yeah, and young Skywalker might come by and move this to the 'General Discussion Forum...
  19. It's most likely simulated in the form a an extra/increased 'Savings Roll's (if you will).
  20. Yes, and thanks for posting, JK, :-)
  21. Sounds Good, and enjoy this next Mirror Game ...I will leave now and back at Games End :-)
  22. And a Good Game Indeed, NCC... As others have mentioned, playing 'Meeting Engagements' is a 'Who gets there faster" syndrome along with using the Game Mechanics to your benefit...Keep this in mind for future gaming. I used my Mortar to Area-Fire a location next to enemy Icon (within 2x Action-Spots), and for most part tried to have my Infantry in Keyhole positions as to not fully engage head-on and keep casualties to a minimum...I indeed somehow lost 1x Casualty due to being too careless The AC's had a more or less 'CAMEO EFFECT' since being introduced in last quarter of game...I'm also not sure why these AC's didn't engage each other (had this situation many a times in past). My guess is that the MG's can't damage each other and so will not engage...However, I've never tried using the 'Target' Order against each other to see if they would indeed fire. Next Game will be a 'Mirror version with NCC as Canukes...Oh, and the only Commonwealth forces I play are the Scotts, Irish & Canukes as the rest don't count :-)..The Game will be increased to 25+5, AC's will come on in 15 minutes, and the Green Infantry Soft Factors have been increased a little for slightly better staying power (All Green troops will retain High Motivation, increased leadership to 0, and CW HQ only will have a +1 Leadership). Think I also changed one aspect of the 'House Rules' a little.
  23. Yes, for the most part turning Shaders 'ON" in the Options doesn't work to well as you still have to toggle them 'ON' in Game...Just something we have to live with.
  24. Same here, and have to enable 'Shaders' in order to get proper Hit Decals.