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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About JoMc67

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    Senior Member

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    WW2 & American Civil War Computer & Miniature gaming
  1. Buddy Aid

    That's what it seems, and both players would need to use said Mods. *Side Note...Wish CM had an 'Crouch Animation'. I Think this would apply to troops that use the 'Quick' or 'Evade' Commands, while 'Run' would still use the 'Stand' Animation...This might also help in reducing casualties a little. Actually, the exact Animation is not as important to me as would giving a slightly better 'Saviings Roll', if you will, for 'Crouched' troops advancing.
  2. Buddy Aid

    On top of that, 'Rockin Harry', has several different Animation Mods (not sure how many are online) to slightly help reduce casualties...He originally owned CMBN when he made these Mods, but said they should work for all WWII Titles (Players will need to Test these Mods on each Game Title to see how well they work).
  3. Buddy Aid

    Your actual Animation Stance (which is one factor) will determine on how you will become a Casualty...Rockin Harry, essentially changed the Animation Code (which, anyone can do by carefully manipulating the 'Strings').
  4. Buddy Aid

    Not that it's directly related, but you can use 'Rockin Harry's' Medic Mod...It will make the Medic 'Prone' while giving Aid (less chance of Medic being a Casualty). Joe
  5. Bren Guns firing single shots?

    Hey Mord, are you the one on the ...
  6. Good news for Italy lovers!

    I think, Aragorn, is (ok, was) pulling your chains, folks...
  7. Bren Guns firing single shots?

    Yes, you will notice the B.A.R & Bren taking Single-Shots after around 150-175 meters...
  8. Hmm, Just noticed on another 'Thread' that 'Fatigued' Troops don't loose firing accuracy either...So, has BF allowed Super Troopers in CM, where 'Fatigued' and or 'Cold' Troops fire without Penalty. Thou, to make-up for it, it's also possible that troops in CM 'Cower' or have longer Acquire Times in above conditions, instead of loss of fire accuracy.
  9. Yeap, that, and Warts 'in' All...
  10. I also wonder if CM realistically portrays fighting in Hot/Cold Conditions, and not just in Visibility, but in Combat...ex. Cold troops tend to shoot a little less often at range. Joe
  11. Bren Guns firing single shots?

    Yeah, and hope BF fixes the Single Round issue for both Bren & BAR in next Patch...I like to, either, see single rounds being fired past 250 meters (outside moderate range), or simply return to pre v4 when firing about 2-3 rounds per burst, but maybe at a little longer intervals.
  12. Well, I always advocated for less Small Arms firing per Action-Cycle and or more reactionary cover/better Savings Roll's (more cower for self-preservation=less firing per Action-Cycle) for Inf, HT/Armor Gunners, etc...One Minute of Intense Combat in CM (what some call a Mad-Minute) should maybe take twice that long. I've tried everything from reducing/increasing the Moral/Leadership ratings to using 'Poor' equipment, etc, but it only helped a little in giving me the desired Realistic Tactical Effects I'm looking for. Of course, and in saying the above User1K, in CMFB having Germans with more Auto Weapons then U.S. at the Squad Level (especially against U.S. Armored Inf) doesn't help much either, and you will end-up with U.S. Troops taking more cover and ultimately loosing more casualties...So, unless you get the Germs in an Ambush, you will be hard pressed. Joe
  13. CMFB Meeting engagement AAR

    Thanks for posting, Josey Wales, and looking forward to watching this and many other of your Great AAR's... Joe
  14. If I were to make a guess, they released it to soon, and didn't take into account for some things like what Factor X might do to Factor Y, along with Proper Play testing, etc,...Thou, BF is generally good at taking care of these things before a release...But, who knows.
  15. Hard Choice!

    Spock: "He is intelligent, but not experienced...His pattern indicates two dimensional thinking"...Kirk: "Tee Minus 500 meters"