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Nick Legh

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About Nick Legh

  • Birthday 12/16/1951

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  • Location
    UK
  • Interests
    Military History, Wargaming, Golf
  • Occupation
    Consultant

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  1. Dear Ian, Thanks very much. I have created a ticket with the BF helpdesk. Nick
  2. Hi all, I have been trying to create a QB/Scenario using the "rare" Stuart III Recce Vehicle which was part of the Vehicle Pack. When onscreen the top half of the driver's body appears to be poking through the hull. Is this a bug? I notice that the vehicle has 5 crew members which seems at least one too many imho given that the Stuart tank had a crew of four, so maybe that is the problem? Has anyone else experienced this issue? My game is patched to the latest version. Kind regards Nick
  3. Hi, Another dumb question. If I put CMFDR's brz in my data folder and put in Umlaut's snowy vehicles I think I understand that the stock whitewash vehicles will appear now after Jan 1945. If I want to put in say, Fuser's whitewash mods will I need to change each of his [whitewash] tags to [whitewash snow]? Otherwise won't stock whitewash vehicles load in precedence to Fuser's? Thanks for any advice on this. Nick
  4. Dear EZ, How are you distributing your newer mods? Are you using pms? I just tried an email address you gave me a year or two ago but I guess you are not using it anymore. I would appreciate your guidance on how best to proceed as your mods that I have seen are excellent. Cheers
  5. Aris, May I echo Oddball's request? Afaik the Hetzer, Marder II, Mobelwagen (flak), Sdkfz 10/5 (flak), Nashorn and the PSW 233 have not yet been modded. I don't know about the Soviet side of things. Do you have any plans to look at any of these. Thanks for all your work Cheers
  6. Although modding focus has turned east, there are still a number of CMMG vehicles to get the treatment -I think, Marder II, JpzIV/70(V), Mobelwagen, PSW 233, Sdkfz 10/5 and the 37mm a/t gun. Allied kit would be Vickers K jeep, M51 quad mount and 75mm pack howitzer. Apologies if someone (Aris? EZ?) has already done them but it would be nice to finish them off. Cheers
  7. Donation sent. Your site is fantastic, Cheers
  8. Hi Saturnin, I like your mods very much as you do "mottled" so well. Did you intend the top of the SdKfz hull to be so dark? On my rig it comes out almost black - maybe its my video card but its quite a new nvdia one. I like your camo panzershreck too. Cheers
  9. Saferight, these paras look great as they set off for the Market Garden party (not... as it turned out). Thanks a lot, very much appreciated. Cheers
  10. EZ, Yes I am looking for more variety on Commonwealth Para helmets(please). As you say there are two stock bmps, which is I suppose a bonus as BF only provides one bmp for each of the Mk2 and Mk3 helmets.. I have d/l your CW uniform mod - looks very good. Cheers
  11. Thanks Saferight I will have a look. I think your German helmet mods are outstanding btw and really do enrich the gaming enjoyment. Cheers
  12. Hi, This note is addressed primarily to the helmet modders out there - saferight, benpark, jorgemc, ez, rambler and others. Could someone please have a go at providing a bit of variety to the commonwealth para helmets, particularly as the Market Garden module features a lot of para scenarios. So far I 've not seen any. Many thanks in advance. Happy New Year to all.
  13. No problems the zeltbahn mod on my game version (latest). Very good simple mod. Does it work for the SS lads too? Regards to all
  14. I too am looking forward to this mega mod. Looking at that Sherman beta of yours, Fuser, has reminded me to ask whether anyone has ever seen any CW vehicles carrying stowed "gear" - ammo boxes etc etc. There is a specific CW gear bmp (and also one for the Axis lot) but I've never seen it show up in game. AFAIK it only shows up on US vehicles. If this is a coding issue I wonder if BF will deal with it in the MG module. BTW Fuser thanks for modding those CW a/t guns! Cheers
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