Naah,not really.
I do think Red Thunder look awesome, but then there is the far away terrain, LOD I think it is called (?) I am thinking especially of trees. It seems to have improved compared to version 2.0 of the game engine, but still on larger maps it makes for most of the impression. And it does look a little like CMBO. Which is a shame since the graphics otherwise are very, very nice. Has there been any recent comment from Battlefront on this? Couldn´t we have the option of maxing out on LOD? It is such a difference, not just for eye candy, but to be able to read the terrain more accurate without having to jump around the map all the time. I tend to play at 3 - 4 camera height most of the time when plotting orders and survey the situation.
I got this idea that I could try and make those tree LOD skins translucent to make their appearance less stark, but it would seem the skins are hidden in .mdr files, which I can´t open. Anyone got an idea to work around this? Am I the only one finding this a blemish on an otherwise lovely presentation?