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vincere

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  1. Upvote
    vincere got a reaction from Bulletpoint in State of AI Quick Battles   
    Haven't picked up RT yet. But am wondering what the state of Quick Battles against the AI are like?

    The reasons I'm interested in QB are

    1. I prefer Infantry vs Infantry.

    2. A lot of the old scenarios used to often feel so scripted to be puzzle like. Prefer more open play.
  2. Upvote
    vincere got a reaction from A Canadian Cat in Hello everyone...and some concerns/ questions :)   
    1. It's considered a Prep fire- pre plotted. If you play vs Human a good house rule is to not arty the opponent's set up zone. If you want to shorten your arty response time in Quick Battles buy target reference points.
     
    2. The Heli or Aircraft will attack what it sees itself. It's one of the missions that you can plot across the board without a spotter seeing to zone.
     
    3. Use a shorter range target arc- this helps the units face where you want it to and stops them firing off into the distance.
  3. Upvote
    vincere got a reaction from Desertor in Trenchant analysis of post-Soviet playbook & why Crimea's not the same   
    Yep... join the dots up.... maybe ex panzer grenadier who had a sex change to work in Berlin.
  4. Upvote
    vincere reacted to SoopSandwich in 173 ABN 'Rock' Vets   
    great news! I enjoy the infantry scenarios!
  5. Upvote
    vincere got a reaction from PSY in One Guy Just Went Rambo Fanatic !   
    Veteran US squad fighting in close wood land being overrun by a platoon. The quad is rattled and worse- I can't order them- running away
     
     
    But the machine gunner stands up changes direction and starts blazing away. He runs about 15m towards one squad and fires standing at 2 different squads changes direction runs some more and stars lobbing grenades that stops the second Russian squad.
     
     
    He's not the only one. A forward observer is on his own behind enemy lines after being overrun and is fighting 2 squads. He Killed 3-4 guys on his own in one minute. 
     
    It awesome experience to see, like watching a movie or story in the making.
     
     
     
    Can somebody in the know confirm that this is coded for the odd guy to see red mist and go fanatic?
     
  6. Upvote
    vincere got a reaction from AkumaSD in Update on Black Sea release   
  7. Upvote
    vincere got a reaction from agusto in Update on Black Sea release   
    I don't know why but I had a mental image of Steve being a bit outdoorsy, at home in the woods type. But yeah, good luck with the storm !
  8. Upvote
    vincere got a reaction from Cuddles the Warmonger in Plans for Special Forces in Future Releases   
    I will play devils advocate and be the lone dissenting voice.
     
    Let me first be clear: One of the reasons I like CM is because it is standard infantry and combat. Not wanting as Special Forces game.
     
    I think there's a place for SOF beyond Ranger Regiment and Spetsnaz.
     
    Two reasons. First is the way US and British SOF have been used in many major battles in Afghanistan and Iraq. They get used as shock troops, recon and Fire/Air controllers troops for crucial geographical points or phases of the battle.
     
    As you say, when employed like this they loose a lot of their edge and fight much like other mortals. So no need for extra breach and repelling animations etc etc.
     
    However, they are MUCH more flexible in their ToE/ORBAT. So a range of squad and platoon choices would add flavour and something to the game as they do in RL. For example, a 16 man fighting patrol to add oomph to an attack on a hard point. Which brings us to 2: they would add flavour to the game.
     
    Additional: Huge rarity should balance QBs.
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