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stikkypixie

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About stikkypixie

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    Senior Member
  • Birthday 06/13/1985

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  • Location
    Ghent, Belgium
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    student

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  1. Thanks for the explanation. I did notice a slight effect when that Stryker arrived as reinforcement in the terrain. If it's a scenario bug maybe it should be included in the next patch.
  2. Thanks! I just pm'ed you the file.
  3. Hi, I encountered this problem during a single player CMSF2 game and a CBMN PBEM game. For some reason, my units ignore all movement orders. I can rotate them, they have nowhere been near any enemy forces nor are the bogged down. I have a save game if that helps.
  4. They disappear after a certain time. If they don't it's because there are still enemy troops near. I think (it's been a while) that if you leave them completely unattended they might revert to a fighting state.
  5. One could imagine the TOE could carry over as well which is also a bottleneck. Even if a hypothetical new engine would use its own TOE format, the information can be stored in an engine independent format and conversion to the correct format can be automated.
  6. I changed my NVidia profile like @Lethaface suggested and so far no crash.
  7. Are your settings in the thread? I haven't had the time to go through it yet.
  8. Thanks, I haven't heard of this. I am in fact using a Nvidia card. The thread is here for reference. I updated my drivers yesterday so we'll see.
  9. I have now experienced the crash in CMBS. I'll try lowering my settings to see if it helps.
  10. I downloaded the new demo and I still experienced a crash. Both crashes happened in training scenario as I was nearing the end of the scenario.
  11. I was playing around with the demo and it crashed on me. Is there anyway to retrieve useful information to debug this problem?
  12. The only other option is see is leading with infantry to clear out potential AT positions. But that's extremely risky. Russian IFV can make short work of anyone caught in their sights. UAV are a non option because of the heavy anti air presence. What difficulty level do you guys play?
  13. I found a video AAR of this battle on youtube: *** Spoilers *** Do you guys also encounter this <LASER WARNING> - <SMOKE CYCLE>? In my playthroughs I found that I have no choice but to brute force my way through. All avenues of approach are being covered by heavy weapons it seems.
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