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BigJ62

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Everything posted by BigJ62

  1. They appear to like each other - quite a lot. Some people will do anything for a piece of a$$.
  2. There is actually a tutorial somewhere.
  3. The project was not too ambitious, the fellow involved simply did not have the necessary skills to pull it off.
  4. You can do whatever you like but I get better performance and less heat with shadows off and besides to me the shadows don't really look all that good.
  5. Try turning anisotropic filtering way up as well as aa. Turn shadows off.
  6. Been testing a scenario I’ve been working on using map Asslt Large Hills QB-121 and the buildings on that map seem quite tough even against 88mm HE from a tiger. It could be just certain buildings or just the angle that might be causing the problem you are seeing.
  7. FWIW patching worked fine for me without removing the z folder.
  8. In a game I was playing the guy carrying the shrek was killed and the second guy gave buddy aid and then picked up the shrek and eventually destroyed a tank so I would not say he is useless.
  9. I've had units that would cancel movent orders to enter buildings for no apparent reason, would be nice if the game would give some feed back as to why.
  10. I'm also not seeing any wall behind effect in shock force.
  11. In shock force you saw the low wall problem and the wall behind problem?
  12. Did a very quick test and did not see these problems, did somebody run some tests and see it?
  13. They also seem to be giving more casualties to the troops at the other end. When I moved the wall back one more grid the effect was gone, the unit started taking casualties just like the unit at the other end, it was as if the wall were not there anymore so I do not believe this is an example of skylining.
  14. I'm not sure but I think there is only one tracer texture for both sides and yes I wished there was one for each side.
  15. My theory is the cbt code thinks the wall is in front of the unit when it actually is behind the unit and behind the unit when it actually is in front of the unit. If it is a bug and they fix it do the casualties seem right for units firing from behind a wall?
  16. I also tested with the wall 1 extra grid further back and it didn't seem to help that unit anymore so no I dont believe skylining is the effect I am seeing.
  17. I wouldn't mind running a test using dead cows but unfortunately we don't have any dead cows.
  18. 10 USA rifle squads versus 10 USA rifle squads. Each lane is 100m wide separated by a high wall and distance is 210m. Each squad is regular, fanatic and 0 leadership. Hotseat, fow veteran. 1st Test Allied no buildings, Axis with back buildings, 6 runs of 11 turns each Allied wia 270, kia 418, total 688 Axis wia 81, kia 67, total 148 2nd Test Allied with buildings Axis no back buildings, 6 runs of 11 turns each Allied wia 91, kia 67, total 158 Axis wia 276, kia 398, total 674 3rd Test both sides with back building, 3 runs of 11 turns each Allied wia 98, kia 90, total 188 Axis wia 98, kia 106, total 204 And just for fun I gave the axis side 1 double wide one story building in each lane and the allies nothing and it was a blow out so buildings do help greatly. So for a total of 12 runs of 11 turns each we get 1362 casualties for the side that has no building behind them and 306 casualties for side that has a building behind them with an empty grid between it and the building. In every single run I did not have any outliers that might indicate a gross flaw in the test.
  19. After running some tests I’m even more convinced that when the firing unit is within 2 grids of a wall to its rear it gets significant bonuses or whatever you want to call it. 10 USA rifle squads versus 10 USA rifle squads. Each lane is 100m wide separated by a high wall and distance is 210m. Each squad is regular, fanatic and 0 leadership. Hotseat, fow veteran. 1st Test no walls both sides, 3 runs of 10 turns Allied wia 54, kia 81, total 135 Axis wia 129, kia 164, total 293 2nd Test Allied no wall Axis back wall, 3 runs of 10 turns Allied wia 168, kia 190, total 358 Axis wia 20, kia 15, total 35 3rd Test Allied back wall and Axis no wall, 3 runs of 10 turns Allied wia 33, kia 28, total 61 Axis wia 121, kia 224, total 345 So for a total of 6 runs for 10 turns we get 703 casualties for the side that has no wall and 96 casualties for side that has a wall behind it with an empty grid between it and the wall.
  20. What is intended/revealed and what it actually does can be 2 different things. I’m more inclined to believe a bug or abstract modifier than a very cool but unknown feature. Then again it could just be some strange coincidence.
  21. I'm thinking not silhouette effect but proximity to another wall gives a slight bonus.
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