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Blashy

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Everything posted by Blashy

  1. You are all trying to do too much with the islands. They had zero value and they could have easily been ignored by USA. It was political why they too them back. As for the Japanese, lets be honest their strategy from the start was horrible, I am sure the smart brained generals in Japan were going crazy seeing the leadership force them to spread out so thin and take areas of no consequence so far away while all that time they could not take out China which was next door but yet had the tools to do so. The worthless islands should have been ignored by both sides from a military point of view and this is what we do in this game. Simple as that.
  2. You HAVE to take out China if you want any chance of surviving to the end date and getting a Japanese victory. You have to protect the Islands that give you MPPs, the rest are simply too costly to send troops over there. Amphibious cost + the lost of a unit from China or vs. UK is just too much and those units on little islands have no HQs with poor supply so they end up dying costing you full price to get them back.
  3. I prefer to leave an unrealistic game where either side has a chance at defeating the other to MOD makers. That is my biggest gripe with ETO, it does not give USA its proper historical production which makes it possible for Germany to defeat the Allies... 100% unrealistic.
  4. The fact is all that island hoping was a waste by Japan, they should have concentrated on China but instead they spread all over the place which just made it easier for the Allies to crush them. What you see in this game is players using a smarter tactic by not trying to do the same thing Japan did, we all concentrate on China because we know it can and must be taken out. We have the benefit of hindsight of course. You can never make this little islands any more useful as they had very little use to begin with. Of course Japan players will want to hold on to Tinian at all cost as holding it prevents the launching of atomic bombs.
  5. It is fine as is. USA WAS a behemoth in WW2 and in PTO this is accurately portrayed. BUT there definitely is a way to win as Japan. So far the biggest mistake I see from players with Japan is the waste of MPPs. I managed to have reserve MPPs in the 1000s by the time USA and USSR on pushing me back. Those saved MPPs also mean some troops were not used improperly and are in the proper areas to hold back the enemy until the clock ticks 0. It can be a very frustrating experience as the Allies when Japan holds strong and makes you pay for every gain. I will give you ONE hint... engies building right from the start, get both of them to work ASAP. I won't say where .
  6. I sent an email to Terif via the strategic command website he was part of. The one where there is a league. I never got a response. MIA from SC gaming. Hopefully Jollyranger makes an appearance. IMHO he is just as good as Terif when he commits in the same manner.
  7. My game vs. Colin is NOT a good one to base the game on ANYTHING. I exploited his lack of experience. For one thing he did not walk all over China, any experienced player will probably do so but Colin did not have the know how at the time. Playing Japan can be VERY fun because an experienced player will know WHERE to make his defenses and if he does it properly it can be a very frustrating experience for the allied player as he tries to move forward and sees the clock ticking. You have all got to stop thinking of this game as equal, that is IMHO the biggest problem with ETO, Germany can BEAT the Allies which is just totally unrealistic. Here you have it that you can win as Japan by outlasting the Allies and it is VERY possible to do so and still maintain historical integrity.
  8. You do not destroy all units because if you did you would take ZERO damage from landing amphibious units. That damage you take is from resistance on the ground. It is simulated that way.
  9. What JJvR stated is correct. If K Man started the game he will not get the pop up. There is a small fix that Hubert put out for some people receiving a crash. Arado probably has that. File size is correct K Man.
  10. You are looking at it too much from a tactical level. Remember SC is STRATEGIC in nature. Iwo Jima is the best example. USA landed 110 000 troops on that Island and lost 6000, that is not allot in SC2 terms, those landing casualties are most of the time much higher than those 6000 losses. Those losses represent resistance on the ground. So even after you killed the unit with carriers you still takes losses (again, higher than actual history most of the time). You might spend 2-3 turns before taking out that unit, overall it can take 3-5 weeks to take an Island with a unit on it, that is resistance. To get a more tactical feel you would have to play the mini campaigns.
  11. My strategy was exploiting his lack of experience. Putting all that air power north of Japan really took away his MPPs. I am sure he will always put one unit on that village from now on .
  12. One word... micromanaging. The idea is cool, but for a more elaborate game. I would actually prefer if Hubert came up with a way to ELIMINATE HQs totally.
  13. Grabbing land is easy, controlling it as an occupier is a pain. Stalin would (IMHO) not have been interested in anything more than Manchuko and maybe Korea. He could easily have achieved this goal by joining as late as summer of 1945. Before hand he could watch his future enemies do all the dirty work.
  14. Well that is it everyone. The Allies kill all but one Japanese unit on Japan and take all of the infrastructures. Japan surrenders after the end of the turn. So the cold war is now on and we see battle lines drawn between the Soviets and USA. We had amphibious troops on their way to liberate New Zealand. A really well played game from Colin for someone who was just having his first go at it. Anyone with little HvH experience should try playing hi again with him as Japan, I am sure he would prove quite formidable! Thanks for the great gamesmanship Colin I ! Now I am off to do some testing .
  15. Ah ok, it is a simple graphical pop up and the damage effect is the same as if you saw a bomber raid do damage. Nothing flashy.
  16. The next few turns will be pretty bland, I am letting him keep Hiroshima and Tokyo. He asked to see the A bombs so we will wait until August which is when they start. Although they might not because I already have so much territory on the Island. Actually I think they will not trigger at all because of how much I progressed. I will have to check the scripts.
  17. Another wave, Japan has 2 cities and 1 village left. We take Taiwan and Okinawa. In China the battle lines are being drawn between Russia and the Allies, the cold war is going to have a different feeling with Russia having all that extra territory, even part of Japan.
  18. You can do everything suggested here with the editor. All of them would require extensive work and for them to be of good quality we are talking full time work (images, scripts, maps, icons, research) and if you have Hubert working on anything you know the AI code always gets better .
  19. This third wave invasion is a big one, we take 4 cities, will lose 1 for sure but the other 3 are permanently in Allied hands. We land all over the island. Not much firepower left in Japan now. We liberate China and will most likely miss the liberation of New Zealand by a hair before this game is over. Screen shots attached.
  20. I left NZ to be captured, I wanted to see what would happen with Australia's home guard as I never saw it in beta. NZ is easy to defend with one unit, not guaranteed to not fall vs. the IJN but it would make them waste allot of time in that area. The bombers do much better at taking away MPPs, remember they demoralize the unit on that city on the same time. I was quite impressed at how many Chinese units I was pumping out. Try it next time, I am sure you will see a much faster fall of China.
  21. WW1 is by far IMHO the biggest possible attraction outside of WW2. Simply because there is just one out there and it is not that good. So you have a whole market that has nothing to play and the SC engine is easily made to adapt to WW1 more than anything. WW1 had air power although it was very limited. Seeing how players would use it would be very interesting.
  22. I will do a small recap of newbie errors made by Colin I that I know he will not repeat. 1) He left cities in Manchuko unmanned 3 times and I got increased Russian activation 3 times because of this. 2) I exploited his newbie experience by quickly capturing that northern village. There was a chance for him to kick me out with his navy early on but it was sent after the UK fleet. He probably did not see long term consequences by letting me build up an air base, in the end I have now taken away over 2500mpps via bomber raids just from that location. I am sure anyone reading this thread will now place one unit on that village at the begining of the game. 3) China and the use of bombers, they were used to attack units instead of cities. I always had enough MPPs to buy more units and reinforce, not as many as I lost but enough to keep China alive for a long time. When the bombers are used against the cities it causes more MPP damage than a single point of damage to a unit cost to reinforce and it reduces supply to current units making them easier to kill. Some other stuff that I do not really consider a game changer for this game and I will let other players discover for themselves what they are as they play. The IJN, for sure he will do better in future games but he did ok. Again I will not say more as players can discover how best to play the IJN. ************** Jan 2009 A Winter invasion is really in force. Many units are damaged in Japan by shore bombarding to help out the landed US troops resist a counter attack as they await supplies. One is killed guarding Nagasaki and a bomber unit is killed up North. A Russian tank and HQ land on Japan, yep the ruskies what a piece of that action as they swing for the northern part of Japan. A suicide corps is sent in the south to force units to stay in that area. Brave souls! The destruction of Taiwan and Okinawa is under way. A massive air fleet is around Shanghai. Commie China is saved by UK. The Russians are not happy!
  23. Jan 1945. The Allies launch a surprise attack on Japan... we LAND! 4 American units land and take over a village, although that village is at 1 of supply. But more troops are on the way... some big BAD ones too . Japan is heavily bombed again... Colin, how many MPPs are you getting now? We kill 3 air units on Taiwan and Okinawa. Korea is under Russian control. Philippines are liberated. Peking is liberated. The Russians move more into China hoping to grap as much land as possible from their futur enemies. China North is going to fall so it looks as if we will manage to liberate everthing on the map.
  24. Dec 1944... nothing is happening, UK moves north of China, we sink the carrier they had just received, I should lose a BB next turn, Philippine unit is killed and it will be liberated next turn. Korea will be under Russian control next turn. Peking is under siege by the Russians. Okinawa and Taiwan are HEAVILY manned by Japanese troops.
  25. I do not understand what you are asking. As a player YOU amphibious transport your own units and the AI will do it for its own units as needed. What do you mean by amphibious attacks? You can only attack when you land that troop, when traveling it has virtually no defenses and can not attack. Yes you can amphib troops at ANY time, as long as you have the MPPs to pay for it.
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