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Pinetree

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Everything posted by Pinetree

  1. It's pretty sad when the header is almost as big as the chart and you don't even have to scroll to see the entire organisation.
  2. It should really be 0.1% infantry but we know Aussies can't handle fractions..
  3. You supply the guns, tanks and ships. We'll supply the booze.
  4. Isn't their dole higher than ours? Come over so I can chuck my job in..
  5. Time to implement is the only issue here, not technical limitations. In fact, what you suggested is how it will work when we eventually allow user placement of trenches. Why? Because it's the most simple way to do it. Basically, the player would do something like color the tiles he wants to have fortified and this information would be incorporated into the terrain mesh for the game to follow. There would be no problem with Campaigns since this same UI could be used for both. Having it packed into the existing SetUp Phase would likely (though not for sure) introduce other problems, hence why I think a separate "fortification phase" would be the way to go. </font>
  6. Cpl. Steiner,I've done something similar but a bit simpler: I managed to get the heights looking ok, if you want to have a look to see how, you grab the file from here.
  7. How about a rewind to the last pause?(or even rewind a minute of action) Since that is what basically happens now with WEGO isn't it?
  8. That would have been Ssnake of Esim Games over at SimHQ.This is the thread you're after.
  9. It could be related to video card memory. What are your card specs metalbrew?
  10. Well, if BFC get a defence contract from this game, you can be sure it will be the first thing the military ask for as they'll need an AAR feature.
  11. Cheers COG, great to see the old place again. It's been a while for me
  12. Well, at least Pluto will be a major planet again..
  13. Okay, what's the name of the Normandy mission? ya got me intrigued.. edit: or let me guess, it's in the campaign? [ August 29, 2007, 07:48 PM: Message edited by: Pinetree ]
  14. Cheers for the recommendation, I've chucked both Design Patterns and OOAD on my wish list, I'll get them when I've got some dough...
  15. Oh god yes , wearing a helmet in a 113 was mandatory, one decent bump and you went flying into the ceiling, then when you came down,if you were up front,you'd scrape your shins on the TC's foot platform.. [ August 27, 2007, 05:04 PM: Message edited by: Pinetree ]
  16. Welcome to the forums Some nice ideas there, I like the codes one, one way you could do this is allow your units to use the AI plan for the scenario.
  17. LOL, reminds me of my first morning in Turkey waking up with a hangover to the call to prayer blaring from the mosque across the road.
  18. That 30 second turn idea is a really good one and with the way wego is implemented with the real-time engine it shouldn't be too hard to implement.Maybe give us options to make a turn 30 ,45, 60 seconds?
  19. From what I understand from Steve, the CMx1 code has almost no commenting.Charles probably hasn't even touched the code in couple of years so he'd have to spend quite a bit of time just re-learning it.
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