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billy_sp

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Everything posted by billy_sp

  1. I use an old version of Gimp (2.6.7) as it seems to work fine for CM bmps and transparencies. Can be done as simply as SELECT> BY COLOUR, then COLOURS> COLOUR TO ALPHA. Then, and this is important in this version of Gimp, FILE> SAVE AS.. (name) and when prompted press SAVE, a box with Advanced Options tree should pop up and make sure 32 bits A8 R8 G8 B8 is the one checked, otherwise it may well not save as 32bit. This will automatically save as a transparent alpha channel. Just one more way of getting round inherent oddities with Gimp!
  2. No worries, Mord and thanks for the heads up over naming UIMask- for me it saved initially from this site with some kind of web address nonsense, but I didn.t make that clear. The light line above the gui is due to a tiny slice of Alpha Channel in the BFC original, there will probably be a workaround but have yet to get to it. Would be very grateful if you kept sharing your ReShade experiences and settings- have messed about it for a long time but never got anything that looked as good as your screenshots! Cheers
  3. Really like this program, but struggled for a while with the impact of strong effects on the GUI panel. To disable effects over the panel you need to edit the UImask.png in Battlefront\Combat Mission Shock Force 2\reshade-shaders\Textures to look like the included image. The black rectangle corresponds to the area you want excluded from shader effect. Very simple, just black white, no alpha channels. Then enable UIMask_Top in the shaders list- and send it to the TOP of the list. (Left click on effect name and choose send to top) Enable UIMask_Bottom and send it to the bottom of the list. This may be old news to lots of folks, but flagging it up because I struggled to get it to work- thought UIMask_Top meant the top half of the screen, etc. Now it seems pretty clueless, but there you go. The important thing is the position of the activated shaders in the on-screen list. Hope that's useful to someone. P.S. To save anyone having to make their own mask- I THINK if you copy the above image it will save as a .png and should serve ok for all CM2 titles. Haven't time just now to check, but see no reason why it shouldn't
  4. Hi Oleksandr, I'm afraid I don't have time to test this thoroughly but I did swap soldier models in CMA, so hope the same principles apply. The helmet model files are in black sea v100a.brz in the data folder They are: (I just ran a search for helmet in the exploded folder) smod_american_helmet-soldier.mdr smod_american_helmet-soldier-lod-1.mdr to smod_american_helmet-soldier-lod-5.mdr ( 1 through 5 levels of detail) smod_ukrainian_helmet-soldier.mdr smod_ukrainian_helmet-soldier-lod-1.mdr to smod_ukrainian_helmet-soldier-lod-5.mdr smod_russian_helmet-soldier.mdr smod_russian_helmet-soldier-lod-1.mdr to smod_russian_helmet-soldier-lod-5.mdr Try renaming the russian to american and vice-versa, and seeing what happens in-game. Might also have to rename the chinstrap models as well. Would be interested to see if it works! Cheers, Bill
  5. Have tried to apply to be a mod author at CMMODS- they have a CMFI mod of mine there, but it was migrated from the old site or the BF repository. As of yet have no reply. So, yes, pm me and let me know what you're interested in.
  6. Hi Marwek, It's my own adaptation of Steppenwulf-UI-mod-v2.0 weapon icons, with minor graphical adaptations and a coloured background. I would be happy to share it if you're interested, but seeing that 90% of it is Steppenwulfs' work I probably ought to ask his permission before I did. The uniforms are a mix of mods from Vein, Stagler and Kiemie, all available on CMMODS, I've just rag-tagged them in my Z folder.
  7. Hi dragonwynn, I made a mod for my own use that eliminates some goggles- i.e. rag-tags helmets. I can put it up on cmmods if you like, with both rag-tag and no goggles options.
  8. Hi Ian, really like your icons for CMRT and CMBS. Nice work! And better researched than mine. Here are some images of my efforts...
  9. Whoops, can't upload plain style, the file is too big. I'll put it up at the Repository later.
  10. Just a couple more variants on the theme. Nato-style in plain vanilla or HUD style. Comments and feedback welcome Nato Floating Icons_HUD.zip
  11. I've made a couple, one standard NATO style and the other HUD style. What was puzzling was how to make the FOW icons so they're easily discernible. I managed so-so with the HUD icons, but the standard NATO FOW icons I've tried with an outline that isn't really working. Will be interesting to see how other Floating Icon mods deal with the FOW issue. It wasn't an issue with CMSF, of course. If anyone's interested I can post the mods when the repository is up. P.S. Can't work out how to add images to this post, call me an antediluvian peasant. Ah, Think that's it
  12. Hi db_zero. Glad you like them. I did an updated version for CMRT which is available both here and at GaJ's site. I've not yet got around to doing either Russian with German symbols, or Germans with Russian symbols, sorry about that. If I have time I'll get it done. Otherwise, if you feel confident enough, feel free to re-name and re-colour the Russian icons . I use Gimp. Cheers, Bill
  13. Hi Erik. Have done a CMRT update to my CMA icons, similar to the picture you show below, but in red. I'll post it as soon as RT is out. I've tried various small icons for CMBN, but have always found visibility a problem on a cluttered battlefield. Plus I rather like the German symbols- and they stand out better against a dark background. I have done a similar mod to yours above, but it needs a bit of tweaking. Also doesn't look as good as yours!
  14. Hi again, I've also put them up on Green as Jades' site. Take a look under authors name there, you should find them. They're quite a bit changed from the originals, but hope you like them
  15. Hi, just uploaded a new icons version to the repository. It contains German and Allied tactical symbols updated to 2.12. I've been using it myself for quite a while but haven't got round to posting it. Also have Luftwaffe Blue and British Brown versions if anyone's interested. Will try to work on Soviet symbols soon, as my CMSF version is very very low-res, but cannot guarantee anything, real life intrudes at this time of year. Any new sources for soviet symbols welcome! Have previously used some of the above pages and APOS. Cheers
  16. US Army Ragtag Uniforms v2.0, by El_Terrifico: http://cmsfmods.heroku.com/mods/4108/details
  17. That's such a good guess it's almost bound to be right.
  18. Hi. Just tried and I've got no problems. Using Vista though. Is it only since you patched to 1.03 that you've had this problem?
  19. Hello mate. Tried to post a reply to your message in the Repository but couldn't handle the technology- or it couldn't handle me. I just posted some CMSF icons I made a while ago in different colours for different nations. I think the problem you had was you had a hold of an earlier Icon mod I made with some GUI changes. The new RAR should be called ICONS and not Billy_sp Icons. As for white lines, I don't notice them that much, might be a graphic card thing, but could also just be sloppy workmanship... Feel free to adapt or improve anything I've posted at the Repository. With GIMP I sometimes have problems with saving Alpha channels in .bmp format- the alpha sometimes seems to "leak" a bit. So I often save as a .gbr (GimpBrush) file and later save that as a .bmp. Haven't a clue what for and why but it seems to work. But that's the only issue I have with GIMP. Cheers
  20. I have just bought CMBB and am very impressed but I have a slight problem with the graphics- I think due to my system. While playing the game the left-hand info box flickers (the box with morale and victory readouts) at a high rate,and the outside edge of the screen (1-2mm wide) also flickers. When I have selected a vehicle unit the vehicle icon flickers at a similiar rate. These are the only parts of the screen that ever flicker. I only have a 32mb card and wondered if this was a problem but seem to have no stuttering or game problems other than these,even with large map/and lots of units.I know very little about it but have taken most of the steps suggested in this forum, including varying the resolution and using the Rage 3D tweak to check and change the settings as suggested, to no effect.One thing I havent done is changed the driver but was hoping that I might get some suggestions here. My system is 2.4 P4/512RAM/ATI Radeon Mobility M6-Driver version is 6.13.10.6052(date 03/2002).If anyone has any advice on steps to take or a workable older driver for this game and card I'd much appreciate it. Ta very much!
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