Jump to content

Razgovory

Members
  • Content Count

    56
  • Joined

  • Last visited


Reputation Activity

  1. Upvote
    Razgovory got a reaction from agusto in Future modules ideas (unofficial topic)   
    I'd like to see:
     
    Russian equipped irregulars.
     
    NATO: Equipped irregulars.
     
    New terrain and buildings.  Something to make it "feel" more like 2017 rather then 1944.  Chain-link fences of various sizes, water towers, Radio and TV towers, Electrical pylons and substations.
  2. Upvote
    Razgovory got a reaction from sburke in How do you play?   
    Poorly!
  3. Upvote
    Razgovory got a reaction from Oakheart in How do you play?   
    Poorly!
  4. Upvote
    Razgovory got a reaction from L0ckAndL0ad in How do you play?   
    Poorly!
  5. Upvote
    Razgovory got a reaction from zinzan in How do you play?   
    Poorly!
  6. Upvote
    Razgovory got a reaction from domfluff in How do you play?   
    Poorly!
  7. Upvote
    Razgovory got a reaction from gunnersman in MT-12 100 mm Anti-Tank Gun...mostly harmless?   
    Well, while not in game I  think it could probably kill a T-55, or T-62.  Last year during the Maiden protests the protesters got a hold of some of these and put them in the barricades.  I imagine that at the close ranges of a street battle it has a chance to knock out nearly anything the Ukranian government would send down the street.  HEAT rounds could probably threaten tanks without ERA defenses as well.  Still it is a museum piece and it doesn't look like something you move around very easily, but it can still kill people.  Soviet designed armored vehicles that aren't tanks, such as BMPs, BTRs, SPAAGs etc would all be easily knocked out.  The wiki article says that it can fire a guided missile which could possibly disable a Western tank.
  8. Upvote
    Razgovory got a reaction from Placebo in Combat Ranges for tanks in black sea - engagement ranges?   
    Well the original post does have a point, though it's certainly not limited to this game or just guide missiles.  Battlefields tend to be bigger in real life then in PC games for both techinical and flow reasons.  Armor and Mechanized forces can cover 4km in a very short period of time.  Line of sight can be much, much further.  Ukraine is a big place, some of it can is forested, some of it you can see for miles.  For proper scale you might need 40 square Km.  Frankly that would be kind of boring. 20 mintues of driving through farm land punctuatied by a guy launching a Sagger into an unoffending barn.  Combat Mission is still a game, and realism takes a back seat at certain points.  When you start a mission, you know you'll face some stiff resistance.  In real life, you have no idea what you'll face.  Often it'll be light resistance or none at all.  You might fight an small urban battle in Combat Mission shock force and go for 45 minutes of game time and win a decisive victory over the insurgents.  In Iraq, you might be get in a six hour gun fight and never know if you actually inflicted any causalties on the enemy or how many there were, or even who they were and what their problem was.  That doesn't make for a good game experience (or any kind of good experience!).  There will always be a conflict between simulation, game, and what can realistically be produced on a computer.  I'm not saying tha Battlefront is beyond critisism on any of these factors, but you should take these factors into consideration.
  9. Upvote
    Razgovory got a reaction from frez13 in sell on Steam?   
    Make no mistake, going on to Steam entails some risk, just as continuing the same business model.  Combat Mission is niche, but not so niche as "99.90%" won't understand it.  That's just elitism talking.  Personally, I would hire more staff and try Steam.  But it's their company, and they can run it the way they want.
     
    And God, do I wish was 18-25 years old!
  10. Upvote
    Razgovory got a reaction from Spitzenhund in sell on Steam?   
    Make no mistake, going on to Steam entails some risk, just as continuing the same business model.  Combat Mission is niche, but not so niche as "99.90%" won't understand it.  That's just elitism talking.  Personally, I would hire more staff and try Steam.  But it's their company, and they can run it the way they want.
     
    And God, do I wish was 18-25 years old!
  11. Upvote
    Razgovory got a reaction from borg in Combat Ranges for tanks in black sea - engagement ranges?   
    Well the original post does have a point, though it's certainly not limited to this game or just guide missiles.  Battlefields tend to be bigger in real life then in PC games for both techinical and flow reasons.  Armor and Mechanized forces can cover 4km in a very short period of time.  Line of sight can be much, much further.  Ukraine is a big place, some of it can is forested, some of it you can see for miles.  For proper scale you might need 40 square Km.  Frankly that would be kind of boring. 20 mintues of driving through farm land punctuatied by a guy launching a Sagger into an unoffending barn.  Combat Mission is still a game, and realism takes a back seat at certain points.  When you start a mission, you know you'll face some stiff resistance.  In real life, you have no idea what you'll face.  Often it'll be light resistance or none at all.  You might fight an small urban battle in Combat Mission shock force and go for 45 minutes of game time and win a decisive victory over the insurgents.  In Iraq, you might be get in a six hour gun fight and never know if you actually inflicted any causalties on the enemy or how many there were, or even who they were and what their problem was.  That doesn't make for a good game experience (or any kind of good experience!).  There will always be a conflict between simulation, game, and what can realistically be produced on a computer.  I'm not saying tha Battlefront is beyond critisism on any of these factors, but you should take these factors into consideration.
×
×
  • Create New...